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    Searched refs:sprites (Results 1 - 5 of 5) sorted by null

  /external/proguard/src/proguard/gui/splash/
CompositeSprite.java 32 private final Sprite[] sprites; field in class:CompositeSprite
37 * @param sprites the array of Sprite objects to which the painting will
40 public CompositeSprite(Sprite[] sprites)
42 this.sprites = sprites;
50 // Draw the sprites.
51 for (int index = 0; index < sprites.length; index++)
53 sprites[index].paint(graphics, time);
  /hardware/intel/img/hwcomposer/ips/anniedale/
AnnPlaneManager.cpp 187 int sprites = 0; local
191 sprites++;
195 if (firstOverlay < 0 && sprites > 4) {
201 if (firstOverlay == 0 && sprites > 2) {
207 int sprites = 0; local
211 sprites++;
214 if (sprites > 2) {
215 ELOGTRACE("number of sprite: %d, maximum 1 sprite and 1 primary supported on pipe 1", sprites);
410 // Sprites E/F (index 1, 2) are fixed on pipe 0
  /external/proguard/lib/
proguardgui.jar 
  /prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar 
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
gbemu.js     [all...]

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