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    Searched refs:processIfNecessary (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNode.h 134 // processIfNecessary() is called by our output(s) when the rendering graph needs this AudioNode to process.
138 void processIfNecessary(size_t framesToProcess);
195 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process.
AudioNodeOutput.cpp 115 // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
122 node()->processIfNecessary(framesToProcess);
AudioNode.cpp 358 void AudioNode::processIfNecessary(size_t framesToProcess)
AudioContext.cpp 917 m_renderingAutomaticPullNodes[i]->processIfNecessary(framesToProcess);

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