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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
swim.c 69 float X, Y, Z, tpsi, ttheta, thetal; local
96 tpsi = RAD * atan2(Y, X);
100 if (fabs(tpsi - fish->psi) < 10.0) {
102 } else if (fabs(tpsi - fish->psi) < 45.0) {
103 if (fish->psi > tpsi) {
108 } else if (fish->psi < tpsi) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
swim.c 69 float X, Y, Z, tpsi, ttheta, thetal; local
96 tpsi = RAD * atan2(Y, X);
100 if (fabs(tpsi - fish->psi) < 10.0) {
102 } else if (fabs(tpsi - fish->psi) < 45.0) {
103 if (fish->psi > tpsi) {
108 } else if (fish->psi < tpsi) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
swim.c 69 float X, Y, Z, tpsi, ttheta, thetal; local
96 tpsi = RAD * atan2(Y, X);
100 if (fabs(tpsi - fish->psi) < 10.0) {
102 } else if (fabs(tpsi - fish->psi) < 45.0) {
103 if (fish->psi > tpsi) {
108 } else if (fish->psi < tpsi) {

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