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(Results
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
RTCEAGLVideoView.m
40
// RTCDisplayLinkTimer wraps a CADisplayLink and is set to
fire
every two screen
/external/chromium_org/third_party/libjingle/source/talk/base/
signalthread.cc
137
// SignalThread this makes an assert in thread.cc
fire
.
signalthread.h
44
//
Fire
-and-forget: Call Release(false), which allows the thread to run to
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_context.c
103
* when we
fire
the vbo.
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_save_loopback.c
126
/*
Fire
the vertex
/external/chromium_org/third_party/sqlite/src/src/
sqliteLimit.h
203
**
fire
any triggers. A value of 0 means that no trigger programs at all
/external/chromium_org/third_party/webrtc/base/
signalthread.h
27
//
Fire
-and-forget: Call Release(false), which allows the thread to run to
/external/chromium_org/tools/json_schema_compiler/test/
browser_action.json
263
"description": "Fired when a browser action icon is clicked. This event will not
fire
if the browser action has a popup.",
/external/chromium_org/tools/perf/metrics/
media.js
113
// Playing event can
fire
more than once if seeking.
/external/chromium_org/ui/views/accessibility/
native_view_accessibility_win_unittest.cc
175
//
Fire
alert events on the infobars.
/external/clang/include/clang/AST/
DependentDiagnostic.h
11
//
fire
based on how a template is instantiated.
/external/lldb/test/functionalities/stop-hook/
TestStopHookMechanism.py
22
@skipIfLinux # llvm.org/pr15037: stop-hooks sometimes fail to
fire
on Linux (disabled to avoid needless noise)
/external/mesa3d/src/gallium/drivers/i915/
i915_context.c
103
* when we
fire
the vbo.
/external/mesa3d/src/mesa/vbo/
vbo_save_loopback.c
126
/*
Fire
the vertex
/external/qemu/distrib/sdl-1.2.15/src/
SDL.c
316
/*
Fire
up exception handler */
/external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java
108
//
Fire
and forget. Allocate a new bitmap for this animation frame, set it up, and
/frameworks/base/docs/html/training/game-controllers/
multiple-controllers.jd
119
// (e.g. set the ship headings or
fire
lasers)
/frameworks/base/docs/html/training/wearables/data-layer/
index.jd
80
<dd>Messages are designed for
fire
-and-forget messages that you can send back and forth
/frameworks/ex/camera2/public/src/com/android/ex/camera2/blocking/
BlockingSessionCallback.java
126
* invocations
fire
and the session is available.
/packages/apps/Mms/apptests/src/com/android/mms/tests/
SmsSendIntentTestActivity.java
41
// and for sending a number of messages in rapid
fire
succession.
/packages/apps/Settings/src/com/android/settings/voice/
VoiceInputPreference.java
55
*
fire
.
/system/core/init/
ueventd.c
64
/* Prevent
fire
-and-forget children from becoming zombies.
/development/samples/ControllerSample/src/com/example/controllersample/
GameView.java
485
* Any gamepad button + the spacebar or DPAD_CENTER will be used as the
fire
489
* @return true of it's a
fire
key.
734
private void
fire
() {
method in class:GameView.Ship
746
// Handle DPad keys and
fire
button on initial down but not on
773
fire
();
method
[
all
...]
/external/chromium_org/base/message_loop/
message_pump_mac.mm
332
// (i.e. it did not
fire
on time) and properly account for it when advancing
360
// timer will effectively never
fire
as-is. The firing time will be adjusted
365
kCFTimeIntervalMax, //
fire
time
519
// The timer won't
fire
again until it's reset.
522
// CFRunLoopTimers
fire
outside of the priority scheme for CFRunLoopSources.
[
all
...]
/external/chromium_org/chrome/browser/ui/webui/options/
preferences_browsertest.cc
547
// notifications
fire
and a commit to the C++ backend occurs in the latter step
561
// notifications
fire
and no commit to the C++ backend occurs.
584
// correct notifications
fire
and a commit to the C++ backend occurs in the
601
// correct notifications
fire
and no commit to the C++ backend occurs.
616
// notifications
fire
in JavaScript.
[
all
...]
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