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  /external/chromium_org/third_party/skia/experimental/Intersection/
Simplify.cpp 674 class Angle {
690 tangent angle
694 bool operator<(const Angle& rh) const {
728 Angle longer = *this;
729 Angle rhLonger = rh;
761 // through both curves and use the resulting angle to sort
    [all...]
  /external/skia/experimental/Intersection/
Simplify.cpp 674 class Angle {
690 tangent angle
694 bool operator<(const Angle& rh) const {
728 Angle longer = *this;
729 Angle rhLonger = rh;
761 // through both curves and use the resulting angle to sort
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceMarker.cpp 106 float RenderSVGResourceMarker::angle() const function in class:WebCore::RenderSVGResourceMarker
111 float angle = -1; local
113 angle = marker->orientAngle()->currentValue()->value();
115 return angle;
123 float markerAngle = angle();
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGPathStringSource.cpp 227 static bool parseArcToSegmentHelper(const CharacterType*& current, const CharacterType* end, float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
233 || !parseNumber(current, end, angle)
243 bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
246 return parseArcToSegmentHelper(m_current.m_character8, m_end.m_character8, rx, ry, angle, largeArc, sweep, targetPoint);
247 return parseArcToSegmentHelper(m_current.m_character16, m_end.m_character16, rx, ry, angle, largeArc, sweep, targetPoint);
  /external/chromium_org/third_party/angle/projects/samples/
hello_triangle.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\hello_triangle\HelloTriangle.cpp"/>
mip_map_2d.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\mip_map_2d\MipMap2D.cpp"/>
post_sub_buffer.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\post_sub_buffer\PostSubBuffer.cpp"/>
simple_instancing.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_instancing\SimpleInstancing.cpp"/>
simple_texture_2d.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_texture_2d\SimpleTexture2D.cpp"/>
simple_texture_cubemap.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_texture_cubemap\SimpleTextureCubemap.cpp"/>
simple_vertex_shader.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\simple_vertex_shader\SimpleVertexShader.cpp"/>
stencil_operations.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\stencil_operations\StencilOperations.cpp"/>
texture_wrap.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\texture_wrap\TextureWrap.cpp"/>
  /external/chromium_org/third_party/angle/projects/src/
commit_id.vcxproj 103 <None Include="..\..\src\angle.gyp"/>
108 <Command>call mkdir &quot;$(OutDir)obj\global_intermediate\angle\id&quot; 2&gt;nul &amp; set ERRORLEVEL=0 &amp; copy /Y &quot;..\..\src\commit.h&quot; &quot;$(OutDir)obj\global_intermediate\angle\id\commit.h&quot;</Command>
109 <Message>Copying commit.h to $(OutDir)obj/global_intermediate/angle/id\commit.h</Message>
110 <Outputs>$(OutDir)obj\global_intermediate\angle\id\commit.h</Outputs>
  /external/pdfium/core/src/fxge/Microsoft SDK/include/
GdiPlusMatrix.h 159 Status Rotate(IN REAL angle,
162 return SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
165 Status RotateAt(IN REAL angle,
172 SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
178 SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
  /frameworks/base/media/java/android/media/
FaceDetector.java 38 /** The x-axis Euler angle of a face. */
40 /** The y-axis Euler angle of a face. */
42 /** The z-axis Euler angle of a face. */
72 * @param euler the Euler axis to retrieve an angle from
75 * @return the Euler angle of the of the face, for the given axis
  /external/libvorbis/doc/
stereo.html 156 field, and a 'diffuse image' (angle) that fills a large amount of
160 stereo*. Angle information represents diffuse sound fields, such as
206 trivial before or after quantization to represent an angle/magnitude
211 <p>Given a magnitude and angle, we recover left and right using the
217 if(angle>0){
219 B=magnitude-angle;
222 A=magnitude+angle;
225 if(angle>0){
227 B=magnitude+angle;
230 A=magnitude-angle;
    [all...]
  /packages/apps/Camera/src/com/android/camera/ui/
PieRenderer.java 291 float angle = centerAngle - PIE_SWEEP / 2 + emptyangle + sweep / 2; local
307 angle = item.getCenter();
313 int x = (int) (r * Math.cos(angle));
314 int y = mCenter.y - (int) (r * Math.sin(angle)) - h / 2;
317 float itemstart = angle - sweep / 2;
320 layoutItems(item.getItems(), angle, inner, local
323 angle += sweep;
343 * @param angle from 0..PI to Android degrees (clockwise starting at 3 o'clock)
344 * @return skia angle
346 private float getDegrees(double angle) {
    [all...]
  /frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/
fountainfbo.rs 91 float angle = rsRand(3.14f * 2.f);
93 np->delta.x = len * sin(angle);
94 np->delta.y = len * cos(angle);
  /hardware/invensense/6515/libsensors_iio/software/core/mllite/
results_holder.h 42 float inclination; // dip angle angle degree
43 float declination; // yaw deviation angle from true north, eastward as positive
  /development/ndk/platforms/android-9/samples/native-activity/jni/
main.c 36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;
  /external/chromium_org/third_party/skia/dm/
DM.cpp 57 "gpunull gpudebug angle mesa");
83 static const GrContextFactory::GLContextType angle = variable
116 START("angle", GpuGMTask, expectations, angle, 0);
144 START("angle", GpuBenchTask, angle, 0);
  /external/chromium_org/third_party/webrtc/modules/audio_processing/test/android/apmtest/jni/
main.c 36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;
  /external/skia/dm/
DM.cpp 57 "gpunull gpudebug angle mesa");
83 static const GrContextFactory::GLContextType angle = variable
116 START("angle", GpuGMTask, expectations, angle, 0);
144 START("angle", GpuBenchTask, angle, 0);
  /external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
main.c 36 float angle; member in struct:saved_state
117 engine->state.angle = 0;
138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
296 engine.state.angle += .01f;
297 if (engine.state.angle > 1) {
298 engine.state.angle = 0;

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