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Searched
refs:perspectiveMatrix
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/
PostSubBuffer.cpp
104
Matrix4
perspectiveMatrix
= Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(),
112
Matrix4 mvpMatrix =
perspectiveMatrix
* viewMatrix * modelMatrix;
/external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/
SimpleVertexShader.cpp
91
Matrix4
perspectiveMatrix
= Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(),
99
Matrix4 mvpMatrix =
perspectiveMatrix
* viewMatrix * modelMatrix;
/external/chromium_org/ui/gfx/
transform_util.cc
321
SkMatrix44
perspectiveMatrix
= matrix;
324
perspectiveMatrix
.set(3, i, 0.0);
326
perspectiveMatrix
.set(3, 3, 1.0);
330
if (std::abs(
perspectiveMatrix
.determinant()) < 1e-8)
343
// Solve the equation by inverting
perspectiveMatrix
and multiplying
346
if (!
perspectiveMatrix
.invert(&inversePerspectiveMatrix))
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformationMatrix.cpp
314
//
perspectiveMatrix
is used to solve for perspective, but it also provides
316
TransformationMatrix::Matrix4
perspectiveMatrix
;
317
memcpy(
perspectiveMatrix
, localMatrix, sizeof(TransformationMatrix::Matrix4));
319
perspectiveMatrix
[i][3] = 0;
320
perspectiveMatrix
[3][3] = 1;
322
if (determinant4x4(
perspectiveMatrix
) == 0)
334
// Solve the equation by inverting
perspectiveMatrix
and multiplying
338
inverse(
perspectiveMatrix
, inversePerspectiveMatrix);
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/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderObject.cpp
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