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    Searched refs:rotMatrix (Results 1 - 9 of 9) sorted by null

  /hardware/invensense/60xx/mlsdk/mllite/
mlarray.c 287 float rotMatrix[9];
296 result = inv_get_rot_mat_float(rotMatrix);
297 tmp = rotMatrix[6];
306 (atan2f(rotMatrix[7], rotMatrix[8]) * 57.29577951308) *
311 (atan2f(rotMatrix[3], rotMatrix[0]) * 57.29577951308) *
345 float rotMatrix[9];
354 result = inv_get_rot_mat_float(rotMatrix);
355 tmp = rotMatrix[7]
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrDashingEffect.cpp 96 // Stores the rotation matrix in rotMatrix, and the mapped points in ptsRot
97 static void align_to_x_axis(const SkPoint pts[2], SkMatrix* rotMatrix, SkPoint ptsRot[2] = NULL) {
103 rotMatrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
105 rotMatrix->mapPoints(ptsRot, pts, 2);
189 SkMatrix rotMatrix;
190 align_to_x_axis(pts, &rotMatrix, ptsRot);
191 if(!rotMatrix.invert(&srcRotInv)) {
  /external/skia/src/gpu/effects/
GrDashingEffect.cpp 96 // Stores the rotation matrix in rotMatrix, and the mapped points in ptsRot
97 static void align_to_x_axis(const SkPoint pts[2], SkMatrix* rotMatrix, SkPoint ptsRot[2] = NULL) {
103 rotMatrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
105 rotMatrix->mapPoints(ptsRot, pts, 2);
189 SkMatrix rotMatrix;
190 align_to_x_axis(pts, &rotMatrix, ptsRot);
191 if(!rotMatrix.invert(&srcRotInv)) {
  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 226 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
232 tcu::Mat2 transform = rotMatrix * shearMatrix;
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 218 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
224 tcu::Mat2 transform = rotMatrix * shearMatrix;
  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp 276 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
282 tcu::Mat2 transform = rotMatrix * shearMatrix;
    [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 230 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
236 tcu::Mat2 transform = rotMatrix * shearMatrix;
    [all...]
  /external/opencv/cvaux/include/
cvaux.h 535 float rotMatrix[9];
    [all...]
  /external/opencv/cvaux/src/
cvepilines.cpp 328 stereoCamera->rotMatrix,
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