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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 192 * The primitive covers the whole tile- shade whole tile.
719 * rasterize/shade partial tile
733 /* triangle covers the whole tile- shade whole tile */
757 * than trying to locate all the triangle, shade-tile, etc,
lp_rast_tri.c 43 * Shade all pixels in a 4x4 block.
55 * Shade all pixels in a 16x16 block.
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.h 152 struct quad_stage *shade; member in struct:softpipe_context::__anon31102
sp_quad_fs.c 103 * Shade/write an array of quads
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 211 /* Shade model. */
  /frameworks/base/docs/html/design/building-blocks/
progress.jd 97 <p>If you find that the standard indicators aren't meeting your needs (due to space constraints, state complexities), by all means design your own. Make it feel like part of the Android family by injecting some of the visual characteristics of the standard indicators. In this example, we carried over the circular shape, the same shade of blue, and the flat and simple style.</p>
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
DragDownHelper.java 34 * A utility class to enable the downward swipe on the lockscreen to go to the full shade and expand
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
PanelView.java 217 * If the user just clicks shortly, we give him a quick peek of the shade.
219 * Flinging is also enabled in order to open or close the shade.
390 * upwards. This allows closing the shade from anywhere inside the panel.
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
StackScrollAlgorithm.java 203 // In the unlocked shade we have to clip a little bit higher because of the rounded
609 // Collapse and expand the first child while the shade is being expanded
    [all...]
  /prebuilts/eclipse/mavenplugins/tycho/tycho-dependencies-m2repo/org/sonatype/sisu/sisu-parent/1.4.2/
sisu-parent-1.4.2.pom 197 <artifactId>maven-shade-plugin</artifactId>
  /prebuilts/tools/common/m2/repository/org/sonatype/sisu/sisu-parent/1.4.2/
sisu-parent-1.4.2.pom 197 <artifactId>maven-shade-plugin</artifactId>
  /system/core/libpixelflinger/
picker.cpp 100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
  /external/libyuv/files/source/
row_common.cc     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_rast_tri.c 43 * Shade all pixels in a 4x4 block.
55 * Shade all pixels in a 16x16 block.
lp_rast_priv.h 248 * Shade all pixels in a 4x4 block. The fragment code omits the
  /external/libexif/libexif/pentax/
mnote-pentax-entry.c 99 {2, N_("Shade")},
247 {2, N_("Shade")},
  /prebuilts/eclipse/mavenplugins/tycho/tycho-dependencies-m2repo/org/apache/maven/plugins/maven-site-plugin/3.3/
maven-site-plugin-3.3.pom 201 <artifactId>maven-shade-plugin</artifactId>
207 <goal>shade</goal>
  /developers/samples/android/wearable/wear/Notifications/Application/src/main/java/com/example/android/notifications/
MainActivity.java 198 // switching from HIGH to LOW priority does not cause a reordering in Notification Shade.
  /development/samples/wearable/Notifications/Application/src/main/java/com/example/android/support/wearable/notifications/
MainActivity.java 198 // switching from HIGH to LOW priority does not cause a reordering in Notification Shade.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_private.h 219 boolean force_passthrough; /**< never clip or shade */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/
t_options.h 196 DRI_CONF_DESC(en,gettext("A post-processing filter to cel-shade the output")) \
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/
ss_triangle.c 106 * Render a triangle respecting cull and shade model.
ss_tritmp.h 95 /* flat shade */
  /external/chromium_org/third_party/skia/src/gpu/
GrPathRenderer.h 62 * 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor shade and stencil
  /external/fonttools/Lib/fontTools/
agl.py 408 2593;dkshade;DARK SHADE
522 2591;ltshade;LIGHT SHADE
627 2592;shade;MEDIUM SHADE

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