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Searched
refs:sprites
(Results
1 - 5
of
5
) sorted by null
/external/proguard/src/proguard/gui/splash/
CompositeSprite.java
32
private final Sprite[]
sprites
;
field in class:CompositeSprite
37
* @param
sprites
the array of Sprite objects to which the painting will
40
public CompositeSprite(Sprite[]
sprites
)
42
this.
sprites
=
sprites
;
50
// Draw the
sprites
.
51
for (int index = 0; index <
sprites
.length; index++)
53
sprites
[index].paint(graphics, time);
/hardware/intel/img/hwcomposer/ips/anniedale/
AnnPlaneManager.cpp
187
int
sprites
= 0;
local
191
sprites
++;
195
if (firstOverlay < 0 &&
sprites
> 4) {
201
if (firstOverlay == 0 &&
sprites
> 2) {
207
int
sprites
= 0;
local
211
sprites
++;
214
if (
sprites
> 2) {
215
ELOGTRACE("number of sprite: %d, maximum 1 sprite and 1 primary supported on pipe 1",
sprites
);
410
//
Sprites
E/F (index 1, 2) are fixed on pipe 0
/external/proguard/lib/
proguardgui.jar
/prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar
/cts/suite/cts/deviceTests/browserbench/assets/octane/
gbemu.js
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