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  /frameworks/base/docs/html/training/graphics/opengl/
touch.jd 17 <li><a href="#angle">Expose the Rotation Angle</a></li>
50 an angle of rotation for a shape.</p>
90 <p>Notice that after calculating the rotation angle, this method calls {@link
106 <h2 id="angle">Expose the Rotation Angle</h2>
108 <p>The example code above requires that you expose the rotation angle through your renderer by
122 <p>To apply the rotation generated by touch input, comment out the code that generates an angle and
123 add {@code mAngle}, which contains the touch input generated angle:</p>
132 // float angle = 0.090f * ((int) time)
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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/
RoundedLine.java 53 // Angle of the line p1-p2
57 // Variation of angle at trail cap.
59 // The start angle of trail cap arc at P1.
61 // The end angle of trail cap arc at P2.
79 // Start angle of the trail arcs.
80 final float angle = (float)(aa * RADIAN_TO_DEGREE); local
82 // Sweep angle of the trail arc at P1.
84 // Sweep angle of the trail arc at P2.
93 mPath.arcTo(mArc1, angle, a1);
96 mPath.arcTo(mArc2, angle, a2)
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  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
AffineTransform.cpp 136 // angle is in degree. Switch to radian
216 AffineTransform& AffineTransform::skewX(double angle)
218 return shear(tan(deg2rad(angle)), 0);
221 AffineTransform& AffineTransform::skewY(double angle)
223 return shear(0, tan(deg2rad(angle)));
324 srA.angle += srA.angle < 0 ? piDouble : -piDouble;
328 srA.angle = fmod(srA.angle, twoPiDouble);
329 srB.angle = fmod(srB.angle, twoPiDouble)
379 double angle = atan2(m.b(), m.a()); local
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  /external/chromium_org/third_party/icu/source/data/unidata/
BidiMirroring.txt 56 00AB; 00BB # LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
57 00BB; 00AB # RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
64 2039; 203A # SINGLE LEFT-POINTING ANGLE QUOTATION MARK
65 203A; 2039 # SINGLE RIGHT-POINTING ANGLE QUOTATION MARK
190 2329; 232A # LEFT-POINTING ANGLE BRACKET
191 232A; 2329 # RIGHT-POINTING ANGLE BRACKET
196 276C; 276D # MEDIUM LEFT-POINTING ANGLE BRACKET ORNAMENT
197 276D; 276C # MEDIUM RIGHT-POINTING ANGLE BRACKET ORNAMENT
198 276E; 276F # HEAVY LEFT-POINTING ANGLE QUOTATION MARK ORNAMENT
199 276F; 276E # HEAVY RIGHT-POINTING ANGLE QUOTATION MARK ORNAMEN
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  /external/chromium_org/third_party/skia/third_party/harfbuzz/contrib/tables/
BidiMirroring.txt 47 00AB; 00BB # LEFT-POINTING DOUBLE ANGLE QUOTATION MARK
48 00BB; 00AB # RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
55 2039; 203A # SINGLE LEFT-POINTING ANGLE QUOTATION MARK
56 203A; 2039 # SINGLE RIGHT-POINTING ANGLE QUOTATION MARK
181 2329; 232A # LEFT-POINTING ANGLE BRACKET
182 232A; 2329 # RIGHT-POINTING ANGLE BRACKET
187 276C; 276D # MEDIUM LEFT-POINTING ANGLE BRACKET ORNAMENT
188 276D; 276C # MEDIUM RIGHT-POINTING ANGLE BRACKET ORNAMENT
189 276E; 276F # HEAVY LEFT-POINTING ANGLE QUOTATION MARK ORNAMENT
190 276F; 276E # HEAVY RIGHT-POINTING ANGLE QUOTATION MARK ORNAMEN
    [all...]
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 69 // float angle = 0.090f * ((int) time);
91 * Returns the rotation angle of the triangle shape (mTriangle).
93 * @return - A float representing the rotation angle.
100 * Sets the rotation angle of the triangle shape (mTriangle).
102 public void setAngle(float angle) {
103 mAngle = angle;
  /external/chromium_org/third_party/skia/gm/
hairmodes.cpp 51 for (int angle = 0; angle < 24; ++angle) {
52 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gWidth;
53 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gHeight;
54 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24);
  /external/chromium_org/third_party/skia/samplecode/
SampleHairModes.cpp 53 for (int angle = 0; angle < 24; ++angle) {
54 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gWidth;
55 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gHeight;
56 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24);
  /external/eigen/demos/opengl/
gpuhelper.cpp 67 float angle = 180.f/M_PI * acos(tmp.z()); local
68 if (angle>1e-3)
69 glRotatef(angle, ax.x(), ax.y(), ax.z());
88 float angle = 180.f/M_PI * acos(tmp.z()); local
89 if (angle>1e-3)
90 glRotatef(angle, ax.x(), ax.y(), ax.z());
trackball.cpp 28 float angle = 2. * acos(cos_angle); local
30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
  /external/skia/gm/
hairmodes.cpp 51 for (int angle = 0; angle < 24; ++angle) {
52 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gWidth;
53 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gHeight;
54 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24);
  /external/skia/samplecode/
SampleHairModes.cpp 53 for (int angle = 0; angle < 24; ++angle) {
54 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gWidth;
55 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gHeight;
56 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24);
  /frameworks/base/core/java/android/util/
FloatMath.java 51 * @param angle to compute the cosine of, in radians
52 * @return the sine of angle
54 public static native float sin(float angle);
59 * @param angle to compute the cosine of, in radians
60 * @return the cosine of angle
62 public static native float cos(float angle);
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSMatrix.cpp 151 PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::rotateAxisAngle(double x, double y, double z, double angle) const
159 if (std::isnan(angle))
160 angle = 0;
163 return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle));
166 PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::skewX(double angle) const
168 if (std::isnan(angle))
169 angle = 0;
170 return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle));
173 PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::skewY(double angle) const
175 if (std::isnan(angle))
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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGMatrix.idl 42 SVGMatrix rotate(float angle);
46 SVGMatrix skewX(float angle);
47 SVGMatrix skewY(float angle);
  /frameworks/base/core/res/res/drawable/
progress_horizontal.xml 27 android:angle="270"
41 android:angle="270"
56 android:angle="270"
  /frameworks/base/tests/RenderScriptTests/Fountain/src/com/example/android/rs/fountain/
fountain.rs 56 float angle = rsRand(3.14f * 2.f);
58 np->delta.x = len * sin(angle);
59 np->delta.y = len * cos(angle);
  /frameworks/base/tests/RenderScriptTests/Fountain_v11/src/com/android/fountain/
fountain.rs 55 float angle = rsRand(3.14f * 2.f);
57 np->delta.x = len * sin(angle);
58 np->delta.y = len * cos(angle);
  /packages/apps/MusicFX/res/drawable/
progress_vertical.xml 27 android:angle="180"
41 android:angle="180"
58 android:angle="180"
  /external/chromium_org/base/
os_compat_android.cc 64 // c = cos(angle);
65 // s = sin(angle);
70 // sincos(angle, &s, &c);
94 void sincos(double angle, double* s, double *c) {
95 *c = cos(angle);
96 *s = sin(angle);
100 void sincosf(float angle, float* s, float* c) {
101 *c = cosf(angle);
102 *s = sinf(angle);
  /external/chromium_org/chrome/
angle.isolate 16 # but ANGLE doesn't contain the rule which extracts this.
  /external/chromium_org/native_client_sdk/src/examples/demo/flock/
vector2.h 62 // Compute the "heading" of a vector - this is the angle in radians between
64 // @return {!number} The "heading" angle in radians.
66 double angle = atan2(y_, x_); local
67 return angle;
  /external/chromium_org/third_party/angle/projects/src/
copy_scripts.vcxproj 103 <None Include="..\..\src\angle.gyp"/>
108 <Command>call mkdir &quot;$(OutDir)obj\global_intermediate\angle&quot; 2&gt;nul &amp; set ERRORLEVEL=0 &amp; copy /Y &quot;..\..\src\commit_id.py&quot; &quot;$(OutDir)obj\global_intermediate\angle\commit_id.py&quot;</Command>
109 <Message>Copying commit_id.py to $(OutDir)obj/global_intermediate/angle\commit_id.py</Message>
110 <Outputs>$(OutDir)obj\global_intermediate\angle\commit_id.py</Outputs>
114 <Command>call mkdir &quot;$(OutDir)obj\global_intermediate\angle&quot; 2&gt;nul &amp; set ERRORLEVEL=0 &amp; copy /Y &quot;..\..\src\copy_compiler_dll.bat&quot; &quot;$(OutDir)obj\global_intermediate\angle\copy_compiler_dll.bat&quot;</Command>
115 <Message>Copying copy_compiler_dll.bat to $(OutDir)obj/global_intermediate/angle\copy_compiler_dll.bat</Message>
116 <Outputs>$(OutDir)obj\global_intermediate\angle\copy_compiler_dll.bat</Outputs>
translator.vcxproj.filters 12 <None Include="..\..\src\angle.gyp"/>
translator_static.vcxproj.filters 12 <None Include="..\..\src\angle.gyp"/>

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