/external/pdfium/core/include/fxge/ |
fx_ge.h | 141 inline FX_ARGB ArgbGamma(FX_ARGB argb)
143 return argb;
145 inline FX_ARGB ArgbGammaInverse(FX_ARGB argb)
147 return argb;
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fx_font.h | 418 CFX_AffineMatrix* pMatrix, unsigned long glyph_index, unsigned long argb);
420 CFX_AffineMatrix* pText_matrix, unsigned short const* text, unsigned long argb);
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/external/pdfium/core/src/fxge/Microsoft SDK/include/ |
GdiPlusBitmap.h | 968 ARGB argb;
local 973 &argb));
977 color->SetValue(argb);
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/external/qemu/android/skin/ |
image.c | 219 void* pixels; /* 32-bit ARGB */ 309 * the values as 32-bit ARGB pixels, so swap the bytes accordingly depending 319 /* R,G,B,A read as RGBA => ARGB */ 322 /* R,G,B,A read as ABGR => ARGB */
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surface.h | 18 /* a SkinSurface models a 32-bit ARGB pixel image that can be blitted to or from
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/ |
main.c | 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/ |
main.c | 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/ |
main.c | 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
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/frameworks/base/core/java/android/widget/ |
EdgeEffect.java | 292 * Set the color of this edge effect in argb. 294 * @param color Color in argb 301 * Return the color of this edge effect in argb. 302 * @return The color of this edge effect in argb
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/frameworks/base/libs/hwui/ |
Vertex.h | 77 * Simple structure to describe a vertex with a position, texture UV and ARGB color.
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/ |
KeyguardUserSwitcherScrim.java | 106 new int[] { Color.argb(
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/tv/ |
TvStatusBar.java | 103 public void notificationLightPulse(int argb, int onMillis, int offMillis) {
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/hardware/libhardware/include/hardware/ |
lights.h | 92 * The color of the LED in ARGB.
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/packages/apps/Camera/src/com/android/camera/ |
CaptureAnimManager.java | 122 int color = Color.argb((int) (255 * f), 255, 255, 255);
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/packages/apps/Camera2/src/com/android/camera/ui/ |
ProgressRenderer.java | 121 paint.setColor(Color.argb((int) (alpha * 255), 255, 255, 255));
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/packages/apps/SoundRecorder/src/com/android/soundrecorder/ |
VUMeter.java | 59 mShadow.setColor(Color.argb(60, 0, 0, 0));
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/color/ |
ColorDescriptors.java | 87 + "* ARGB\n"
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/system/core/include/pixelflinger/ |
format.h | 29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
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/external/chromium_org/third_party/libjingle/source/talk/media/base/ |
testutils.h | 53 // Returns size of ARGB image. 221 // Dumps the ARGB image out to a file, for visual inspection.
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/external/chromium_org/third_party/libyuv/include/libyuv/ |
convert.h | 125 // ARGB little endian (bgra in memory) to I420. 133 // BGRA little endian (argb in memory) to I420.
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/external/libyuv/files/include/libyuv/ |
convert.h | 126 // ARGB little endian (bgra in memory) to I420. 134 // BGRA little endian (argb in memory) to I420.
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/external/libyuv/files/source/ |
row_neon.cc | 550 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB. 569 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB. 588 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB. 607 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB. 627 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB. 643 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB. 662 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB. 680 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB. [all...] |
/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
KeyguardMultiUserAvatar.java | 198 mUserName.setTextColor(Color.argb(textAlpha, 255, 255, 255)); 215 mUserName.setTextColor(Color.argb(finalTextAlpha, 255, 255, 255));
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/ |
PixMapWrapper.py | 193 # We need data in ARGB format; PIL can't currently do that, 203 # our tostring() method returns data in ARGB format,
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/external/chromium_org/ui/gfx/ |
icon_util.cc | 99 // |image_family| is not a 32-bit ARGB image, or is otherwise invalid. 119 // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has 166 // Only 32 bit ARGB bitmaps are supported. We also try to perform as many 376 // Allocating memory for the SkBitmap object. We are going to create an ARGB 401 // To make things more complex, the icon image itself can be an ARGB bitmap 545 // Initializing the bitmap format to 32 bit ARGB.
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