/external/chromium_org/third_party/skia/experimental/Intersection/ |
Simplify.cpp | 674 class Angle { 690 tangent angle 694 bool operator<(const Angle& rh) const { 728 Angle longer = *this; 729 Angle rhLonger = rh; 761 // through both curves and use the resulting angle to sort [all...] |
/external/skia/experimental/Intersection/ |
Simplify.cpp | 674 class Angle { 690 tangent angle 694 bool operator<(const Angle& rh) const { 728 Angle longer = *this; 729 Angle rhLonger = rh; 761 // through both curves and use the resulting angle to sort [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
RenderSVGResourceMarker.cpp | 106 float RenderSVGResourceMarker::angle() const function in class:WebCore::RenderSVGResourceMarker 111 float angle = -1; local 113 angle = marker->orientAngle()->currentValue()->value(); 115 return angle; 123 float markerAngle = angle();
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGPathStringSource.cpp | 227 static bool parseArcToSegmentHelper(const CharacterType*& current, const CharacterType* end, float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) 233 || !parseNumber(current, end, angle) 243 bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) 246 return parseArcToSegmentHelper(m_current.m_character8, m_end.m_character8, rx, ry, angle, largeArc, sweep, targetPoint); 247 return parseArcToSegmentHelper(m_current.m_character16, m_end.m_character16, rx, ry, angle, largeArc, sweep, targetPoint);
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/external/chromium_org/third_party/angle/projects/samples/ |
hello_triangle.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\hello_triangle\HelloTriangle.cpp"/>
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mip_map_2d.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\mip_map_2d\MipMap2D.cpp"/>
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post_sub_buffer.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\post_sub_buffer\PostSubBuffer.cpp"/>
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simple_instancing.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_instancing\SimpleInstancing.cpp"/>
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simple_texture_2d.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_texture_2d\SimpleTexture2D.cpp"/>
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simple_texture_cubemap.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_texture_cubemap\SimpleTextureCubemap.cpp"/>
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simple_vertex_shader.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_vertex_shader\SimpleVertexShader.cpp"/>
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stencil_operations.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\stencil_operations\StencilOperations.cpp"/>
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texture_wrap.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\texture_wrap\TextureWrap.cpp"/>
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/external/chromium_org/third_party/angle/projects/src/ |
commit_id.vcxproj | 103 <None Include="..\..\src\angle.gyp"/>
108 <Command>call mkdir "$(OutDir)obj\global_intermediate\angle\id" 2>nul & set ERRORLEVEL=0 & copy /Y "..\..\src\commit.h" "$(OutDir)obj\global_intermediate\angle\id\commit.h"</Command>
109 <Message>Copying commit.h to $(OutDir)obj/global_intermediate/angle/id\commit.h</Message>
110 <Outputs>$(OutDir)obj\global_intermediate\angle\id\commit.h</Outputs>
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/external/pdfium/core/src/fxge/Microsoft SDK/include/ |
GdiPlusMatrix.h | 159 Status Rotate(IN REAL angle,
162 return SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
165 Status RotateAt(IN REAL angle,
172 SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
178 SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
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/frameworks/base/media/java/android/media/ |
FaceDetector.java | 38 /** The x-axis Euler angle of a face. */ 40 /** The y-axis Euler angle of a face. */ 42 /** The z-axis Euler angle of a face. */ 72 * @param euler the Euler axis to retrieve an angle from 75 * @return the Euler angle of the of the face, for the given axis
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/external/libvorbis/doc/ |
stereo.html | 156 field, and a 'diffuse image' (angle) that fills a large amount of 160 stereo*. Angle information represents diffuse sound fields, such as 206 trivial before or after quantization to represent an angle/magnitude 211 <p>Given a magnitude and angle, we recover left and right using the 217 if(angle>0){ 219 B=magnitude-angle; 222 A=magnitude+angle; 225 if(angle>0){ 227 B=magnitude+angle; 230 A=magnitude-angle; [all...] |
/packages/apps/Camera/src/com/android/camera/ui/ |
PieRenderer.java | 291 float angle = centerAngle - PIE_SWEEP / 2 + emptyangle + sweep / 2; local 307 angle = item.getCenter(); 313 int x = (int) (r * Math.cos(angle)); 314 int y = mCenter.y - (int) (r * Math.sin(angle)) - h / 2; 317 float itemstart = angle - sweep / 2; 320 layoutItems(item.getItems(), angle, inner, local 323 angle += sweep; 343 * @param angle from 0..PI to Android degrees (clockwise starting at 3 o'clock) 344 * @return skia angle 346 private float getDegrees(double angle) { [all...] |
/frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/ |
fountainfbo.rs | 91 float angle = rsRand(3.14f * 2.f); 93 np->delta.x = len * sin(angle); 94 np->delta.y = len * cos(angle);
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/hardware/invensense/6515/libsensors_iio/software/core/mllite/ |
results_holder.h | 42 float inclination; // dip angle angle degree
43 float declination; // yaw deviation angle from true north, eastward as positive
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/development/ndk/platforms/android-9/samples/native-activity/jni/ |
main.c | 36 float angle; member in struct:saved_state 117 engine->state.angle = 0; 138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, 296 engine.state.angle += .01f; 297 if (engine.state.angle > 1) { 298 engine.state.angle = 0;
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/external/chromium_org/third_party/skia/dm/ |
DM.cpp | 57 "gpunull gpudebug angle mesa"); 83 static const GrContextFactory::GLContextType angle = variable 116 START("angle", GpuGMTask, expectations, angle, 0); 144 START("angle", GpuBenchTask, angle, 0);
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/external/chromium_org/third_party/webrtc/modules/audio_processing/test/android/apmtest/jni/ |
main.c | 36 float angle; member in struct:saved_state 117 engine->state.angle = 0; 138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, 296 engine.state.angle += .01f; 297 if (engine.state.angle > 1) { 298 engine.state.angle = 0;
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/external/skia/dm/ |
DM.cpp | 57 "gpunull gpudebug angle mesa"); 83 static const GrContextFactory::GLContextType angle = variable 116 START("angle", GpuGMTask, expectations, angle, 0); 144 START("angle", GpuBenchTask, angle, 0);
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/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/ |
main.c | 36 float angle; member in struct:saved_state 117 engine->state.angle = 0; 138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, 296 engine.state.angle += .01f; 297 if (engine.state.angle > 1) { 298 engine.state.angle = 0;
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