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Searched
refs:processIfNecessary
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNode.h
134
//
processIfNecessary
() is called by our output(s) when the rendering graph needs this AudioNode to process.
138
void
processIfNecessary
(size_t framesToProcess);
195
// Called by
processIfNecessary
() to cause all parts of the rendering graph connected to us to process.
AudioNodeOutput.cpp
115
// In this case pull() is called multiple times per rendering quantum, and the
processIfNecessary
() call below will
122
node()->
processIfNecessary
(framesToProcess);
AudioNode.cpp
358
void AudioNode::
processIfNecessary
(size_t framesToProcess)
AudioContext.cpp
917
m_renderingAutomaticPullNodes[i]->
processIfNecessary
(framesToProcess);
Completed in 973 milliseconds