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    Searched refs:s_gl (Results 1 - 7 of 7) sorted by null

  /sdk/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.cpp 21 GLDispatch s_gl; variable
40 s_gl.glAlphaFunc = (glAlphaFunc_t) s_gles_lib->findSymbol("glAlphaFunc");
41 s_gl.glClearColor = (glClearColor_t) s_gles_lib->findSymbol("glClearColor");
42 s_gl.glClearDepthf = (glClearDepthf_t) s_gles_lib->findSymbol("glClearDepthf");
43 s_gl.glClipPlanef = (glClipPlanef_t) s_gles_lib->findSymbol("glClipPlanef");
44 s_gl.glColor4f = (glColor4f_t) s_gles_lib->findSymbol("glColor4f");
45 s_gl.glDepthRangef = (glDepthRangef_t) s_gles_lib->findSymbol("glDepthRangef");
46 s_gl.glFogf = (glFogf_t) s_gles_lib->findSymbol("glFogf");
47 s_gl.glFogfv = (glFogfv_t) s_gles_lib->findSymbol("glFogfv");
48 s_gl.glFrustumf = (glFrustumf_t) s_gles_lib->findSymbol("glFrustumf")
    [all...]
ColorBuffer.cpp 58 s_gl.glGenTextures(1, &cb->m_tex);
59 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex);
65 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
71 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
72 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
74 s_gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
79 s_gl.glGenTextures(1, &cb->m_blitTex);
80 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex)
    [all...]
FrameBuffer.cpp 260 const char *glExtensions = (const char *)s_gl.glGetString(GL_EXTENSIONS);
348 fb->m_glVendor = (const char*)s_gl.glGetString(GL_VENDOR);
349 fb->m_glRenderer = (const char*)s_gl.glGetString(GL_RENDERER);
350 fb->m_glVersion = (const char*)s_gl.glGetString(GL_VERSION);
443 s_gl.glViewport(0, 0, p_width, p_height);
838 s_gl.glPushMatrix();
839 s_gl.glRotatef(m_zRot, 0.0f, 0.0f, 1.0f);
841 s_gl.glClear(GL_COLOR_BUFFER_BIT);
844 s_gl.glPopMatrix();
892 s_gl.glMatrixMode(GL_PROJECTION)
    [all...]
RenderControl.cpp 78 str = (const char *)s_gl.glGetString(name);
GLDispatch.h 299 extern GLDispatch s_gl;
  /device/generic/goldfish/opengl/system/GLESv1/
gl.cpp 36 static EGLClient_glesInterface * s_gl = NULL; variable
135 if (!s_gl) {
136 s_gl = new EGLClient_glesInterface();
137 s_gl->getProcAddress = getProcAddress;
138 s_gl->finish = finish;
139 s_gl->init = init;
142 return s_gl;
  /device/generic/goldfish/opengl/system/GLESv2/
gl2.cpp 36 static EGLClient_glesInterface * s_gl = NULL; variable
132 if (!s_gl) {
133 s_gl = new EGLClient_glesInterface();
134 s_gl->getProcAddress = getProcAddress;
135 s_gl->finish = finish;
136 s_gl->init = init;
139 return s_gl;

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