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Searched
refs:numUnits
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp
130
static string generateMultiTexFragmentShader(int
numUnits
, const GLenum* unitTypes)
138
string colorMultiplier = "(1.0/" + de::toString(
numUnits
) + ".0)";
140
for (int ndx = 0; ndx <
numUnits
; ndx++)
172
static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int
numUnits
, const GLenum* unitTypes)
181
for (int ndx = 0; ndx <
numUnits
; ++ndx)
199
decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(
numUnits
, unitTypes));
243
MultiTexShader (deUint32 randSeed, int
numUnits
, const vector<GLenum>& unitTypes);
258
MultiTexShader::MultiTexShader (deUint32 randSeed, int
numUnits
, const vector<GLenum>& unitTypes)
259
: sglr::ShaderProgram (generateShaderProgramDeclaration(
numUnits
, &unitTypes[0]))
260
, m_numUnits (
numUnits
)
[
all
...]
/external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp
197
static string generateMultiTexFragmentShader (int
numUnits
, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes)
207
string colorMultiplier = "(1.0/" + de::toString(
numUnits
) + ".0)";
209
for (int ndx = 0; ndx <
numUnits
; ndx++)
248
static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int
numUnits
, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes)
257
for (int ndx = 0; ndx <
numUnits
; ++ndx)
280
decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(
numUnits
, unitTypes, samplerTypes));
334
int
numUnits
,
357
int
numUnits
,
363
: sglr::ShaderProgram (generateShaderProgramDeclaration(
numUnits
, unitTypes, samplerTypes))
364
, m_numUnits (
numUnits
)
[
all
...]
Completed in 781 milliseconds