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  /external/pdfium/core/include/fxge/
fx_ge.h 141 inline FX_ARGB ArgbGamma(FX_ARGB argb)
143 return argb;
145 inline FX_ARGB ArgbGammaInverse(FX_ARGB argb)
147 return argb;
fx_font.h 418 CFX_AffineMatrix* pMatrix, unsigned long glyph_index, unsigned long argb);
420 CFX_AffineMatrix* pText_matrix, unsigned short const* text, unsigned long argb);
  /external/pdfium/core/src/fxge/Microsoft SDK/include/
GdiPlusBitmap.h 968 ARGB argb; local
973 &argb));
977 color->SetValue(argb);
  /external/qemu/android/skin/
image.c 219 void* pixels; /* 32-bit ARGB */
309 * the values as 32-bit ARGB pixels, so swap the bytes accordingly depending
319 /* R,G,B,A read as RGBA => ARGB */
322 /* R,G,B,A read as ABGR => ARGB */
surface.h 18 /* a SkinSurface models a 32-bit ARGB pixel image that can be blitted to or from
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
  /frameworks/base/core/java/android/widget/
EdgeEffect.java 292 * Set the color of this edge effect in argb.
294 * @param color Color in argb
301 * Return the color of this edge effect in argb.
302 * @return The color of this edge effect in argb
  /frameworks/base/libs/hwui/
Vertex.h 77 * Simple structure to describe a vertex with a position, texture UV and ARGB color.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
KeyguardUserSwitcherScrim.java 106 new int[] { Color.argb(
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/tv/
TvStatusBar.java 103 public void notificationLightPulse(int argb, int onMillis, int offMillis) {
  /hardware/libhardware/include/hardware/
lights.h 92 * The color of the LED in ARGB.
  /packages/apps/Camera/src/com/android/camera/
CaptureAnimManager.java 122 int color = Color.argb((int) (255 * f), 255, 255, 255);
  /packages/apps/Camera2/src/com/android/camera/ui/
ProgressRenderer.java 121 paint.setColor(Color.argb((int) (alpha * 255), 255, 255, 255));
  /packages/apps/SoundRecorder/src/com/android/soundrecorder/
VUMeter.java 59 mShadow.setColor(Color.argb(60, 0, 0, 0));
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/color/
ColorDescriptors.java 87 + "* ARGB\n"
  /system/core/include/pixelflinger/
format.h 29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
  /external/chromium_org/third_party/libjingle/source/talk/media/base/
testutils.h 53 // Returns size of ARGB image.
221 // Dumps the ARGB image out to a file, for visual inspection.
  /external/chromium_org/third_party/libyuv/include/libyuv/
convert.h 125 // ARGB little endian (bgra in memory) to I420.
133 // BGRA little endian (argb in memory) to I420.
  /external/libyuv/files/include/libyuv/
convert.h 126 // ARGB little endian (bgra in memory) to I420.
134 // BGRA little endian (argb in memory) to I420.
  /external/libyuv/files/source/
row_neon.cc 550 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
569 "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
588 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
607 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
627 "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
643 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
662 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
680 "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
    [all...]
  /frameworks/base/packages/Keyguard/src/com/android/keyguard/
KeyguardMultiUserAvatar.java 198 mUserName.setTextColor(Color.argb(textAlpha, 255, 255, 255));
215 mUserName.setTextColor(Color.argb(finalTextAlpha, 255, 255, 255));
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/
PixMapWrapper.py 193 # We need data in ARGB format; PIL can't currently do that,
203 # our tostring() method returns data in ARGB format,
  /external/chromium_org/ui/gfx/
icon_util.cc 99 // |image_family| is not a 32-bit ARGB image, or is otherwise invalid.
119 // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
166 // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
376 // Allocating memory for the SkBitmap object. We are going to create an ARGB
401 // To make things more complex, the icon image itself can be an ARGB bitmap
545 // Initializing the bitmap format to 32 bit ARGB.

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