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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 182 this.triangles = a_triangles;
191 for (i = 0; i < this.triangles.length; i++) {
192 var triangle = this.triangles[i];
247 for (i = 0; i < this.triangles.length; i++) {
248 var triangle = this.triangles[i];
317 var triangles = new Array();//numTriangles);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl);
334 triangles[i++] = new Triangle(tbl, tbr, bbr);
335 triangles[i++] = new Triangle(tbl, bbr, bbl)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 182 this.triangles = a_triangles;
191 for (i = 0; i < this.triangles.length; i++) {
192 var triangle = this.triangles[i];
247 for (i = 0; i < this.triangles.length; i++) {
248 var triangle = this.triangles[i];
317 var triangles = new Array();//numTriangles);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl);
334 triangles[i++] = new Triangle(tbl, tbr, bbr);
335 triangles[i++] = new Triangle(tbl, bbr, bbl)
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 182 this.triangles = a_triangles;
191 for (i = 0; i < this.triangles.length; i++) {
192 var triangle = this.triangles[i];
247 for (i = 0; i < this.triangles.length; i++) {
248 var triangle = this.triangles[i];
317 var triangles = new Array();//numTriangles);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl);
334 triangles[i++] = new Triangle(tbl, tbr, bbr);
335 triangles[i++] = new Triangle(tbl, bbr, bbl)
    [all...]
  /external/deqp/modules/glshared/
glsRasterizationTestUtil.cpp 518 // convert to three-component form. For all triangles, the vertex 0 is always emitted by the line starting point, and vertex 2 by the ending point
549 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[0]),
550 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[1]),
551 calcTriangleInterpolationWeights(scene.triangles[primitiveNdx].positions[0], scene.triangles[primitiveNdx].positions[1], scene.triangles[primitiveNdx].positions[2], corners[2])
    [all...]
glsRasterizationTestUtil.hpp 65 std::vector<SceneTriangle> triangles; member in struct:deqp::gls::RasterizationTestUtil::TriangleSceneSpec
113 * by RasterizationArguments. Triangles should not be z-clipped.
146 * valid range. Triangles should not be z-clipped.
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
218 triangles[triNdx*3 + 0] = vertex1;
219 triangles[triNdx*3 + 1] = vertex2;
220 triangles[triNdx*3 + 2] = vertex3;
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW)
    [all...]
es2fPolygonOffsetTests.cpp 1078 const tcu::Vec4 triangles[2][3] = local
    [all...]
es2fRasterizationTests.cpp 251 std::vector<TriangleSceneSpec::SceneTriangle> triangles; local
253 generateTriangles(m_iteration, drawBuffer, triangles);
270 scene.triangles.swap(triangles);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2);
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
218 triangles[triNdx*3 + 0] = vertex1;
219 triangles[triNdx*3 + 1] = vertex2;
220 triangles[triNdx*3 + 2] = vertex3;
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd);
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd);
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd);
234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW)
    [all...]
es3fPolygonOffsetTests.cpp 1081 const tcu::Vec4 triangles[2][3] = local
    [all...]
es3fRasterizationTests.cpp 453 std::vector<TriangleSceneSpec::SceneTriangle> triangles;
455 generateTriangles(m_iteration, drawBuffer, triangles);
472 scene.triangles.swap(triangles);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
243 int triangles; member in struct:d3d11gears
275 triangles = 3200;
487 triangles = atoi(*++p);
495 fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
500 fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 103 printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
243 int triangles; member in struct:d3d11gears
275 triangles = 3200;
487 triangles = atoi(*++p);
495 fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
500 fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pipe_validate.c 51 static boolean triangles( unsigned prim ) function
79 /* Don't have to worry about triangles turning into lines/points
119 if (triangles(prim))
233 precalc_flat = TRUE; /* only needed for triangles really */
259 * This can actually be a win as culling out the triangles can lead
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_validate.c 51 static boolean triangles( unsigned prim ) function
79 /* Don't have to worry about triangles turning into lines/points
119 if (triangles(prim))
233 precalc_flat = TRUE; /* only needed for triangles really */
259 * This can actually be a win as culling out the triangles can lead
  /external/deqp/modules/gles31/functional/
es31fTextureMultisampleTests.cpp 512 // Triangles are offset from the pixel center by "offset". Move the triangles back to take this into account.
527 scene.triangles.push_back(triangle);
    [all...]
es31fTessellationTests.cpp 435 case TESSPRIMITIVETYPE_TRIANGLES: return "triangles";
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d2d1.h     [all...]
  /external/chromium_org/third_party/d3/src/
d3.js     [all...]

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