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    Searched refs:targetFrameTimeUs (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/glshared/
glsCalibration.hpp 120 , targetFrameTimeUs (1000.0f*targetFrameTimeMs_)
130 float targetFrameTimeUs;
glsCalibration.cpp 268 const float minGoodFrameTimeUs = m_params.targetFrameTimeUs * 0.95f;
269 const float maxGoodFrameTimeUs = m_params.targetFrameTimeUs * 1.15f;
326 endCalibration = endCalibration || (m_calibrateIterations.back().numDrawCalls == 1 && m_calibrateIterations.back().frameTime > m_params.targetFrameTimeUs*2.0f);
362 const float targetFrameTimeUs = m_params.targetFrameTimeUs;
378 newCallCount = (int)((targetFrameTimeUs - estimatorLine.offset) / estimatorLine.coefficient + 0.5f);
403 << TestLog::Message << "Target frame time: " << params.targetFrameTimeUs << " us (" << 1000000 / params.targetFrameTimeUs << " fps)" << TestLog::EndMessage;
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp 870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs;
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  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs;
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