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    Searched refs:screen_image (Results 1 - 4 of 4) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/
SDL_gsvideo.h 62 struct ps2_image screen_image; member in struct:SDL_PrivateVideoData
84 #define screen_image (this->hidden->screen_image) macro
SDL_gsvideo.c 502 screen_image.ptr = mapped_mem;
503 screen_image.fbp = 0;
504 screen_image.fbw = (vinfo.w + 63) / 64;
505 screen_image.psm = vinfo.psm;
506 screen_image.x = 0;
508 screen_image.y = 0;
511 screen_image.y = vinfo.h;
513 screen_image.w = current->w;
514 screen_image.h = current->h;
517 screen_image_size = (screen_image.w * screen_image.h)
    [all...]
SDL_gsyuv.c 216 fbp = screen_image.fbp;
217 fbw = screen_image.fbw;
218 psm = screen_image.psm;
219 y = screen_image.y + screen_image.h; /* Offscreen video memory */
269 tags[2] = ((screen_image.y + screen_image.h) * screen_image.w) / 64 +
403 if ( screen_image.psm == PS2_GS_PSMCT16 ) {
433 y += screen_image.y
    [all...]
SDL_gsmouse.c 109 image = screen_image;
113 (image.y - screen_image.y) * screen->pitch;

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