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Searched
refs:vertexAt
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/geometry/
FloatPolygon.cpp
69
while (vertexIndex2 && areCoincidentPoints(polygon.
vertexAt
(vertexIndex1), polygon.
vertexAt
(vertexIndex2)))
74
if (!areCollinearPoints(polygon.
vertexAt
(vertexIndex1), polygon.
vertexAt
(vertexIndex2), polygon.
vertexAt
(vertexIndex3)))
91
m_boundingBox.setLocation(
vertexAt
(0));
98
const FloatPoint& vertex =
vertexAt
(i);
99
if (vertex.y() <
vertexAt
(minVertexIndex).y() || (vertex.y() ==
vertexAt
(minVertexIndex).y() && vertex.x() <
vertexAt
(minVertexIndex).x())
[
all
...]
FloatPolygon.h
54
const FloatPoint&
vertexAt
(unsigned index) const { return (*m_vertices)[index]; }
105
return m_polygon->
vertexAt
(m_vertexIndex1);
111
return m_polygon->
vertexAt
(m_vertexIndex2);
FloatPolygonTest.cpp
96
EXPECT_EQ(FloatPoint(200, 100), triangle.
vertexAt
(0));
97
EXPECT_EQ(FloatPoint(200, 200), triangle.
vertexAt
(1));
98
EXPECT_EQ(FloatPoint(100, 200), triangle.
vertexAt
(2));
/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
PolygonShape.cpp
157
paths.shape.moveTo(m_polygon.
vertexAt
(0));
159
paths.shape.addLineTo(m_polygon.
vertexAt
(i));
Completed in 140 milliseconds