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  /frameworks/base/core/res/res/drawable/
list_highlight_active.xml 23 android:angle="270"/>
list_highlight_inactive.xml 23 android:angle="270"/>
  /frameworks/base/libs/hwui/
Matrix.h 129 void loadRotate(float angle);
130 void loadRotate(float angle, float x, float y, float z);
182 void rotate(float angle, float x, float y, float z) {
184 u.loadRotate(angle, x, y, z);
  /frameworks/base/rs/java/android/renderscript/
Matrix2f.java 99 * Sets current values to be a rotation matrix of given angle
101 * @param rot rotation angle
159 * rotation matrix of given angle
161 * @param rot angle of rotation
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
CompoundTransform.java 91 public RotateComponent(String name, Float3 axis, float angle) {
94 setAngle(angle);
143 public RotateComponent addRotate(String name, Float3 axis, float angle) {
144 RotateComponent c = new RotateComponent(name, axis, angle);
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix2f.java 102 * Sets current values to be a rotation matrix of given angle
104 * @param rot rotation angle
162 * rotation matrix of given angle
164 * @param rot angle of rotation
  /packages/apps/Camera2/src/com/android/camera/tinyplanet/
TinyPlanetNative.java 38 * @param angleRadians the angle of the tiny planet in radians.
  /packages/screensavers/PhotoTable/res/drawable/
vignette_br.xml 24 android:angle="315"
vignette_tl.xml 24 android:angle="135"
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/
gdiplusmatrix.h 153 Status Rotate(REAL angle, MatrixOrder order = MatrixOrderPrepend)
156 nativeMatrix, angle, order));
158 Status RotateAt(REAL angle, const PointF& center,
161 REAL angleRadian = angle * GDIP_MATRIX_PI / 180.0f;
  /external/chromium_org/chrome/browser/resources/chromeos/
mobile_setup.js 327 var oArc = Math.PI * 2 * (1 / segmentCount - oGap); // Angle of outer arcs
328 var iArc = Math.PI * 2 * (1 / segmentCount - iGap); // Angle of inner arcs
333 var angle = - Math.PI * 2 * i / segmentCount;
337 angle - oArc / 2, angle + oArc / 2, false);
339 angle + iArc / 2, angle - iArc / 2, true);
  /external/eigen/doc/
TutorialGeometry.dox 10 - Abstract transformations, such as rotations (represented by \ref AngleAxis "angle and axis" or by a \ref Quaternion "quaternion"), \ref Translation "translations", \ref Scaling "scalings". These transformations are NOT represented as matrices, but you can nevertheless mix them with matrices and vectors in expressions, and convert them to matrices if you wish.
17 Transform t(AngleAxis(angle,axis));
22 t = AngleAxis(angle,axis);
26 Transform t = AngleAxis(angle,axis);
36 \ref Rotation2D "2D rotation" from an angle</td><td>\code
39 3D rotation as an \ref AngleAxis "angle + axis"</td><td>\code
190 <tr class="alt"><td>\b Rotation \n <em class="note">In 2D and for the procedural API, any_rotation can also \n be an angle in radian</em></td><td>\code
  /external/eigen/test/
geo_quaternion.cpp 32 Scalar theta_tot = AA(q1*q0.inverse()).angle();
38 Scalar theta = AA(q*q0.inverse()).angle();
84 Scalar refangle = abs(AngleAxisx(q1.inverse()*q2).angle());
105 // angle-axis conversion
109 // Do not execute the test if the rotation angle is almost zero, or
111 if (abs(aa.angle()) > 5*test_precision<Scalar>()
115 VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1);
  /external/wpa_supplicant_8/src/wps/
upnp_xml.c 34 * sequences, e.g., &amp; for ampersand(&) and &lt for left angle bracket (<).
36 * case). Thus we can safely parse for angle brackets etc.
49 * Labels are any sequence of chars other than space, tab, right angle bracket
70 * <left angle bracket><...><right angle bracket>
71 * Within the angle brackets, there is an optional leading forward slash (which
75 * Note that angle brackets present in the original data must have been encoded
  /cts/tests/tests/view/src/android/view/cts/
MotionEventTest.java 335 // Each point 'i' is a point on a circle of radius ROTATION centered at (3,2) at an angle
338 // and check rotation. We set the orientation to the same angle.
350 final float angle = (float) (i * ARC * PI_180); local
353 c.x = (float) (Math.sin(angle) * RADIUS + 3);
354 c.y = (float) (- Math.cos(angle) * RADIUS + 2);
355 c.orientation = angle;
386 final float angle = (float) ((i * ARC + ROTATION) * PI_180); local
387 assertEquals(Math.sin(angle) * RADIUS, c.x, 0.001);
388 assertEquals(- Math.cos(angle) * RADIUS, c.y, 0.001);
389 assertEquals(Math.tan(angle), Math.tan(c.orientation), 0.1)
    [all...]
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/latin/settings/
SpacingAndPunctuationsTests.java 129 assertTrue("L Angle", sp.isWordSeparator('<'));
131 assertTrue("R Angle", sp.isWordSeparator('>'));
180 assertFalse("L Angle", sp.isWordConnector('<'));
182 assertFalse("R Angle", sp.isWordConnector('>'));
226 assertFalse("L Angle", sp.isUsuallyPrecededBySpace('<'));
228 assertFalse("R Angle", sp.isUsuallyPrecededBySpace('>'));
287 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<'));
289 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>'));
334 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<'));
336 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>'))
    [all...]
  /external/chromium_org/content/renderer/screen_orientation/
screen_orientation_dispatcher_unittest.cc 43 virtual void onSuccess(unsigned angle,
46 results_->angle_ = angle;
179 unsigned angle; member in struct:content::ScreenOrientationInformation
198 orientations[i].angle,
203 EXPECT_EQ(orientations[i].angle, callback_results.angle_);
  /external/chromium_org/third_party/angle/src/
translator.target.darwin-arm64.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
104 $(LOCAL_PATH)/third_party/angle/src \
105 $(LOCAL_PATH)/third_party/angle/include \
199 $(LOCAL_PATH)/third_party/angle/src \
200 $(LOCAL_PATH)/third_party/angle/include \
translator.target.darwin-mips.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
110 $(LOCAL_PATH)/third_party/angle/src \
111 $(LOCAL_PATH)/third_party/angle/include \
212 $(LOCAL_PATH)/third_party/angle/src \
213 $(LOCAL_PATH)/third_party/angle/include \
translator.target.darwin-x86.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
110 $(LOCAL_PATH)/third_party/angle/src \
111 $(LOCAL_PATH)/third_party/angle/include \
211 $(LOCAL_PATH)/third_party/angle/src \
212 $(LOCAL_PATH)/third_party/angle/include \
translator.target.darwin-x86_64.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
109 $(LOCAL_PATH)/third_party/angle/src \
110 $(LOCAL_PATH)/third_party/angle/include \
209 $(LOCAL_PATH)/third_party/angle/src \
210 $(LOCAL_PATH)/third_party/angle/include \
translator.target.linux-arm64.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
104 $(LOCAL_PATH)/third_party/angle/src \
105 $(LOCAL_PATH)/third_party/angle/include \
199 $(LOCAL_PATH)/third_party/angle/src \
200 $(LOCAL_PATH)/third_party/angle/include \
translator.target.linux-mips.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
110 $(LOCAL_PATH)/third_party/angle/src \
111 $(LOCAL_PATH)/third_party/angle/include \
212 $(LOCAL_PATH)/third_party/angle/src \
213 $(LOCAL_PATH)/third_party/angle/include \
translator.target.linux-x86.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
110 $(LOCAL_PATH)/third_party/angle/src \
111 $(LOCAL_PATH)/third_party/angle/include \
211 $(LOCAL_PATH)/third_party/angle/src \
212 $(LOCAL_PATH)/third_party/angle/include \
translator.target.linux-x86_64.mk 26 third_party/angle/src/compiler/translator/ShaderLang.cpp
109 $(LOCAL_PATH)/third_party/angle/src \
110 $(LOCAL_PATH)/third_party/angle/include \
209 $(LOCAL_PATH)/third_party/angle/src \
210 $(LOCAL_PATH)/third_party/angle/include \

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