HomeSort by relevance Sort by last modified time
    Searched defs:depth (Results 226 - 250 of 1122) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/chromium_org/third_party/skia/third_party/ktx/
ktx.cpp 245 int depth = SkMax32(fHeader.fPixelDepth, 1); local
246 SkASSERT(depth == 1);
265 for (int z = 0; z < depth; ++z) {
  /external/chromium_org/third_party/tcmalloc/chromium/src/
common.h 258 // size/depth are made the same size as a pointer so that some generic
263 uintptr_t depth; // Number of PC values stored in array below member in struct:tcmalloc::StackTrace
  /external/chromium_org/third_party/tcmalloc/vendor/src/
common.h 235 // size/depth are made the same size as a pointer so that some generic
240 uintptr_t depth; // Number of PC values stored in array below member in struct:tcmalloc::StackTrace
heap-profile-table.h 78 int stack_depth; // depth of call_stack
87 int stack_depth; // Depth of stack trace
103 // The stack trace is stored in 'stack'. The stack depth is returned.
208 int depth; // Depth of stack trace member in struct:HeapProfileTable::Bucket
283 // Get the bucket for the caller stack trace 'key' of depth 'depth' from a
287 Bucket* GetBucket(int depth, const void* const key[], Bucket** table,
297 info.stack_depth = v->bucket()->depth;
heap-profiler.cc 303 int depth = HeapProfileTable::GetCallerStackTrace(skip_count + 1, stack); local
306 heap_profile->RecordAlloc(ptr, bytes, depth, stack);
  /external/chromium_org/third_party/yasm/source/patched-yasm/tools/re2c/
dfa.h 60 unsigned int depth; /* for finding SCCs */ member in struct:State
  /external/deqp/framework/common/
tcuImageCompare.cpp 94 const int depth = reference.getDepth(); local
97 TCU_CHECK_INTERNAL(result.getWidth() == width && result.getHeight() == height && result.getDepth() == depth);
99 for (int z = 0; z < depth; z++)
125 z < maxPositionDeviation.z() || z + maxPositionDeviation.z() >= depth))
139 for (int sz = de::max(0, z - maxPositionDeviation.z()); sz <= de::min(depth - 1, z + maxPositionDeviation.z()) && !pixelFoundForReference; ++sz)
152 for (int sz = de::max(0, z - maxPositionDeviation.z()); sz <= de::min(depth - 1, z + maxPositionDeviation.z()) && !pixelFoundForResult; ++sz)
414 int depth = reference.getDepth(); local
415 TextureLevel errorMaskStorage (TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8), width, height, depth); local
421 TCU_CHECK(result.getWidth() == width && result.getHeight() == height && result.getDepth() == depth);
423 for (int z = 0; z < depth; z++
507 int depth = reference.getDepth(); local
508 TextureLevel errorMaskStorage (TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8), width, height, depth); local
594 const int depth = result.getDepth(); local
596 TextureLevel errorMaskStorage (TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8), width, height, depth); local
676 int depth = reference.getDepth(); local
677 TextureLevel errorMaskStorage (TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8), width, height, depth); local
771 const int depth = reference.getDepth(); local
772 TextureLevel errorMaskStorage (TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8), width, height, depth); local
850 const int depth = reference.getDepth(); local
851 TextureLevel errorMaskStorage (TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8), width, height, depth); local
    [all...]
  /external/deqp/framework/randomshaders/
rsgUtils.cpp 253 int depth = 0; local
257 depth = getTypeConstructorDepth(memberType);
263 depth = memberType.getNumElements() == 1 ? 1 : 2;
271 maxDepth = de::max(maxDepth, depth);
  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 84 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; local
109 if (depth || stencil)
119 if (depth)
131 // Clear depth and stencil buffers.
134 // Fill MSAA fbo with gradient, depth = [-1..1]
173 glBlitFramebuffer(0, 0, m_size.x(), m_size.y(), 0, 0, m_size.x(), m_size.y(), GL_COLOR_BUFFER_BIT | (depth ? GL_DEPTH_BUFFER_BIT : 0) | (stencil ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
177 if (depth)
179 // Visualize depth.
311 // Depth/stencil formats.
  /external/eigen/Eigen/src/Core/products/
TriangularMatrixMatrix.h 21 // void operator()(Scalar* blockA, const EIGEN_RESTRICT Scalar* _lhs, int lhsStride, int depth, int rows)
29 // for(int k=0; k<depth; k++)
35 // for(int k=0; k<depth; k++)
60 Index rows, Index cols, Index depth,
74 ::run(cols, rows, depth, rhs, rhsStride, lhs, lhsStride, res, resStride, alpha, blocking);
117 Index depth = IsLower ? diagSize : _depth; local
145 for(Index k2=IsLower ? depth : 0;
146 IsLower ? k2>0 : k2<depth;
149 Index actual_kc = (std::min)(IsLower ? k2 : depth-k2, kc);
258 Index depth = IsLower ? _depth : diagSize local
    [all...]
  /external/eigen/test/
sparse_product.cpp 44 const Index depth = internal::random<Index>(1,n); local
60 DenseMatrix refMat2 = DenseMatrix::Zero(rows, depth);
61 DenseMatrix refMat2t = DenseMatrix::Zero(depth, rows);
62 DenseMatrix refMat3 = DenseMatrix::Zero(depth, cols);
63 DenseMatrix refMat3t = DenseMatrix::Zero(cols, depth);
66 DenseMatrix refMat5 = DenseMatrix::Random(depth, cols);
70 SparseMatrixType m2 (rows, depth);
71 SparseMatrixType m2t(depth, rows);
72 SparseMatrixType m3 (depth, cols);
73 SparseMatrixType m3t(cols, depth);
    [all...]
  /external/fio/
blktrace.c 377 int this_depth, depth; local
396 this_depth = depth = 0;
434 depth = max(depth, this_depth);
483 * the depth grows to insane values. Limit it to something sane(r).
485 if (!depth || depth > 1024)
486 depth = 1024;
518 td->o.iodepth = depth;
  /external/libunwind/src/x86_64/
Gtrace.c 378 int depth = 128;
383 if ((ret = unw_tdep_trace(&cur, addrs, &depth)) < 0)
385 depth = 0;
388 while ((ret = unw_step(&cur)) > 0 && depth < 128)
392 addresses[depth++] = (void *) ip;
404 int depth = 0; local
436 while (depth < maxdepth)
439 Debug (2, "depth %d cfa 0x%lx rip 0x%lx rsp 0x%lx rbp 0x%lx\n",
440 depth, cfa, rip, rsp, rbp);
525 buffer[depth++] = (void *) (rip - d->use_prev_instr)
    [all...]
  /external/libvpx/libvpx/third_party/nestegg/include/nestegg/
nestegg.h 142 unsigned int depth; /**< Bits per sample. */ member in struct:__anon28630
  /external/libvpx/libvpx/vpx_mem/memory_manager/include/
cavl_if.h 147 ** node depth. The definition depends on whether the maximum depth is more
153 /* Maximum depth may be more than number of bits in a long. */
160 /* Maximum depth is definitely less than number of bits in a long. */
177 /* Zero-based depth of path into tree. */
178 unsigned depth; member in struct:__anon28797
cavl_impl.h 106 /* The maximum depth may be greater than the number of bits in a long,
108 ** depth. */
325 /* Zero-based depth in tree. */
326 unsigned depth = 0, unbal_depth = 0; variable
342 unbal_depth = depth;
355 L_BIT_ARR_1(branch, depth)
358 L_BIT_ARR_0(branch, depth)
362 depth++;
371 depth = unbal_depth;
376 cmp = L_BIT_ARR_VAL(branch, depth) ? 1 : -1
516 unsigned depth = 0, rm_depth; variable
780 unsigned depth = 0; variable
    [all...]
  /external/lldb/source/Target/
CPPLanguageRuntime.cpp 263 uint32_t depth = 1; local
264 while (pos > 0 && depth > 0)
271 if (--depth == 0)
279 ++depth;
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_video_buffer.c 219 unsigned depth, unsigned usage, unsigned plane)
222 templ->target = depth > 1 ? PIPE_TEXTURE_3D : PIPE_TEXTURE_2D;
226 templ->depth0 = depth;
352 unsigned i, j, depth, surf; local
358 depth = buffer->interlaced ? 2 : 1;
359 for (i = 0, surf = 0; i < depth; ++i ) {
437 unsigned depth, unsigned usage)
447 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[0], depth, usage, 0);
457 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[1], depth, usage, 1);
465 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[2], depth, usage, 2)
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_translate.c 1346 const uint depth = UREG(REG_TYPE_OD, 0); local
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_jit.h 53 uint32_t depth; member in struct:lp_jit_texture
155 void *depth,
lp_state_fs.h 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 125 /* Depth stencil formats.
500 /* 16-bit depth, no stencil */
503 /* 24-bit depth, ignored stencil */
505 /* 24-bit depth, 8-bit stencil */
811 unsigned width, height, depth; local
816 depth = u_minify(desc->depth0, level);
820 txdepth = util_logbase2(depth) & 0xf;
    [all...]
  /external/mesa3d/src/gallium/drivers/r600/
evergreen_compute_internal.c 506 unsigned height, depth; local
523 depth = view->base.texture->depth0;
541 S_030004_TEX_DEPTH(depth - 1) |
563 view->base.texture->width0*height*depth;
  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_blit.c 120 float depth = 1.0f; local
145 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
170 if (!tex->depth)
184 if (!tex->depth)
196 double depth, unsigned stencil)
204 color, depth, stencil);
225 double depth,
233 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
341 if (rsrc->depth && !rsrc->is_flushing_texture)
354 sbox.depth = src_box->depth
    [all...]
  /external/mesa3d/src/gallium/state_trackers/dri/drm/
dri2.c 107 int att, depth; local
144 depth = 32;
147 depth = 24;
150 depth = 16;
154 depth = 16;
159 depth = 24;
163 depth = 32;
167 depth = 32;
170 depth = util_format_get_blocksizebits(format);
177 attachments[num_attachments++] = depth;
    [all...]

Completed in 471 milliseconds

1 2 3 4 5 6 7 8 91011>>