/external/chromium_org/gpu/command_buffer/service/ |
shader_translator_unittest.cc | 42 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 47 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); 73 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 92 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 116 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); 131 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); 148 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 187 const ShaderTranslator::VariableMap& uniform_map = local 188 fragment_translator_->uniform_map(); 189 EXPECT_EQ(2u, uniform_map.size()) [all...] |
shader_manager_unittest.cc | 152 ShaderTranslator::VariableMap uniform_map; local 153 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( 156 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( 161 EXPECT_CALL(shader_translator, uniform_map()) 162 .WillRepeatedly(ReturnRef(uniform_map)); 188 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin(); 189 it != uniform_map.end(); ++it) { 208 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin(); 209 it != uniform_map.end(); ++it) {
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shader_manager.h | 96 const ShaderTranslator::VariableMap& uniform_map() const { function in class:gpu::gles2::Shader 112 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) { 114 uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
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shader_translator.h | 87 virtual const VariableMap& uniform_map() const = 0; 134 virtual const VariableMap& uniform_map() const OVERRIDE;
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memory_program_cache_unittest.cc | 265 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); 268 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); 294 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map()); 297 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map()); 320 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); 323 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); 352 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map()); 355 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
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mocks.h | 92 MOCK_CONST_METHOD0(uniform_map, const VariableMap&());
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memory_program_cache.cc | 44 UNIFORM_MAP, 54 case UNIFORM_MAP: 87 StoreShaderInfo(UNIFORM_MAP, proto, shader->uniform_map()); 258 shader_a->uniform_map(), 262 shader_b->uniform_map(),
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program_manager_unittest.cc | 315 EXPECT_CALL(vertex_shader_translator, uniform_map()) 351 EXPECT_CALL(frag_shader_translator, uniform_map()) 793 ShaderTranslator::VariableMap uniform_map; local 804 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( 807 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( 810 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo( 815 EXPECT_CALL(shader_translator, uniform_map()) 816 .WillRepeatedly(ReturnRef(uniform_map)); 1121 ShaderTranslator::VariableMap uniform_map; local [all...] |
program_manager.cc | 1077 UniformMap uniform_map; local [all...] |
shader_manager.cc | 45 uniform_map_ = translator->uniform_map();
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shader_translator.cc | 311 ShaderTranslator::uniform_map() const { function in class:gpu::gles2::ShaderTranslator
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