OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:shaderParams
(Results
1 - 5
of
5
) sorted by null
/external/deqp/framework/randomshaders/
rsgGeneratorState.cpp
48
void GeneratorState::setShader (const ShaderParameters&
shaderParams
, Shader& shader)
50
m_shaderParams = &
shaderParams
;
rsgShaderGenerator.hpp
42
void generate (const ShaderParameters&
shaderParams
, Shader& shader, const std::vector<ShaderInput*>& outputs);
rsgShaderGenerator.cpp
173
void ShaderGenerator::generate (const ShaderParameters&
shaderParams
, Shader& shader, const vector<ShaderInput*>& outputs)
180
m_state.setShader(
shaderParams
, shader);
223
if (
shaderParams
.randomize)
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
PixelTransfer11.cpp
173
CopyShaderParams
shaderParams
;
174
setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &
shaderParams
);
199
if (!StructEquals(mParamsData,
shaderParams
))
201
d3d11::SetBufferData(deviceContext, mParamsConstantBuffer,
shaderParams
);
202
mParamsData =
shaderParams
;
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp
462
std::map<std::string, std::string>&
shaderParams
)
477
if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh,
shaderParams
) )
486
shaderParams
) )
Completed in 2627 milliseconds