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  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
RTCEAGLVideoView.m 40 // RTCDisplayLinkTimer wraps a CADisplayLink and is set to fire every two screen
  /external/chromium_org/third_party/libjingle/source/talk/base/
signalthread.cc 137 // SignalThread this makes an assert in thread.cc fire.
signalthread.h 44 // Fire-and-forget: Call Release(false), which allows the thread to run to
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_context.c 103 * when we fire the vbo.
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_save_loopback.c 126 /* Fire the vertex
  /external/chromium_org/third_party/sqlite/src/src/
sqliteLimit.h 203 ** fire any triggers. A value of 0 means that no trigger programs at all
  /external/chromium_org/third_party/webrtc/base/
signalthread.h 27 // Fire-and-forget: Call Release(false), which allows the thread to run to
  /external/chromium_org/tools/json_schema_compiler/test/
browser_action.json 263 "description": "Fired when a browser action icon is clicked. This event will not fire if the browser action has a popup.",
  /external/chromium_org/tools/perf/metrics/
media.js 113 // Playing event can fire more than once if seeking.
  /external/chromium_org/ui/views/accessibility/
native_view_accessibility_win_unittest.cc 175 // Fire alert events on the infobars.
  /external/clang/include/clang/AST/
DependentDiagnostic.h 11 // fire based on how a template is instantiated.
  /external/lldb/test/functionalities/stop-hook/
TestStopHookMechanism.py 22 @skipIfLinux # llvm.org/pr15037: stop-hooks sometimes fail to fire on Linux (disabled to avoid needless noise)
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.c 103 * when we fire the vbo.
  /external/mesa3d/src/mesa/vbo/
vbo_save_loopback.c 126 /* Fire the vertex
  /external/qemu/distrib/sdl-1.2.15/src/
SDL.c 316 /* Fire up exception handler */
  /external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java 108 // Fire and forget. Allocate a new bitmap for this animation frame, set it up, and
  /frameworks/base/docs/html/training/game-controllers/
multiple-controllers.jd 119 // (e.g. set the ship headings or fire lasers)
  /frameworks/base/docs/html/training/wearables/data-layer/
index.jd 80 <dd>Messages are designed for fire-and-forget messages that you can send back and forth
  /frameworks/ex/camera2/public/src/com/android/ex/camera2/blocking/
BlockingSessionCallback.java 126 * invocations fire and the session is available.
  /packages/apps/Mms/apptests/src/com/android/mms/tests/
SmsSendIntentTestActivity.java 41 // and for sending a number of messages in rapid fire succession.
  /packages/apps/Settings/src/com/android/settings/voice/
VoiceInputPreference.java 55 * fire.
  /system/core/init/
ueventd.c 64 /* Prevent fire-and-forget children from becoming zombies.
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 485 * Any gamepad button + the spacebar or DPAD_CENTER will be used as the fire
489 * @return true of it's a fire key.
734 private void fire() { method in class:GameView.Ship
746 // Handle DPad keys and fire button on initial down but not on
773 fire(); method
    [all...]
  /external/chromium_org/base/message_loop/
message_pump_mac.mm 332 // (i.e. it did not fire on time) and properly account for it when advancing
360 // timer will effectively never fire as-is. The firing time will be adjusted
365 kCFTimeIntervalMax, // fire time
519 // The timer won't fire again until it's reset.
522 // CFRunLoopTimers fire outside of the priority scheme for CFRunLoopSources.
    [all...]
  /external/chromium_org/chrome/browser/ui/webui/options/
preferences_browsertest.cc 547 // notifications fire and a commit to the C++ backend occurs in the latter step
561 // notifications fire and no commit to the C++ backend occurs.
584 // correct notifications fire and a commit to the C++ backend occurs in the
601 // correct notifications fire and no commit to the C++ backend occurs.
616 // notifications fire in JavaScript.
    [all...]

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