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  /bionic/libc/kernel/uapi/drm/
vmwgfx_drm.h 101 uint32_t depth; member in struct:drm_vmw_size
  /development/ndk/platforms/android-3/include/linux/
fb.h 321 __u8 depth; member in struct:fb_image
videodev.h 72 __u16 depth; member in struct:video_picture
152 int depth; member in struct:video_buffer
  /development/ndk/platforms/android-9/arch-mips/include/asm/ip32/
mace.h 151 volatile unsigned long depth; member in struct:mace_audio::__anon1641
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/
NFAToDFAConverter.java 312 // We are possibly setting the depth of a pre-existing state
491 * collect predicates at hoisting depth 0, meaning before any token/char
637 int depth = context.recursionDepthEmanatingFromState(p.stateNumber); local
640 if ( depth == 1 && d.dfa.getUserMaxLookahead()==0 ) { // k=* only
656 if ( depth >= NFAContext.MAX_SAME_RULE_INVOCATIONS_PER_NFA_CONFIG_STACK ) {
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  /external/checkpolicy/
policy_define.c 2747 int depth; local
2895 int depth; local
3137 int depth; local
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  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_autogen.h 280 GLclampf depth = static_cast<GLclampf>(c.depth); local
281 if (state_.depth_clear != depth) {
282 state_.depth_clear = depth;
283 glClearDepth(depth);
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  /external/chromium_org/sync/engine/
syncer_unittest.cc 3304 const int depth = 400; local
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  /external/chromium_org/third_party/WebKit/Source/core/editing/
TextIterator.cpp 164 unsigned depth = 0; local
166 ++depth;
167 return depth;
323 // Figure out the initial value of m_shadowDepth: the depth of startContainer's tree scope from
469 // Find a new current node to handle in depth-first manner,
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  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InjectedScriptSource.js 753 var depth = 0; variable
755 result[depth] = new InjectedScript.CallFrameProxy(depth, callFrame, asyncOrdinal);
757 ++depth;
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  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 341 if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
364 bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
380 image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
387 bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
392 image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
439 GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
441 if ((isPow2(width) && isPow2(height) && isPow2(depth)) || mRenderer->getNonPower2TextureSupport())
444 return log2(std::max(std::max(width, height), depth)) + 1;
816 // The internalformat specified for the texture arrays is a sized internal depth or
817 // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_
1958 GLsizei depth = getBaseLevelDepth(); local
2008 GLsizei depth = getBaseLevelDepth(); local
2094 GLsizei depth = getBaseLevelDepth(); local
2511 GLsizei depth = getLayers(0); local
2645 GLsizei depth = getLayers(0); local
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  /external/chromium_org/third_party/brotli/src/brotli/enc/
encode.cc 237 const uint8_t *depth = &code.depth_[0]; local
246 if (depth[symbols[j]] < depth[symbols[k]]) {
260 if (depth[symbols[0]] == 2 &&
261 depth[symbols[1]] == 2 &&
262 depth[symbols[2]] == 2 &&
263 depth[symbols[3]] == 2) {
275 const uint8_t *depth = &code.depth_[0]; local
279 WriteHuffmanTree(depth,
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  /external/chromium_org/third_party/libwebp/enc/
vp8l.c 425 const int depth = code->code_lengths[code_index]; local
427 VP8LWriteBits(bw, depth, symbol);
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  /external/chromium_org/third_party/libxml/src/
catalog.c 140 int depth; member in struct:_xmlCatalogEntry
308 ret->depth = 0;
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valid.c 355 unsigned char depth; /* current depth in the overall tree */ member in struct:_xmlValidState
363 #define DEPTH ctxt->vstate->depth
367 #define OCCURRENCE (ctxt->vstate->occurs & (1 << DEPTH))
368 #define PARENT_OCCURRENCE (ctxt->vstate->occurs & ((1 << DEPTH) - 1))
370 #define SET_OCCURRENCE ctxt->vstate->occurs |= (1 << DEPTH)
371 #define RESET_OCCURRENCE ctxt->vstate->occurs &= ((1 << DEPTH) - 1)
375 xmlNodePtr node, unsigned char depth, long occurs,
409 (ctxt->vstateTab[i].depth == depth) &
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
evergreen_state.c 797 db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) |
798 S_028800_Z_WRITE_ENABLE(state->depth.writemask) |
799 S_028800_ZFUNC(state->depth.func);
992 unsigned height, depth, width; local
1032 depth = tmp->surface.level[0].npix_z;
1069 depth = texture->array_size;
1071 depth = texture->array_size;
2925 unsigned offset_db_fmt_cntl = 0, depth; local
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r600_state.c 652 unsigned offset_db_fmt_cntl = 0, depth; local
657 depth = -24;
662 depth = -23;
667 depth = -16;
674 offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(depth);
817 db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) |
818 S_028800_Z_WRITE_ENABLE(state->depth.writemask) |
819 S_028800_ZFUNC(state->depth.func);
1018 unsigned width, height, depth, offset_level, last_level; local
1059 depth = tmp->surface.level[offset_level].npix_z
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
si_state.c 307 unsigned offset_db_fmt_cntl = 0, depth; local
317 depth = -24;
322 depth = -23;
327 depth = -16;
336 offset_db_fmt_cntl |= S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(depth);
576 db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) |
577 S_028800_Z_WRITE_ENABLE(state->depth.writemask) |
578 S_028800_ZFUNC(state->depth.func);
1995 unsigned height, depth, width, offset_level, last_level; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tex_sample.c 1141 int width, height, depth; local
1149 depth = u_minify(texture->depth0, level);
1153 assert(depth > 0);
1157 samp->nearest_texcoord_p(p, depth, &z);
1389 int width, height, depth; local
2548 int width, height, depth, layers; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_context.h 199 const struct svga_depth_stencil_state *depth; member in struct:svga_state
415 double depth,
svga_tgsi_insn.c 2863 SVGA3dShaderDestToken depth = emit->depth_pos; local
2907 SVGA3dShaderDestToken depth = emit->depth_pos; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_state.h 130 * When false, depth clipping is disabled and the depth value will be
131 * clamped later at the per-pixel level before depth testing.
218 unsigned enabled:1; /**< depth test enabled? */
219 unsigned writemask:1; /**< allow depth buffer writes? */
220 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
246 struct pipe_depth_state depth; member in struct:pipe_depth_stencil_alpha_state
325 * depth stencil attachment point.
393 int depth; member in struct:pipe_box
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/glx/xlib/
glx_api.c 142 if (vinfo->depth>=4) {
150 /* Any depth of TrueColor or DirectColor works in RGB mode */
160 * Given an XVisualInfo and RGB, Double, and Depth buffer flags, save the
309 * for depth buffer size, stencil size, accum size, etc.
320 /* Configure this visual as RGB, double-buffered, depth-buffered. */
377 get_visual( Display *dpy, int scr, unsigned int depth, int xclass )
387 temp.depth = depth;
393 if (depth==default_depth && xclass==default_class) {
405 if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor))
433 int depth, xclass = -1; local
481 int depth; local
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_common_context.h 368 struct radeon_depthbuffer_state depth; member in struct:radeon_state
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
fakeglx.c 159 /* Any depth of TrueColor or DirectColor works in RGB mode */
261 * Given an XVisualInfo and RGB, Double, and Depth buffer flags, save the
406 * for depth buffer size, stencil size, accum size, etc.
423 /* Configure this visual as RGB, double-buffered, depth-buffered. */
522 get_visual( Display *dpy, int scr, unsigned int depth, int xclass )
532 temp.depth = depth;
538 if (depth==default_depth && xclass==default_class) {
550 if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) {
579 int depth, xclass = -1 local
623 int depth; local
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