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  /pdk/apps/CameraITS/tests/scene1/
README 3 * Scene mostly filled by grey card, with white background behind grey card
10 assumed to be within the bounds of the grey card).
12 Note that the scene should not be completely uniform; don't have the grey card
14 example, and don't use a diffuser on top of the camera to simulate a grey
  /external/chromium_org/chrome/browser/resources/suggestions_internals/
suggestions_internals.css 6 border: 1px solid grey;
11 border: 1px solid grey;
15 border: 1px solid grey;
  /external/chromium_org/third_party/WebKit/ManualTests/plugins/
gtk-windowed-grey-glitch.html 8 <title>Test grey glitch with fullscreen Flash animation (but 47742)</title>
14 <li>2. Make sure the popup content is not grey.</li>
16 <li>4. Make sure the resize does not produce grey flash (especially when scaling down).</li>
  /external/clang/test/CodeGenCXX/
scoped-enums-debug-info.cpp 13 enum struct Colour { grey };
17 h(Colour::grey);
scoped-enums.cpp 12 enum struct Colour { grey };
16 h(Colour::grey);
  /external/chromium_org/third_party/WebKit/ManualTests/
cursor-empty-url.html 1 <div>Mousing over the grey block should not cause a crash.</div>
drag-background-with-padding.html 9 <div style="background-color: grey; width: 100px; height: 100px;">Drag me! Drag image padding should remain transparent.</div>
13 <div style="background-color: grey; width: 100px; height: 100px;">Drag me! Drag image padding should be transparent.</div>
17 <div style="background-color: grey; width: 100px; height: 100px;">Drag me! Drag image padding should be white.</div>
21 <div style="background-color: grey; width: 100px; height: 100px;">Drag me! Drag image padding should be lime.</div>
drag-should-draw-target.html 9 background-color: grey;
  /pdk/apps/CameraITS/tests/inprog/scene2/
README 3 Specific charts may also be required, for example grey cards, color
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 150 static float grey; local
151 grey += 0.01f;
152 if (grey > 1.0f) {
153 grey = 0.0f;
155 glClearColor(grey, grey, grey, 1.0f);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 130 static float grey; local
131 grey += 0.01f;
132 if (grey > 1.0f) {
133 grey = 0.0f;
135 glClearColor(grey, grey, grey, 1.0f);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 130 static float grey; local
131 grey += 0.01f;
132 if (grey > 1.0f) {
133 grey = 0.0f;
135 glClearColor(grey, grey, grey, 1.0f);
  /external/chromium_org/native_client_sdk/src/examples/api/mouse_lock/
index.html 33 mouse lock by clicking on the grey box representing the bounding
46 <p> Move the mouse cursor over the grey box to watch the captured mouse
48 is outside of the grey box.</p>
49 <p> By clicking on the grey box, we set focus and turn on mouse lock. Now all
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 87 static float grey; local
88 grey = 0.01f;
90 glClearColor(grey, grey, grey, 1.0f);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/camera/analyzer/
MeteringTest.java 45 * fail cases. The metering areas are contrained to the grey squares in the
64 /** The coordinates of the grey squares on the color checker. */
135 // Finds the coordinates of the grey squares on the color checker.
261 // one of the grey squares as its metering area. Image 2 has a darker
262 // grey square as its metering area. The weights for both images are
279 // one of the grey squares as its metering area. Image 2 has a
281 // darker grey square. The weights for both tests are the same. Image 1
298 // two neighboring grey squares as its metering area. Image 2 has two
299 // darker neighboring grey squares as its metering area. Weights are
317 // three neighboring grey squares as its metering area. Image 2 ha
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  /external/chromium_org/ui/views/controls/scrollbar/
kennedy_scroll_bar.h 12 // The scrollbar of kennedy style. Transparent track and grey rectangle
  /external/robolectric/src/test/resources/res/layout/
text_views.xml 29 android:text="Grey Text"
text_views_hints.xml 28 android:hint="Grey Hint"
  /external/chromium_org/third_party/skia/bench/
TableBench.cpp 22 // Areas 1-4 are first all draw white. Areas 3&4 are then drawn grey. Areas
23 // 2&4 are then drawn grey. Areas 2&3 are thus double drawn while area 4 is
  /external/skia/bench/
TableBench.cpp 22 // Areas 1-4 are first all draw white. Areas 3&4 are then drawn grey. Areas
23 // 2&4 are then drawn grey. Areas 2&3 are thus double drawn while area 4 is
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 170 static float grey; local
171 grey += 0.01f;
172 if (grey > 1.0f) {
173 grey = 0.0f;
175 glClearColor(background, grey, grey, 1.0f);
  /external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
TextViewTest.java 117 TextView grey = (TextView) activity.findViewById(R.id.grey_text_view); local
118 assertThat(grey.getText().toString(), equalTo("Grey Text"));
119 assertThat(shadowOf(grey).getTextColorHexValue(), equalTo(activity.getResources().getColor(R.color.grey42)));
135 TextView grey = (TextView) activity.findViewById(R.id.grey_text_view_hint); local
136 assertThat(grey.getHint().toString(), equalTo("Grey Hint"));
137 assertThat(shadowOf(grey).getHintColorHexValue(), equalTo(activity.getResources().getColor(R.color.grey42)));
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_colorsys.py 39 ((0.5, 0.5, 0.5), ( 0 , 0.0, 0.5)), # grey
66 ((0.5, 0.5, 0.5), ( 0 , 0.5, 0.0)), # grey
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_colorsys.py 39 ((0.5, 0.5, 0.5), ( 0 , 0.0, 0.5)), # grey
66 ((0.5, 0.5, 0.5), ( 0 , 0.5, 0.0)), # grey
  /external/qemu/ui/
curses_keys.h 33 #define GREY 0x0100
120 [0x106] = 71 | GREY, /* Home */
121 [0x103] = 72 | GREY, /* Up Arrow */
122 [0x153] = 73 | GREY, /* Page Up */
123 [0x104] = 75 | GREY, /* Left Arrow */
124 [0x105] = 77 | GREY, /* Right Arrow */
125 [0x168] = 79 | GREY, /* End */
126 [0x102] = 80 | GREY, /* Down Arrow */
127 [0x152] = 81 | GREY, /* Page Down */
128 [0x14b] = 82 | GREY, /* Insert *
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