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    Searched refs:umbra (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
SpotShadow.h 38 static int calculateOccludedUmbra(const Vector2* umbra, int umbraLength,
47 const Vector2* umbra, int umbraLength, const Vector2* penumbra,
99 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
SpotShadow.cpp 22 // When there is no umbra, then just fake the umbra using
26 // When the polygon is about 90 vertices, the penumbra + umbra can reach 270 rays.
79 * umbra, and its corresponding vertex index.
84 // True is the vertex comes from penumbra, otherwise it comes from umbra.
647 Vector2 umbra[polyLength]; local
650 // the umbra is invalid, and we will tune down the shadow strength.
709 // Compute the umbra by the intersection from the outline's centroid!
729 // on the other side of C), there is no real umbra any more, so we just fake
730 // a small area around the centroid as the umbra, and tune down the spo
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