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    Searched refs:numUnits (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 130 static string generateMultiTexFragmentShader(int numUnits, const GLenum* unitTypes)
138 string colorMultiplier = "(1.0/" + de::toString(numUnits) + ".0)";
140 for (int ndx = 0; ndx < numUnits; ndx++)
172 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const GLenum* unitTypes)
181 for (int ndx = 0; ndx < numUnits; ++ndx)
199 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes));
243 MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes);
258 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes)
259 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, &unitTypes[0]))
260 , m_numUnits (numUnits)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 197 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes)
207 string colorMultiplier = "(1.0/" + de::toString(numUnits) + ".0)";
209 for (int ndx = 0; ndx < numUnits; ndx++)
248 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes)
257 for (int ndx = 0; ndx < numUnits; ++ndx)
280 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerTypes));
334 int numUnits,
357 int numUnits,
363 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, unitTypes, samplerTypes))
364 , m_numUnits (numUnits)
    [all...]

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