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    Searched refs:uv0 (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/libwebp/dsp/
upsampling.c 48 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \
49 FUNC(top_y[0], uv0 & 0xff, (uv0 >> 16), top_dst); \
52 const uint32_t uv0 = (3 * l_uv + tl_uv + 0x00020002u) >> 2; \
53 FUNC(bottom_y[0], uv0 & 0xff, (uv0 >> 16), bottom_dst); \
63 const uint32_t uv0 = (diag_12 + tl_uv) >> 1; \
65 FUNC(top_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \
71 const uint32_t uv0 = (diag_03 + l_uv) >> 1;
    [all...]
  /external/webp/src/dsp/
upsampling.c 48 const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \
49 FUNC(top_y[0], uv0 & 0xff, (uv0 >> 16), top_dst); \
52 const uint32_t uv0 = (3 * l_uv + tl_uv + 0x00020002u) >> 2; \
53 FUNC(bottom_y[0], uv0 & 0xff, (uv0 >> 16), bottom_dst); \
63 const uint32_t uv0 = (diag_12 + tl_uv) >> 1; \
65 FUNC(top_y[2 * x - 1], uv0 & 0xff, (uv0 >> 16), \
71 const uint32_t uv0 = (diag_03 + l_uv) >> 1;
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 114 final float[] uv0 = { u, v2 }; local
120 final float[][] uvs = { uv0, uv1, uv2, uv3 };
  /external/chromium_org/cc/output/
gl_renderer.cc 140 gfx::PointF uv0 = quad->uv_top_left; local
142 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
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