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  /frameworks/base/core/java/android/view/
RenderNode.java 128 public class RenderNode {
131 * {@link HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)}
143 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
150 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
157 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
165 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)
174 private RenderNode(String name, View owningView) {
180 * @see RenderNode#adopt(long)
182 private RenderNode(long nativePtr) {
188 * Creates a new RenderNode that can be used to record batches o
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HardwareCanvas.java 46 * @return {@link RenderNode#STATUS_DREW} if anything was drawn (such as a call to clear
62 * be drawn if {@link android.view.RenderNode#isValid()} returns true.
64 * @param renderNode The RenderNode to replay.
66 public void drawRenderNode(RenderNode renderNode) {
67 drawRenderNode(renderNode, null, RenderNode.FLAG_CLIP_CHILDREN);
73 * @param renderNode The RenderNode to replay
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ViewPropertyAnimator.java     [all...]
GhostView.java 52 RenderNode renderNode = mView.getDisplayList();
53 if (renderNode.isValid()) {
54 hwCanvas.insertReorderBarrier(); // enable shadow for this rendernode
55 hwCanvas.drawRenderNode(renderNode);
View.java     [all...]
GLES20Canvas.java 232 public int drawRenderNode(RenderNode renderNode, Rect dirty, int flags) {
233 return nDrawRenderNode(mRenderer, renderNode.getNativeDisplayList(), dirty, flags);
236 private static native int nDrawRenderNode(long renderer, long renderNode,
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ViewRootImpl.java 678 public void registerAnimatingRenderNode(RenderNode animator) {
683 mAttachInfo.mPendingAnimatingRenderNodes = new ArrayList<RenderNode>();
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  /frameworks/base/core/jni/
android_view_RenderNode.cpp 28 #include <RenderNode.h>
43 (reinterpret_cast<RenderNode*>(renderNodePtr)->mutateStagingProperties().prop(val) \
44 ? (reinterpret_cast<RenderNode*>(renderNodePtr)->setPropertyFieldsDirty(dirtyFlag), true) \
53 RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
54 renderNode->output();
59 RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr)
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android_view_GLES20Canvas.cpp 43 #include <RenderNode.h>
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  /frameworks/base/libs/hwui/
Layer.cpp 27 #include "RenderNode.h"
48 renderNode = NULL;
170 void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) {
172 this->renderNode = renderNode;
242 RenderNode::kReplayFlag_ClipChildren);
248 renderNode->computeOrdering();
249 renderNode->defer(deferredState, 0);
255 renderNode = NULL
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DamageAccumulator.cpp 21 #include "RenderNode.h"
37 const RenderNode* renderNode;
61 currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix);
90 void DamageAccumulator::pushTransform(const RenderNode* transform) {
93 mHead->renderNode = transform;
158 && frame->renderNode->hasProjectionReceiver()) {
170 mapRect(frame->renderNode->properties(), *rect, rect);
183 const RenderProperties& props = frame->renderNode->properties();
200 // First, find our parent RenderNode
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DisplayList.cpp 93 mReferenceHolders.push(op->renderNode());
Layer.h 48 class RenderNode;
110 void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom);
317 sp<RenderNode> renderNode;
DisplayListRenderer.cpp 29 #include "RenderNode.h"
180 status_t DisplayListRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t flags) {
181 LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
185 DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform());
521 if (op->renderNode()->stagingProperties().isProjectionReceiver()) {
Renderer.h 34 class RenderNode;
215 virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty,
DisplayListRenderer.h 26 #include "RenderNode.h"
154 virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags);
313 friend class RenderNode;
DisplayListOp.h 392 // Convex path, points at data in RenderNode, valid for the duration of the frame only
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OpenGLRenderer.cpp 473 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
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  /external/chromium_org/third_party/polymer/platform/
platform.js     [all...]

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