/external/chromium_org/native_client_sdk/src/libraries/xray/ |
report.c | 64 uint32_t depth = XRAY_EXTRACT_DEPTH(e->depth_addr); local 81 &space[256 - depth], symbol_name, annotation);
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/external/chromium_org/third_party/WebKit/Source/core/xml/ |
XPathNodeSet.cpp | 53 static inline Node* parentWithDepth(unsigned depth, const NodeSetVector& parents) 55 ASSERT(parents.size() >= depth + 1); 56 return parents[parents.size() - 1 - depth]; 65 unsigned depth = parentMatrix[i].size() - 1; local 66 if (minDepth > depth) 67 minDepth = depth;
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/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
FloatBox.h | 50 FloatBox(float x, float y, float z, float width, float height, float depth) 56 , m_depth(depth) 66 , m_depth(box.depth()) 157 float depth() const { return m_depth; } function in class:WebCore::FloatBox 170 && a.height() == b.height() && a.depth() == b.depth();
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
lp_bld_format_soa.c | 55 * Return zzz1 for depth-stencil formats. 57 * XXX: Allow to control the depth swizzle with an additional parameter, 58 * as the caller may wish another depth swizzle, or retain the stencil 62 LLVMValueRef depth = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle); local 63 swizzled_out[2] = swizzled_out[1] = swizzled_out[0] = depth; 91 * channels. The common case is when converting pixel with a depth of 32 bit or
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/ |
rbug_texture.h | 102 uint32_t *depth; member in struct:rbug_proto_texture_info_reply 171 uint32_t *depth,
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_simple_shaders.c | 174 * a texture and writes it as depth. 184 struct ureg_dst out, depth; local 201 depth = ureg_DECL_output( ureg, 210 ureg_writemask(depth, TGSI_WRITEMASK_Z), 220 * and writes it as depth and stencil, respectively. 230 struct ureg_dst out, depth, stencil; local 248 depth = ureg_DECL_output( ureg, 261 ureg_writemask(depth, TGSI_WRITEMASK_Z), 418 * Make a fragment shader that sets the output depth to a depth valu [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_rast_priv.h | 142 * Get the pointer to a 4x4 depth/stencil block. 153 void *depth; local 169 depth = (scene->zsbuf.map + 173 assert(lp_check_alignment(depth, 16)); 174 return depth; 261 void *depth; local 268 depth = lp_rast_get_depth_block_pointer(task, x, y); 279 depth,
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
nvc0_tex.c | 65 uint32_t depth; local 142 depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); 147 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; 167 depth /= 6; 168 if (depth > 1) 193 tic[5] |= depth << 16;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_quad.h | 81 * Quad stage outputs (color & depth). 87 float depth[TGSI_QUAD_SIZE]; member in struct:quad_header_output
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sp_texture.c | 61 unsigned depth = pt->depth0; local 70 slices = depth; 83 depth = u_minify(depth, 1); 332 assert(box->z + box->depth <= resource->array_size); 338 assert(box->z + box->depth <= (u_minify(resource->depth0, level))); 350 level, box->depth > 1 ? -1 : box->z,
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_surface.c | 52 unsigned width, unsigned height, unsigned depth) 75 box.d = depth; 128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1; 130 assert(key->size.depth == 1); 162 unsigned depth = (zslice_pick < 0 ? local 174 depth);
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/external/chromium_org/third_party/mesa/src/src/glx/apple/ |
apple_glx_drawable.c | 367 unsigned int width, height, bd, depth; local 405 &depth);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_tex_layout.c | 161 GLuint depth = mt->depth0; local 171 width, height, depth); 177 depth = minify(depth); 180 /* Fixup depth image_offsets: */ 181 depth = mt->depth0; 184 for (i = 0; i < depth; i++) { 189 depth = minify(depth); 192 /* Multiply slice size by texture depth for total size. It' 407 GLuint depth = mt->depth0; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen7_wm_surface_state.c | 195 * ((Depth+1) * (Height+1)) is > 4,194,304, OR if the surface?s Number of 196 * Multisamples is MULTISAMPLECOUNT_4, ((Depth+1) * (Height+1)) is > 206 uint32_t depth = surf->ss3.depth + 1; local 209 depth * height > 4194304) { 214 depth * height > 8388608) { 276 surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ 282 surf->ss3.depth = 0; 304 int width, height, depth; local 315 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_tex_image.c | 40 int width, height, depth; local 44 &width, &height, &depth); 51 (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) { 54 * likely base level width/height/depth for a full mipmap stack 73 if (depth != 1) 74 depth <<= 1; 90 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth)); 101 depth, 211 texImage->Level, texImage->Width, texImage->Height, texImage->Depth); 221 __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth, [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/server/ |
radeon_dri.h | 69 int depth; /**< \brief depth of display (8, 15, 16, 24) */ member in struct:__anon18124 70 int bpp; /**< \brief bit depth of display (8, 16, 24, 32) */ 79 int depthOffset; /**< \brief shared depth buffer offset */ 80 int depthPitch; /**< \brief shared depth buffer pitch */
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
symbol_table.c | 61 /** Scope depth where this symbol was defined. */ 62 unsigned depth; member in struct:symbol 110 /** Current scope depth. */ 111 unsigned depth; member in struct:_mesa_symbol_table 165 table->depth--; 193 table->depth++; 292 assert(sym->depth <= table->depth); 293 return sym->depth - table->depth; [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_texture.c | 104 * the number of 2D array texture layers is the "depth". In Gallium the 189 image->Width, image->Height, image->Depth, 350 region.depth = 1; 376 GLuint depth = u_minify(dst->depth0, dstLevel); local 382 u_minify(src->depth0, srcLevel) != depth) { 394 src_box.depth = 1; 398 for (i = face; i < face + depth; i++) {
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/external/chromium_org/third_party/openssl/openssl/apps/ |
s_cb.c | 136 int err,depth; local 140 depth= X509_STORE_CTX_get_error_depth(ctx); 142 BIO_printf(bio_err,"depth=%d ",depth); 155 if (verify_depth >= depth)
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/external/chromium_org/third_party/openssl/openssl/crypto/pkcs7/ |
bio_ber.c | 83 int depth; member in struct:ber_struct 96 int depth; /* used with indefinite encoding. */ member in struct:bio_ber_struct 259 ctx->depth--; 260 if (ctx->depth <= 0)
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/external/chromium_org/third_party/skia/experimental/Intersection/ |
CubicConvexHull.cpp | 23 , depth(0) 108 __FUNCTION__, depth, splits, newMinT1, newMaxT1, minT1, maxT1, 119 __FUNCTION__, depth, splits, newMinT2, newMaxT2, minT2, maxT2, 129 ++depth; 144 --depth; 149 --depth; 158 int depth; member in class:CubicIntersections
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/external/chromium_org/third_party/skia/forth/ |
Forth.h | 41 int depth() const { return fStackStop - fStackCurr; } function in class:ForthEngine
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/external/chromium_org/third_party/sqlite/src/src/ |
test_rtree.c | 165 double depth; member in struct:Cube 184 ** cube(x, y, z, width, height, depth) 186 ** The width, height and depth parameters must all be greater than zero. 213 pCube->depth = p->aParam[5]; 225 && aCoord[4]<=(pCube->z+pCube->depth)
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/external/chromium_org/third_party/tcmalloc/chromium/src/ |
profiledata.h | 103 static const int kMaxStackDepth = 64; // Max stack depth stored in profile 125 // If data collection is enabled, record a sample with 'depth' 126 // entries from 'stack'. (depth must be > 0.) At most 132 void Add(int depth, const void* const* stack); 155 Slot depth; // Stack depth member in struct:ProfileData::Entry
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profiler.cc | 281 int depth = GetStackTraceWithContext(stack + 1, arraysize(stack) - 1, local 283 depth++; // To account for pc value in stack[0]; 285 instance->collector_.Add(depth, stack);
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