/external/deqp/modules/gles3/functional/ |
es3fFboApiTests.cpp | 200 deUint32 texCube = 2; 201 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 206 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 272 deUint32 texCube = 2; 273 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 278 context.deleteTextures(1, &texCube); 279 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 424 deUint32 texCube = 1; 425 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); [all...] |
es3fNegativeBufferApiTests.cpp | [all...] |
es3fFboTestUtil.cpp | 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube; [all...] |
es3fTextureUnitTests.cpp | 666 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break; [all...] |
es3fShaderTextureFunctionTests.cpp | 334 float d = (float)c.textures[0].texCube->getSize(); 343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 348 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } 113 const glu::TextureCube* texCube; 135 const tcu::TextureCube* texCube; 141 , texCube (DE_NULL)
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glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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glsShaderRenderCase.cpp | 92 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) 96 m_binding.texCube = texCube; 130 void TextureBinding::setTexture (const glu::TextureCube* texCube) 133 m_binding.texCube = texCube; 300 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
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glsRandomShaderCase.cpp | 93 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) 95 m_texCube[unit] = texCube;
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/external/deqp/modules/gles2/functional/ |
es2fFboApiTest.cpp | 224 deUint32 texCube = 2; 225 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 230 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 296 deUint32 texCube = 2; 297 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 298 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 302 context.deleteTextures(1, &texCube); 303 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 448 deUint32 texCube = 1; 449 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); [all...] |
es2fNegativeBufferApiTests.cpp | 318 GLuint texCube; 323 glGenTextures(1, &texCube); 324 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 361 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 363 glDeleteTextures(1, &texCube);
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es2fShaderTextureFunctionTests.cpp | 193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 587 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap); 603 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube), 604 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias),
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es2fTextureUnitTests.cpp | 516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); [all...] |
es2fTextureSpecificationTests.cpp | 320 m_uniforms[0].sampler.texCube->sample4(colors, texCoords); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
validationES2.cpp | 186 gl::TextureCubeMap *texCube = context->getTextureCubeMap(); 187 if (texCube) 189 textureCompressed = texCube->isCompressed(target, level); 190 textureInternalFormat = texCube->getInternalFormat(target, level); 191 textureLevelWidth = texCube->getWidth(target, level); 192 textureLevelHeight = texCube->getHeight(target, level); 193 texture = texCube; 197 target, level, format, type, texCube)) 907 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex); local 908 if (texcube->isCompressed(textarget, level) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube;
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sglrReferenceContext.hpp | 798 void setTexCubeBinding (int unit, rc::TextureCube* texCube); [all...] |
sglrReferenceContext.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | [all...] |