/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 182 this.triangles = a_triangles; 191 for (i = 0; i < this.triangles.length; i++) { 192 var triangle = this.triangles[i]; 247 for (i = 0; i < this.triangles.length; i++) { 248 var triangle = this.triangles[i]; 317 var triangles = new Array();//numTriangles); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl); 334 triangles[i++] = new Triangle(tbl, tbr, bbr); 335 triangles[i++] = new Triangle(tbl, bbr, bbl) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 182 this.triangles = a_triangles; 191 for (i = 0; i < this.triangles.length; i++) { 192 var triangle = this.triangles[i]; 247 for (i = 0; i < this.triangles.length; i++) { 248 var triangle = this.triangles[i]; 317 var triangles = new Array();//numTriangles); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl); 334 triangles[i++] = new Triangle(tbl, tbr, bbr); 335 triangles[i++] = new Triangle(tbl, bbr, bbl) [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 182 this.triangles = a_triangles; 191 for (i = 0; i < this.triangles.length; i++) { 192 var triangle = this.triangles[i]; 247 for (i = 0; i < this.triangles.length; i++) { 248 var triangle = this.triangles[i]; 317 var triangles = new Array();//numTriangles); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl); 334 triangles[i++] = new Triangle(tbl, tbr, bbr); 335 triangles[i++] = new Triangle(tbl, bbr, bbl) [all...] |
/external/deqp/modules/glshared/ |
glsRasterizationTestUtil.cpp | 518 // convert to three-component form. For all triangles, the vertex 0 is always emitted by the line starting point, and vertex 2 by the ending point 549 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[0]), 550 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[1]), 551 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[2]) [all...] |
glsRasterizationTestUtil.hpp | 65 std::vector<SceneTriangle> triangles; member in struct:deqp::gls::RasterizationTestUtil::TriangleSceneSpec 113 * by RasterizationArguments. Triangles should not be z-clipped. 146 * valid range. Triangles should not be z-clipped.
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/external/deqp/modules/gles2/functional/ |
es2fShaderInvarianceTests.cpp | 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); 216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles 218 triangles[triNdx*3 + 0] = vertex1; 219 triangles[triNdx*3 + 1] = vertex2; 220 triangles[triNdx*3 + 2] = vertex3; 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); 234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW) [all...] |
es2fPolygonOffsetTests.cpp | 1078 const tcu::Vec4 triangles[2][3] = local [all...] |
es2fRasterizationTests.cpp | 251 std::vector<TriangleSceneSpec::SceneTriangle> triangles; local 253 generateTriangles(m_iteration, drawBuffer, triangles); 270 scene.triangles.swap(triangles); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderInvarianceTests.cpp | 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); 216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles 218 triangles[triNdx*3 + 0] = vertex1; 219 triangles[triNdx*3 + 1] = vertex2; 220 triangles[triNdx*3 + 2] = vertex3; 226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); 227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); 228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); 234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW) [all...] |
es3fPolygonOffsetTests.cpp | 1081 const tcu::Vec4 triangles[2][3] = local [all...] |
es3fRasterizationTests.cpp | 453 std::vector<TriangleSceneSpec::SceneTriangle> triangles; 455 generateTriangles(m_iteration, drawBuffer, triangles); 472 scene.triangles.swap(triangles); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles); 243 int triangles; member in struct:d3d11gears 275 triangles = 3200; 487 triangles = atoi(*++p); 495 fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n"); 500 fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n"); 516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f); 517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f); 518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles); 243 int triangles; member in struct:d3d11gears 275 triangles = 3200; 487 triangles = atoi(*++p); 495 fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n"); 500 fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n"); 516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f); 517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f); 518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_pipe_validate.c | 51 static boolean triangles( unsigned prim ) function 79 /* Don't have to worry about triangles turning into lines/points 119 if (triangles(prim)) 233 precalc_flat = TRUE; /* only needed for triangles really */ 259 * This can actually be a win as culling out the triangles can lead
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_validate.c | 51 static boolean triangles( unsigned prim ) function 79 /* Don't have to worry about triangles turning into lines/points 119 if (triangles(prim)) 233 precalc_flat = TRUE; /* only needed for triangles really */ 259 * This can actually be a win as culling out the triangles can lead
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/external/deqp/modules/gles31/functional/ |
es31fTextureMultisampleTests.cpp | 512 // Triangles are offset from the pixel center by "offset". Move the triangles back to take this into account. 527 scene.triangles.push_back(triangle); [all...] |
es31fTessellationTests.cpp | 435 case TESSPRIMITIVETYPE_TRIANGLES: return "triangles"; [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d2d1.h | [all...] |
/external/chromium_org/third_party/d3/src/ |
d3.js | [all...] |