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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
RenderCompletionListener.java 25 * @param numTriangles Number of triangles in geometric model
28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval);
GlPlanetsActivity.java 90 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval) {
92 mNumTriangles = numTriangles;
PlanetsRenderer.java 243 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3;
244 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " +
247 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval);
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
    [all...]
es2fMultisampleTests.cpp 511 const int numTriangles = 25;
512 for (int i = 0; i < numTriangles; i++)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 206 const int numTriangles = 72;
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx)
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
237 m_verticesInPattern = numTriangles * 3;
    [all...]
es3fMultisampleTests.cpp 667 const int numTriangles = 25;
668 for (int i = 0; i < numTriangles; i++)
670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
671 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 487 const int numTriangles = 25;
490 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
492 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles;
493 const float angle1 = 2.0f*DE_PI * (float)(triNdx + 0.5f) / (float)numTriangles;
494 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
495 0.5f + (float)triNdx/(float)numTriangles*0.3f,
496 0.6f - (float)triNdx/(float)numTriangles*0.5f,
497 0.7f - (float)triNdx/(float)numTriangles*0.7f);
    [all...]
es31fShaderMultisampleInterpolationTests.cpp 773 const int numTriangles = 200;
775 std::vector<tcu::Vec4> data (numTriangles * 3 * 3);
778 m_renderCount = numTriangles * 3;
788 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
790 const float angle = ((float)triangleNdx) / numTriangles * 2.0f * DE_PI;
791 const float nextAngle = ((float)triangleNdx + 1.0f) / numTriangles * 2.0f * DE_PI;
    [all...]
es31fTessellationTests.cpp     [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 316 var numTriangles = 2 * 6;
317 var triangles = new Array();//numTriangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 316 var numTriangles = 2 * 6;
317 var triangles = new Array();//numTriangles);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 316 var numTriangles = 2 * 6;
317 var triangles = new Array();//numTriangles);

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