/sdk/emulator/opengl/host/libs/Translator/EGL/ |
ClientAPIExts.cpp | 21 #include <GLES/gl.h> 22 #include <GLES/glext.h> 81 // And now query the GLES library for each proc address
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
glUtils.h | 40 #include <GLES/gl.h> 41 #include <GLES/glext.h>
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/external/qemu/android/ |
opengles.h | 55 /* set to TRUE if you want to use fast GLES pipes, 0 if you want to 60 /* Get the address of the socket that clients should connect to to access GLES.
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/frameworks/av/cmds/screenrecord/ |
Program.h | 28 * Utility class for GLES rendering. 75 // GLES 2 shader utilities.
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 23 #include <GLES/gl.h> 24 #include <GLES/glext.h>
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLExtensions.h | 29 #include <GLES/gl.h> 30 #include <GLES/glext.h>
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.h | 40 #include <GLES/gl.h> 41 #include <GLES/glext.h>
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/sdk/emulator/opengl/tests/ut_renderer/ |
RenderingThread.h | 28 #include <GLES/egl.h> 29 #include <GLES/gl.h>
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
VirtualDisplaySurface.cpp | 41 case DisplaySurface::COMPOSITION_GLES: return "GLES"; 75 // with GLES. If the consumer needs CPU access, use the default format 124 // Forcing GLES-composed frames to go through an extra copy by the HWC 142 // We must have just switched from GLES-only to MIXED or HWC 143 // composition. Stop using the format and usage requested by the GLES 149 // If we just switched *to* GLES-only mode, we'll change the 150 // format/usage and get a new buffer when the GLES driver calls 174 "Unexpected advanceFrame() in %s state on GLES/MIXED frame", 182 // in a GLES configuration, if the sink disappears then dequeueBuffer 183 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinge [all...] |
/build/target/board/generic_x86/ |
BoardConfig.mk | 34 # the GLES renderer disables itself if host GL acceleration isn't available.
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/build/target/board/generic_x86_64/ |
BoardConfig.mk | 40 # the GLES renderer disables itself if host GL acceleration isn't available.
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/device/generic/goldfish/ |
init.ranchu.rc | 36 setprop ro.kernel.qemu.gles 0
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/device/generic/qemu/ |
init.ranchu.rc | 34 setprop ro.kernel.qemu.gles 0
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Sampler.h | 7 // Sampler.h : Defines the Sampler class, which represents a GLES 3
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VertexArray.cpp | 7 // Implementation of the state class for mananging GLES 3 Vertex Array Objects.
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VertexArray.h | 6 // This class contains prototypes for representing GLES 3 Vertex Array Objects:
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/external/chromium_org/ui/gl/ |
gl_mock.h | 7 // generate_bindings.py, which may originate from either desktop GL or GLES.
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/frameworks/native/opengl/libagl/ |
state.h | 27 #include <GLES/gl.h>
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/frameworks/native/opengl/tools/glgen2/registry/ |
genheaders.py | 118 # be included in the core GLES/gl.h header. 222 # GLES 1/2/3 core .h have separate *platform.h files to define calling conventions 223 gles1PlatformStrings = [ '#include <GLES/glplatform.h>', '' ] 228 # GLES 1/2 extension .h have small addition to calling convention headers 307 # GLES 1.x API + mandatory extensions - GLES/gl.h (no function pointers) 309 filename = 'GLES/gl.h', 326 # GLES 1.x extensions - GLES/glext.h 328 filename = 'GLES/glext.h' [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmValidate.h | 19 #include <GLES/gl.h>
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLESbuffer.h | 20 #include <GLES/gl.h>
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GLESpointer.h | 19 #include <GLES/gl.h>
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GLESvalidate.h | 19 #include <GLES/gl.h>
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.h | 21 #include <GLES/gl.h>
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FBConfig.h | 20 #include <GLES/gl.h>
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