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    Searched refs:uniform_map (Results 1 - 11 of 11) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
shader_translator_unittest.cc 42 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
47 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
73 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
92 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
116 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
131 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
148 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
187 const ShaderTranslator::VariableMap& uniform_map = local
188 fragment_translator_->uniform_map();
189 EXPECT_EQ(2u, uniform_map.size())
    [all...]
shader_manager_unittest.cc 152 ShaderTranslator::VariableMap uniform_map; local
153 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
156 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
161 EXPECT_CALL(shader_translator, uniform_map())
162 .WillRepeatedly(ReturnRef(uniform_map));
188 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
189 it != uniform_map.end(); ++it) {
208 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
209 it != uniform_map.end(); ++it) {
shader_manager.h 96 const ShaderTranslator::VariableMap& uniform_map() const { function in class:gpu::gles2::Shader
112 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) {
114 uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
shader_translator.h 87 virtual const VariableMap& uniform_map() const = 0;
134 virtual const VariableMap& uniform_map() const OVERRIDE;
memory_program_cache_unittest.cc 265 VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
268 VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
294 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map());
297 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
320 VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
323 VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
352 EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map());
355 EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
mocks.h 92 MOCK_CONST_METHOD0(uniform_map, const VariableMap&());
memory_program_cache.cc 44 UNIFORM_MAP,
54 case UNIFORM_MAP:
87 StoreShaderInfo(UNIFORM_MAP, proto, shader->uniform_map());
258 shader_a->uniform_map(),
262 shader_b->uniform_map(),
program_manager_unittest.cc 315 EXPECT_CALL(vertex_shader_translator, uniform_map())
351 EXPECT_CALL(frag_shader_translator, uniform_map())
793 ShaderTranslator::VariableMap uniform_map; local
804 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
807 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
810 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo(
815 EXPECT_CALL(shader_translator, uniform_map())
816 .WillRepeatedly(ReturnRef(uniform_map));
1121 ShaderTranslator::VariableMap uniform_map; local
    [all...]
program_manager.cc 1077 UniformMap uniform_map; local
    [all...]
shader_manager.cc 45 uniform_map_ = translator->uniform_map();
shader_translator.cc 311 ShaderTranslator::uniform_map() const { function in class:gpu::gles2::ShaderTranslator

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