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  /cts/suite/cts/deviceTests/opengl/jni/primitive/
GLPrimitive.cpp 73 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
75 ANativeWindow_fromSurface(env, surface), offscreen, workload);
80 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
82 ANativeWindow_fromSurface(env, surface), offscreen, workload);
87 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
89 ANativeWindow_fromSurface(env, surface), offscreen, workload);
94 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
95 if (workload <= 8) {
96 // This test uses 8 iterations, so workload can't be more than 8.
98 ANativeWindow_fromSurface(env, surface), offscreen, workload);
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  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.h 21 ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload);
ContextSwitchRenderer.cpp 77 ContextSwitchRenderer::ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload) :
78 Renderer(window, offscreen, workload), mContexts(NULL) {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.h 21 PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload);
PixelOutputRenderer.cpp 53 PixelOutputRenderer::PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload) :
54 Renderer(window, offscreen, workload) {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.h 21 ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload);
ShaderPerfRenderer.cpp 58 //Add workload here
61 " * 4;"//workload * 4 (4 is a tweaking number, bigger = more work)
94 ShaderPerfRenderer::ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload) :
95 Renderer(window, offscreen, workload) {
  /cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/primitive/
GLPrimitiveActivity.java 106 Surface surface, boolean offscreen, int workload);
109 Surface surface, boolean offscreen, int workload);
112 Surface surface, boolean offscreen, int workload);
115 Surface surface, boolean offscreen, int workload);
142 // The workload to use for this iteration.
143 int workload = i + 1; local
147 setupFullPipelineBenchmark(mSurface, mOffscreen, workload);
150 setupPixelOutputBenchmark(mSurface, mOffscreen, workload);
153 setupShaderPerfBenchmark(mSurface, mOffscreen, workload);
156 setupContextSwitchBenchmark(mSurface, mOffscreen, workload);
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  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.h 25 FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload);
FullPipelineRenderer.cpp 94 FullPipelineRenderer::FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload) :
95 Renderer(window, offscreen, workload), mProgram(NULL), mSceneGraph(NULL),
  /external/linux-tools-perf/perf-3.12.0/tools/perf/tests/
perf-record.c 91 * Prepare the workload in argv[] to run, it'll fork it, and then wait
99 pr_debug("Couldn't run the workload!\n");
112 err = sched__get_first_possible_cpu(evlist->workload.pid, &cpu_mask);
123 if (sched_setaffinity(evlist->workload.pid, cpu_mask_size, &cpu_mask) < 0) {
151 * count just on workload.pid, which will start...
201 if ((pid_t)sample.pid != evlist->workload.pid) {
203 name, evlist->workload.pid, sample.pid);
207 if ((pid_t)sample.tid != evlist->workload.pid) {
209 name, evlist->workload.pid, sample.tid);
218 (pid_t)event->comm.pid != evlist->workload.pid)
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.h 25 Renderer(ANativeWindow* window, bool offscreen, int workload);
Renderer.cpp 81 Renderer::Renderer(ANativeWindow* window, bool offscreen, int workload) :
83 mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT), mWorkload(workload) {
245 // Render workload.
280 // Render workload.
  /cts/tests/sample/src/android/sample/cts/
SampleDeviceResultTest.java 30 * This test measures the time taken to run a workload and adds in the report.
105 * Runs the workload and records the result to the report log.
107 * @param workload
109 private void runTest(MeasureRun workload) throws Exception {
110 // MeasureTime runs the workload N times and records the time taken by each run.
111 double[] result = MeasureTime.measure(REPEAT, workload);
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 78 int workload; member in struct:deqp::gles3::Performance::__anon24047::Sample
309 // Arithmetic workload shader but contains discard
523 virtual Sample renderSample (const RenderData& occluder, const RenderData& occluded, int workload) const = 0;
596 const int workload = maxWorkload*step/ITERATION_STEPS; local
599 params.push_back(workload);
607 const int workload = params[ndx]; local
608 Sample sample = renderSample(*occluderData, *occludedData, workload);
610 sample.workload = workload;
644 << TestLog::ValueInfo("Workload", "Workload", "", QP_SAMPLE_VALUE_TAG_PREDICTOR
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  /external/linux-tools-perf/perf-3.12.0/tools/perf/util/
evlist.c 39 evlist->workload.pid = -1;
973 evlist->workload.pid = fork();
974 if (evlist->workload.pid < 0) {
979 if (!evlist->workload.pid) {
1009 evlist->threads->map[0] = evlist->workload.pid;
1022 evlist->workload.cork_fd = go_pipe[1];
1037 if (evlist->workload.cork_fd > 0) {
1043 ret = write(evlist->workload.cork_fd, &bf, 1);
1047 close(evlist->workload.cork_fd);
evlist.h 41 } workload; member in struct:perf_evlist
  /external/blktrace/btreplay/doc/
btreplay.tex 75 \item While \texttt{blktrace} is running, you run the workload that you
79 utility (thus saving all traces over the complete workload).
84 to be used in the next phase of the workload processing.
88 attempts to generate the same IOs seen during the sample workload phase.
96 during the sample workload.
106 IOs during the sample workload. \texttt{btreplay} \emph{attempts} to
111 the precise order they were seen during the sample workload run.
167 ordering and timing of IOs seen during the sample workload. The reclaiming
  /external/sonivox/arm-fm-22k/lib_src/
eas_synth.h 379 EAS_I32 workload; member in struct:s_voice_mgr_tag
eas_voicemgt.c 46 /* some defines for workload */
293 /* set max workload to zero */
994 /* increment workload */
995 pVoiceMgr->workload += WORKLOAD_AMOUNT_SMALL_INCREMENT;
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  /external/sonivox/arm-hybrid-22k/lib_src/
eas_synth.h 379 EAS_I32 workload; member in struct:s_voice_mgr_tag
eas_voicemgt.c 46 /* some defines for workload */
293 /* set max workload to zero */
994 /* increment workload */
995 pVoiceMgr->workload += WORKLOAD_AMOUNT_SMALL_INCREMENT;
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  /external/sonivox/arm-wt-22k/lib_src/
eas_synth.h 379 EAS_I32 workload; member in struct:s_voice_mgr_tag
eas_voicemgt.c 46 /* some defines for workload */
293 /* set max workload to zero */
994 /* increment workload */
995 pVoiceMgr->workload += WORKLOAD_AMOUNT_SMALL_INCREMENT;
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  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp 65 // Number of measurements in OperatorPerformanceCase for each workload size, unless specified otherwise by a command line argument.
67 // How many different workload sizes are used by OperatorPerformanceCase.
69 // Maximum workload size that can be attempted. In a sensible case, this most likely won't be reached.
154 * This class draws multiple times with different workload sizes (set
156 * slope of the workload size vs frame time data is estimated. This slope
157 * tells us the estimated increase in frame time caused by a workload
158 * increase of 1 unit (what 1 workload unit means is up to subclass).
164 * kinds of workload (e.g. different loop contents). Then we can (in
174 * between workload size and frame time. Instead, there tends to be some
176 * workload sizes below some positive integer C yield the same frame time
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