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    Searched refs:perspectiveMatrix (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/
PostSubBuffer.cpp 104 Matrix4 perspectiveMatrix = Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(),
112 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
  /external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/
SimpleVertexShader.cpp 91 Matrix4 perspectiveMatrix = Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(),
99 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
  /external/chromium_org/ui/gfx/
transform_util.cc 321 SkMatrix44 perspectiveMatrix = matrix;
324 perspectiveMatrix.set(3, i, 0.0);
326 perspectiveMatrix.set(3, 3, 1.0);
330 if (std::abs(perspectiveMatrix.determinant()) < 1e-8)
343 // Solve the equation by inverting perspectiveMatrix and multiplying
346 if (!perspectiveMatrix.invert(&inversePerspectiveMatrix))
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformationMatrix.cpp 314 // perspectiveMatrix is used to solve for perspective, but it also provides
316 TransformationMatrix::Matrix4 perspectiveMatrix;
317 memcpy(perspectiveMatrix, localMatrix, sizeof(TransformationMatrix::Matrix4));
319 perspectiveMatrix[i][3] = 0;
320 perspectiveMatrix[3][3] = 1;
322 if (determinant4x4(perspectiveMatrix) == 0)
334 // Solve the equation by inverting perspectiveMatrix and multiplying
338 inverse(perspectiveMatrix, inversePerspectiveMatrix);
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderObject.cpp     [all...]

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