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    Searched refs:tex2DArrayBinding (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 549 if (m_textureUnits[unitNdx].tex2DArrayBinding)
551 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding);
552 m_textureUnits[unitNdx].tex2DArrayBinding = DE_NULL;
558 m_textureUnits[unitNdx].tex2DArrayBinding = texture;
700 else if (m_textureUnits[unitNdx].tex2DArrayBinding == texture) setTex2DArrayBinding (unitNdx, DE_NULL);
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sglrReferenceContext.hpp     [all...]

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