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(Results
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282
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/external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h
219
boolean force_passthrough; /**< never clip or
shade
*/
draw_pt_fetch_shade_emit.c
47
/* Prototype fetch,
shade
, emit-hw-verts all in one go.
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h
248
*
Shade
all pixels in a 4x4 block. The fragment code omits the
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
t_options.h
196
DRI_CONF_DESC(en,gettext("A post-processing filter to cel-
shade
the output")) \
de.po
190
msgid "A post-processing filter to cel-
shade
the output"
/external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c
106
* Render a triangle respecting cull and
shade
model.
ss_tritmp.h
95
/* flat
shade
*/
/external/skia/src/gpu/
GrPathRenderer.h
62
* 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor
shade
and stencil
/frameworks/base/docs/html/design/downloads/
index.jd
181
shade
that can be used as a complement when needed.</p>
/frameworks/base/docs/html/preview/
notifications.jd
93
notification from within the notification
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without having to open the originating application.
203
<p> After this period of time, it retreats back to the Notification
shade
. If a notification is
308
when they expand the notification
shade
.</p>
346
accordingly. Aspects of the system UI such as the notification
shade
(or any other notification
/frameworks/base/services/core/java/com/android/server/dreams/
DreamController.java
117
// Close the notification
shade
. Don't need to send to all, but better to be explicit.
/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
AndroidCamera2Capabilities.java
258
return WhiteBalance.
SHADE
;
AndroidCameraCapabilities.java
231
mSupportedWhiteBalances.add(WhiteBalance.
SHADE
);
/prebuilts/tools/common/m2/repository/org/objenesis/objenesis-parent/1.2/
objenesis-parent-1.2.pom
216
<!-- generated pom by maven-
shade
-plugin -->
/external/libpcap/doc/
pcap.html
221
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Basic block structure. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
300
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> File structure example: the Section Header Block. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
336
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Section Header Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
401
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Interface Description Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
522
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Packet Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
570
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Simple Packet Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
[
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...]
/system/core/include/private/pixelflinger/
ggl_context.h
152
GGL_RESERVE_NEEDS(
SHADE
, 6, 1 )
412
texture_shade_t
shade
;
member in struct:android::texture_t
531
shade_t
shade
;
member in struct:android::context_t
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
PhoneStatusBar.java
[
all
...]
/external/deqp/modules/gles3/performance/
es3pDepthTests.cpp
256
// Renders green triangles with edges highlighted. Exact
shade
depends on depth.
272
// Renders green triangles with edges highlighted. Exact
shade
depends on depth.
288
// Basic time waster. Renders red triangles with edges highlighted. Exact
shade
depends on depth.
329
// Texture fetch based time waster. Renders red triangles with edges highlighted. Exact
shade
depends on depth.
682
log << TestLog::Message << "Occluding geometry is green with
shade
dependent on depth (rgb == 0, depth, 0)" << TestLog::EndMessage;
683
log << TestLog::Message << "Occluded geometry is red with
shade
dependent on depth (rgb == depth, 0, 0)" << TestLog::EndMessage;
684
log << TestLog::Message << "Primitive edges are a lighter
shade
of red/green" << TestLog::EndMessage;
[
all
...]
/external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp
418
SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::
shade
(
470
result[i] =
shade
(point, stitchData);
482
result[i] = SkDitherRGB32To565(
shade
(point, stitchData), dither);
[
all
...]
/external/skia/src/effects/
SkPerlinNoiseShader.cpp
418
SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::
shade
(
470
result[i] =
shade
(point, stitchData);
482
result[i] = SkDitherRGB32To565(
shade
(point, stitchData), dither);
[
all
...]
/packages/apps/Calendar/src/com/android/calendar/alerts/
AlertReceiver.java
114
// Location was successfully found, so dismiss the
shade
and start maps.
133
// Call location was successfully found, so dismiss the
shade
and start dialer.
300
// not automatically close the notification
shade
.
[
all
...]
/external/chromium-trace/trace-viewer/third_party/web_dev_style/web_dev_style/
css_checker.py
179
{ 'desc': 'Use rgb() over #hex when not a
shade
of gray (like #333).',
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pt_fetch_shade_emit.c
47
/* Prototype fetch,
shade
, emit-hw-verts all in one go.
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/
de.po
190
msgid "A post-processing filter to cel-
shade
the output"
/frameworks/base/docs/html/design/patterns/
new.jd
61
blue. Every touch resulted in a jolt of high-contrast color, in a
shade
that
Completed in 850 milliseconds
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