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  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
146 ShaderRenderCase::setupUniforms(programID, constCoords);
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1174 int loc = gl.getUniformLocation(programID, name); \
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es2fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
84 ctx.useProgram(programID);
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
es2fShaderDiscardTests.cpp 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
es2fVertexTextureTests.cpp 632 const deUint32 programID = m_program->getProgram();
637 const int positionLoc = glGetAttribLocation(programID, "a_position");
646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
657 const int lodLoc = glGetUniformLocation(programID, "u_lod");
670 const int texLoc = glGetUniformLocation(programID, "u_texture");
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es2fShaderIndexingTests.cpp 154 virtual void setup (int programID);
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
193 void ShaderIndexingCase::setup (int programID)
195 DE_UNREF(programID);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
204 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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es2fShaderLoopTests.cpp 220 virtual void setup (int programID);
221 virtual void setupUniforms (int programID, const Vec4& constCoords);
262 void ShaderLoopCase::setup (int programID)
264 DE_UNREF(programID);
267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
269 DE_UNREF(programID);
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  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
113 ShaderRenderCase::setupUniforms(programID, constCoords);
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1148 int loc = gl.getUniformLocation(programID, name); \
1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1157 int loc = gl.getUniformLocation(programID, name); \
1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value
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es3fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
87 ctx.useProgram(programID);
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
es3fShaderDiscardTests.cpp 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
es3fShaderLoopTests.cpp 215 virtual void setup (int programID);
216 virtual void setupUniforms (int programID, const Vec4& constCoords);
230 void ShaderLoopCase::setup (int programID)
232 DE_UNREF(programID);
235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
237 DE_UNREF(programID);
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es3fVertexTextureTests.cpp 733 const deUint32 programID = m_program->getProgram();
738 const int positionLoc = glGetAttribLocation(programID, "a_position");
747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
758 const int lodLoc = glGetUniformLocation(programID, "u_lod");
771 const int texLoc = glGetUniformLocation(programID, "u_texture");
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es3fShaderIndexingTests.cpp 145 virtual void setup (int programID);
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
163 void ShaderIndexingCase::setup (int programID)
165 DE_UNREF(programID);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
174 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 443 deUint32 programID = m_program->getProgram();
444 gl.useProgram(programID);
456 render(resImage, programID, quadGrid);
480 void ShaderRenderCase::setup (int programID)
482 DE_UNREF(programID);
485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
487 DE_UNREF(programID);
491 void ShaderRenderCase::setupDefaultInputs (int programID)
497 setupDefaultUniforms(m_renderCtx, programID);
606 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid
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glsShaderRenderCase.hpp 218 virtual void setup (int programID);
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
233 void setupDefaultInputs (int programID);
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
264 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID);
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTestCase.cpp 202 SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension = "");
213 SingleVariableValidator::SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension)
216 , m_programID (programID)
261 SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension = "");
271 SingleBlockValidator::SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension)
274 , m_programID (programID)
330 TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter);
337 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter)
338 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter)
400 ArraySizeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter)
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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGpuGL_program.cpp 261 GrGLuint programID = fCurrentProgram->programID();
262 if (fHWProgramID != programID) {
263 GL_CALL(UseProgram(programID));
264 fHWProgramID = programID;
GrGLUniformManager.h 94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
GrGLProgram.h 63 GrGLuint programID() const { return fBuilderOutput.fProgramID; }
GrGLUniformManager.cpp 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str()));
266 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
  /external/skia/src/gpu/gl/
GrGpuGL_program.cpp 261 GrGLuint programID = fCurrentProgram->programID();
262 if (fHWProgramID != programID) {
263 GL_CALL(UseProgram(programID));
264 fHWProgramID = programID;
GrGLUniformManager.h 94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
GrGLProgram.h 63 GrGLuint programID() const { return fBuilderOutput.fProgramID; }
GrGLUniformManager.cpp 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str()));
266 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 183 const deUint32 programID = program.getProgram();
184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color");
285 gl.glUseProgram(programID);
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID,
39 GrProgramObj *program = GR_FIND(programID, GrProgramObj,
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
194 // A programID of 0 is legal
195 GrProgramObj *program = GR_FIND(programID,
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
483 GrProgramObj *program = GR_FIND(programID,
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