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Searched
refs:numScalars
(Results
1 - 7
of
7
) sorted by null
/external/deqp/framework/randomshaders/
rsgVariableManager.cpp
246
int
numScalars
= type.getScalarSize();
257
m_numAllocatedScalars +=
numScalars
;
267
int
numScalars
= variable->getType().getScalarSize();
272
m_numAllocatedShaderInScalars -=
numScalars
;
276
m_numAllocatedUniformScalars -=
numScalars
;
281
m_numAllocatedShaderInScalars +=
numScalars
;
285
m_numAllocatedUniformScalars +=
numScalars
;
374
void VariableManager::reserve (ReservedScalars& store, int
numScalars
)
376
DE_ASSERT(store.
numScalars
== 0);
377
store.
numScalars
= numScalars
[
all
...]
rsgVariableManager.hpp
109
int
numScalars
;
112
:
numScalars
(0)
204
void reserve (ReservedScalars& store, int
numScalars
);
rsgUtils.cpp
357
int
numScalars
= type.getScalarSize();
359
return rangeLenSum / (float)
numScalars
;
rsgExpression.cpp
689
int
numScalars
= type.getNumElements();
697
while (curScalarNdx <
numScalars
)
977
int
numScalars
= valueRange.getType().getScalarSize();
978
bool uniformOk = state.getVariableManager().getNumAllocatedUniformScalars() +
numScalars
<= state.getShaderParameters().maxUniformScalars;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fComputeShaderBuiltinVarTests.cpp
241
const int
numScalars
= getDataTypeScalarSize(m_varType);
261
const UVec3 resValue = readResultVec(resPtr,
numScalars
);
263
if (!compareComps(refValue, resValue,
numScalars
))
267
<< ": expected " << LogComps(refValue,
numScalars
)
268
<< ", got " << LogComps(resValue,
numScalars
)
es31fShaderCommonFunctionTests.cpp
[
all
...]
/external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp
567
int
numScalars
= glu::getDataTypeScalarSize(output.type);
571
inputs[curInVec].resize(numVertices*
numScalars
);
575
attachments[output.location+vecNdx].numWrittenChannels =
numScalars
;
607
float* v = dst + (y*gridWidth + x)*
numScalars
;
609
for (int ndx = 0; ndx <
numScalars
; ndx++)
645
deInt32* v = dst + (y*gridWidth + x)*
numScalars
;
649
for (int ndx = 0; ndx <
numScalars
; ndx++)
683
deUint32* v = dst + (y*gridWidth + x)*
numScalars
;
687
for (int ndx = 0; ndx <
numScalars
; ndx++)
[
all
...]
Completed in 246 milliseconds