/bionic/libc/kernel/uapi/drm/ |
vmwgfx_drm.h | 101 uint32_t depth; member in struct:drm_vmw_size
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/development/ndk/platforms/android-3/include/linux/ |
fb.h | 321 __u8 depth; member in struct:fb_image
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videodev.h | 72 __u16 depth; member in struct:video_picture 152 int depth; member in struct:video_buffer
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/development/ndk/platforms/android-9/arch-mips/include/asm/ip32/ |
mace.h | 151 volatile unsigned long depth; member in struct:mace_audio::__anon1641
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/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/ |
NFAToDFAConverter.java | 312 // We are possibly setting the depth of a pre-existing state 491 * collect predicates at hoisting depth 0, meaning before any token/char 637 int depth = context.recursionDepthEmanatingFromState(p.stateNumber); local 640 if ( depth == 1 && d.dfa.getUserMaxLookahead()==0 ) { // k=* only 656 if ( depth >= NFAContext.MAX_SAME_RULE_INVOCATIONS_PER_NFA_CONFIG_STACK ) { [all...] |
/external/checkpolicy/ |
policy_define.c | 2747 int depth; local 2895 int depth; local 3137 int depth; local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_autogen.h | 280 GLclampf depth = static_cast<GLclampf>(c.depth); local 281 if (state_.depth_clear != depth) { 282 state_.depth_clear = depth; 283 glClearDepth(depth); [all...] |
/external/chromium_org/sync/engine/ |
syncer_unittest.cc | 3304 const int depth = 400; local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/editing/ |
TextIterator.cpp | 164 unsigned depth = 0; local 166 ++depth; 167 return depth; 323 // Figure out the initial value of m_shadowDepth: the depth of startContainer's tree scope from 469 // Find a new current node to handle in depth-first manner, [all...] |
/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
InjectedScriptSource.js | 753 var depth = 0; variable 755 result[depth] = new InjectedScript.CallFrameProxy(depth, callFrame, asyncOrdinal); 757 ++depth; [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Texture.cpp | 341 if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) 364 bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 380 image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); 387 bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, 392 image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); 439 GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const 441 if ((isPow2(width) && isPow2(height) && isPow2(depth)) || mRenderer->getNonPower2TextureSupport()) 444 return log2(std::max(std::max(width, height), depth)) + 1; 816 // The internalformat specified for the texture arrays is a sized internal depth or 817 // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_ 1958 GLsizei depth = getBaseLevelDepth(); local 2008 GLsizei depth = getBaseLevelDepth(); local 2094 GLsizei depth = getBaseLevelDepth(); local 2511 GLsizei depth = getLayers(0); local 2645 GLsizei depth = getLayers(0); local [all...] |
/external/chromium_org/third_party/brotli/src/brotli/enc/ |
encode.cc | 237 const uint8_t *depth = &code.depth_[0]; local 246 if (depth[symbols[j]] < depth[symbols[k]]) { 260 if (depth[symbols[0]] == 2 && 261 depth[symbols[1]] == 2 && 262 depth[symbols[2]] == 2 && 263 depth[symbols[3]] == 2) { 275 const uint8_t *depth = &code.depth_[0]; local 279 WriteHuffmanTree(depth, [all...] |
/external/chromium_org/third_party/libwebp/enc/ |
vp8l.c | 425 const int depth = code->code_lengths[code_index]; local 427 VP8LWriteBits(bw, depth, symbol); [all...] |
/external/chromium_org/third_party/libxml/src/ |
catalog.c | 140 int depth; member in struct:_xmlCatalogEntry 308 ret->depth = 0; [all...] |
valid.c | 355 unsigned char depth; /* current depth in the overall tree */ member in struct:_xmlValidState 363 #define DEPTH ctxt->vstate->depth 367 #define OCCURRENCE (ctxt->vstate->occurs & (1 << DEPTH)) 368 #define PARENT_OCCURRENCE (ctxt->vstate->occurs & ((1 << DEPTH) - 1)) 370 #define SET_OCCURRENCE ctxt->vstate->occurs |= (1 << DEPTH) 371 #define RESET_OCCURRENCE ctxt->vstate->occurs &= ((1 << DEPTH) - 1) 375 xmlNodePtr node, unsigned char depth, long occurs, 409 (ctxt->vstateTab[i].depth == depth) & [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/ |
evergreen_state.c | 797 db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) | 798 S_028800_Z_WRITE_ENABLE(state->depth.writemask) | 799 S_028800_ZFUNC(state->depth.func); 992 unsigned height, depth, width; local 1032 depth = tmp->surface.level[0].npix_z; 1069 depth = texture->array_size; 1071 depth = texture->array_size; 2925 unsigned offset_db_fmt_cntl = 0, depth; local [all...] |
r600_state.c | 652 unsigned offset_db_fmt_cntl = 0, depth; local 657 depth = -24; 662 depth = -23; 667 depth = -16; 674 offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(depth); 817 db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) | 818 S_028800_Z_WRITE_ENABLE(state->depth.writemask) | 819 S_028800_ZFUNC(state->depth.func); 1018 unsigned width, height, depth, offset_level, last_level; local 1059 depth = tmp->surface.level[offset_level].npix_z [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/ |
si_state.c | 307 unsigned offset_db_fmt_cntl = 0, depth; local 317 depth = -24; 322 depth = -23; 327 depth = -16; 336 offset_db_fmt_cntl |= S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(depth); 576 db_depth_control = S_028800_Z_ENABLE(state->depth.enabled) | 577 S_028800_Z_WRITE_ENABLE(state->depth.writemask) | 578 S_028800_ZFUNC(state->depth.func); 1995 unsigned height, depth, width, offset_level, last_level; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 1141 int width, height, depth; local 1149 depth = u_minify(texture->depth0, level); 1153 assert(depth > 0); 1157 samp->nearest_texcoord_p(p, depth, &z); 1389 int width, height, depth; local 2548 int width, height, depth, layers; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_context.h | 199 const struct svga_depth_stencil_state *depth; member in struct:svga_state 415 double depth,
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svga_tgsi_insn.c | 2863 SVGA3dShaderDestToken depth = emit->depth_pos; local 2907 SVGA3dShaderDestToken depth = emit->depth_pos; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/ |
p_state.h | 130 * When false, depth clipping is disabled and the depth value will be 131 * clamped later at the per-pixel level before depth testing. 218 unsigned enabled:1; /**< depth test enabled? */ 219 unsigned writemask:1; /**< allow depth buffer writes? */ 220 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */ 246 struct pipe_depth_state depth; member in struct:pipe_depth_stencil_alpha_state 325 * depth stencil attachment point. 393 int depth; member in struct:pipe_box
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/glx/xlib/ |
glx_api.c | 142 if (vinfo->depth>=4) { 150 /* Any depth of TrueColor or DirectColor works in RGB mode */ 160 * Given an XVisualInfo and RGB, Double, and Depth buffer flags, save the 309 * for depth buffer size, stencil size, accum size, etc. 320 /* Configure this visual as RGB, double-buffered, depth-buffered. */ 377 get_visual( Display *dpy, int scr, unsigned int depth, int xclass ) 387 temp.depth = depth; 393 if (depth==default_depth && xclass==default_class) { 405 if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) 433 int depth, xclass = -1; local 481 int depth; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_common_context.h | 368 struct radeon_depthbuffer_state depth; member in struct:radeon_state
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/ |
fakeglx.c | 159 /* Any depth of TrueColor or DirectColor works in RGB mode */ 261 * Given an XVisualInfo and RGB, Double, and Depth buffer flags, save the 406 * for depth buffer size, stencil size, accum size, etc. 423 /* Configure this visual as RGB, double-buffered, depth-buffered. */ 522 get_visual( Display *dpy, int scr, unsigned int depth, int xclass ) 532 temp.depth = depth; 538 if (depth==default_depth && xclass==default_class) { 550 if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) { 579 int depth, xclass = -1 local 623 int depth; local [all...] |