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    Searched refs:shaderParams (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/randomshaders/
rsgGeneratorState.cpp 48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader)
50 m_shaderParams = &shaderParams;
rsgShaderGenerator.hpp 42 void generate (const ShaderParameters& shaderParams, Shader& shader, const std::vector<ShaderInput*>& outputs);
rsgShaderGenerator.cpp 173 void ShaderGenerator::generate (const ShaderParameters& shaderParams, Shader& shader, const vector<ShaderInput*>& outputs)
180 m_state.setShader(shaderParams, shader);
223 if (shaderParams.randomize)
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
PixelTransfer11.cpp 173 CopyShaderParams shaderParams;
174 setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &shaderParams);
199 if (!StructEquals(mParamsData, shaderParams))
201 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer, shaderParams);
202 mParamsData = shaderParams;
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 462 std::map<std::string, std::string>&shaderParams )
477 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) )
486 shaderParams ) )

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