/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLProgramEffects.h | 142 const char* outColor, 174 const char* outColor, 223 const char* outColor, 267 const char* outColor, 311 const char* outColor,
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GrGLProgramEffects.cpp | 265 const char* outColor, 288 vertexEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); 290 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); 463 const char* outColor, 467 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex); 475 const char* outColor, 496 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); 589 const char* outColor, 593 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
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GrGLShaderBuilder.cpp | 607 GrGLSLExpr4 outColor; 628 outColor = outColorName; 633 outColor.c_str(), 637 inColor = outColor; 642 *fsInOutColor = outColor; [all...] |
/external/skia/src/gpu/gl/ |
GrGLProgramEffects.h | 142 const char* outColor, 174 const char* outColor, 223 const char* outColor, 267 const char* outColor, 311 const char* outColor,
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GrGLProgramEffects.cpp | 265 const char* outColor, 288 vertexEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); 290 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); 463 const char* outColor, 467 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex); 475 const char* outColor, 496 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); 589 const char* outColor, 593 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
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GrGLShaderBuilder.cpp | 607 GrGLSLExpr4 outColor; 628 outColor = outColorName; 633 outColor.c_str(), 637 inColor = outColor; 642 *fsInOutColor = outColor; [all...] |
/frameworks/base/libs/hwui/ |
GradientCache.cpp | 201 void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const { 202 outColor.r = (inColor >> 16) & 0xff; 203 outColor.g = (inColor >> 8) & 0xff; 204 outColor.b = (inColor >> 0) & 0xff; 205 outColor.a = (inColor >> 24) & 0xff; 208 void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const { 209 outColor.r = ((inColor >> 16) & 0xff) / 255.0f; 210 outColor.g = ((inColor >> 8) & 0xff) / 255.0f; 211 outColor.b = ((inColor >> 0) & 0xff) / 255.0f; 212 outColor.a = ((inColor >> 24) & 0xff) / 255.0f [all...] |
GradientCache.h | 173 GradientColor& outColor) const; 175 void splitToBytes(uint32_t inColor, GradientColor& outColor) const; 176 void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrTextureDomain.cpp | 44 const char* outColor, 52 builder->fsCodeAppendf("\t%s = ", outColor); 74 builder->fsCodeAppendf("\t%s = ", outColor); 100 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); 107 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
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GrTextureDomain.h | 83 * @param outcolor name of vec4 variable to hold the sampled color. 87 * expression before being written to outColor. 91 const char* outColor,
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/external/skia/src/gpu/effects/ |
GrTextureDomain.cpp | 44 const char* outColor, 52 builder->fsCodeAppendf("\t%s = ", outColor); 74 builder->fsCodeAppendf("\t%s = ", outColor); 100 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); 107 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
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GrTextureDomain.h | 83 * @param outcolor name of vec4 variable to hold the sampled color. 87 * expression before being written to outColor. 91 const char* outColor,
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/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | [all...] |