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    Searched refs:ui32FrameCount (Results 1 - 9 of 9) sorted by null

  /hardware/intel/img/psb_video/src/
tng_picmgmt.h 107 IMG_UINT32 ui32FrameCount; //!< Number of frames in the stream (incl. skipped)
tng_enc_trace.c     [all...]
tng_hostcode.c 693 ctx->ui32FrameCount[0] = ctx->ui32FrameCount[1] = 0;
    [all...]
tng_hostcode.h 246 IMG_UINT32 ui32FrameCount[2];
tng_hostair.c 422 if (ctx->ui32FrameCount[0] < 1)
435 ui32Skip = (ctx->ui32FrameCount[0] & 0x7) + 1; // Pseudorandom skip.
648 // if (ctx->ui32FrameCount[0] < (IMG_UINT32)(ctx->ui8SlotsInUse + 1))
    [all...]
tng_trace.c     [all...]
tng_cmdbuf.c 457 *cmdbuf->cmd_idx++ = ctx->ui32FrameCount[0];
tng_picmgmt.c 59 //IMG_V_EndOfStream ui32FrameCount
60 //IMG_PICMGMT_FLUSH ui32FrameCount
94 if (ui32FrameCnt >= ctx->ui32Framecount) ui32FrameCnt = ctx->ui32Framecount - 1;
676 (int)(ui32SlotIndex), (int)(ctx->ui32FrameCount[ctx->ui32StreamID]));
    [all...]
tng_H264ES.c 674 if (ctx->ui32FrameCount[ctx->ui32StreamID] > 0) {
    [all...]

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