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Searched
refs:pixelShader
(Results
1 - 25
of
39
) sorted by null
1
2
/cts/tests/tests/opengl/libopengltest/
attach_shader_one.cpp
42
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, gFragmentShader);
46
glAttachShader(program,
pixelShader
);
60
glDeleteShader(
pixelShader
);
/developers/build/prebuilts/gradle/MediaEffects/MediaEffectsSample/src/main/java/com/example/android/mediaeffects/
GLToolbox.java
44
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45
if (
pixelShader
== 0) {
53
GLES20.glAttachShader(program,
pixelShader
);
/developers/samples/android/media/MediaEffects/MediaEffectsSample/src/main/java/com/example/android/mediaeffects/
GLToolbox.java
44
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45
if (
pixelShader
== 0) {
53
GLES20.glAttachShader(program,
pixelShader
);
/development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java
47
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
48
if (
pixelShader
== 0) {
56
GLES20.glAttachShader(program,
pixelShader
);
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
89
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
90
if (!
pixelShader
) {
98
glAttachShader(program,
pixelShader
);
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.cpp
72
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
73
if (!
pixelShader
)
83
glAttachShader(program,
pixelShader
);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
118
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
119
if (
pixelShader
== 0) {
127
GLES20.glAttachShader(program,
pixelShader
);
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
69
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
70
if (!
pixelShader
) {
78
glAttachShader(program,
pixelShader
);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
69
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
70
if (!
pixelShader
) {
78
glAttachShader(program,
pixelShader
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
72
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
73
if (!
pixelShader
)
83
glAttachShader(program,
pixelShader
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
72
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
73
if (!
pixelShader
)
83
glAttachShader(program,
pixelShader
);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Clear11.h
50
ID3D11PixelShader *
pixelShader
;
PixelTransfer11.cpp
156
ID3D11PixelShader *
pixelShader
= findBufferToTexturePS(destinationFormat);
157
ASSERT(
pixelShader
);
187
deviceContext->PSSetShader(
pixelShader
, NULL, 0);
/cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java
167
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
168
if (
pixelShader
== 0) {
176
GLES20.glAttachShader(program,
pixelShader
);
/cts/tests/tests/media/src/android/media/cts/
TextureRender.java
215
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
216
if (
pixelShader
== 0) {
227
GLES20.glAttachShader(program,
pixelShader
);
/cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java
266
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
267
if (
pixelShader
== 0) {
275
GLES20.glAttachShader(program,
pixelShader
);
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
245
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
246
if (
pixelShader
== 0) {
254
GLES20.glAttachShader(program,
pixelShader
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java
180
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
181
if (
pixelShader
== 0) {
189
GLES20.glAttachShader(program,
pixelShader
);
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java
178
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
179
if (
pixelShader
== 0) {
187
GLES20.glAttachShader(program,
pixelShader
);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java
192
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
193
if (
pixelShader
== 0) {
201
GLES20.glAttachShader(program,
pixelShader
);
202
checkGlError("glAttachShader
pixelShader
");
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java
64
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
65
if (
pixelShader
== 0) {
73
GLES20.glAttachShader(program,
pixelShader
);
/external/chromium_org/third_party/webrtc/modules/video_render/android/
video_render_opengles20.cc
276
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
277
if (!
pixelShader
) {
285
glAttachShader(program,
pixelShader
);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java
287
int
pixelShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
288
if (
pixelShader
== 0) {
296
GLES20.glAttachShader(program,
pixelShader
);
/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
108
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
109
if (!
pixelShader
) {
117
glAttachShader(program,
pixelShader
);
/frameworks/native/opengl/tests/gl_perf/
fill_common.cpp
71
GLuint
pixelShader
= loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
72
if (!
pixelShader
) {
80
glAttachShader(program,
pixelShader
);
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