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  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLUniformLocation.h 41 WebGLProgram* program() const;
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
nvvertparse.h 40 struct gl_vertex_program *program);
prog_optimize.h 45 _mesa_optimize_program(struct gl_context *ctx, struct gl_program *program);
  /external/chromium_org/tools/set_default_handler/
set_default_handler_main.cc 5 // Makes a given program ("Google Chrome" by default) the default handler for
7 // overridden via the --program and --protocol command line switches.
21 const char kSwitchProgram[] = "program";
46 base::string16 program(command_line->GetSwitchValueNative(kSwitchProgram));
47 if (program.empty())
48 program = kDefaultProgram;
53 result = controller.RunSynchronously(NULL, protocol, program, &choices);
58 printf("failed to set program. possible choices: %ls\n",
  /external/mesa3d/src/mesa/program/
nvvertparse.h 40 struct gl_vertex_program *program);
prog_optimize.h 45 _mesa_optimize_program(struct gl_context *ctx, struct gl_program *program);
  /frameworks/base/libs/hwui/
Dither.h 22 #include "Program.h"
43 void setupProgram(Program* program, GLuint* textureUnit);
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
ToGrayFilter.java 24 import android.filterfw.core.Program;
63 protected Program getNativeProgram(FilterContext context) {
68 protected Program getShaderProgram(FilterContext context) {
74 ShaderProgram program = new ShaderProgram(context, mColorToGray4Shader); local
75 program.setMaximumTileSize(mTileSize);
77 program.setSourceRect(0.0f, 1.0f, 1.0f, -1.0f);
78 return program;
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 2 * drawElements Quality Program OpenGL ES 3.0 Module
188 void drawWithProgram (glu::RenderContext& renderCtx, deUint32 program)
201 gl.useProgram(program);
208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
350 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog());
363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader
482 const GLuint program = glCreateProgram(); local
1365 log << program; local
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  /external/owasp/sanitizer/tools/findbugs/bin/
fb 9 program="$0"
12 while [ -h "$program" ]; do
13 link=`ls -ld "$program"`
17 dir=`dirname "$program"`
18 program="$dir/$link"
21 program="$link"
28 dir=`dirname "$program"`
findbugs 9 program="$0"
12 while [ -h "$program" ]; do
13 link=`ls -ld "$program"`
17 dir=`dirname "$program"`
18 program="$dir/$link"
21 program="$link"
28 dir=`dirname "$program"`
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 123 int program = GLES20.glCreateProgram(); local
124 if (program != 0) {
125 GLES20.glAttachShader(program, vertexShader);
127 GLES20.glAttachShader(program, pixelShader);
129 GLES20.glLinkProgram(program);
131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
133 Log.e(TAG, "Could not link program: ");
134 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
135 GLES20.glDeleteProgram(program);
136 program = 0
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  /external/chromium_org/tools/win/split_link/
install_split_link.py 19 def FindInPath(program):
20 fpath, _ = os.path.split(program)
22 if IsExe(program):
23 return program
27 exe_file = os.path.join(path, program)
37 to be turned into a string in the target C program."""
  /external/lldb/utils/test/
llvm-mc-shell.py 16 def which(program):
17 """Find the full path to a program, or return None."""
18 fpath, fname = os.path.split(program)
20 if is_exe(program):
21 return program
24 exe_file = os.path.join(path, program)
33 sys.stdout.write("Enter 'quit' or Ctrl-D to quit the program.\n")
66 inputing a line which starts with 'END'. Quit the program by either 'quit' or
  /external/chromium_org/cc/output/
shader.h 63 unsigned program,
80 unsigned program,
101 unsigned program,
116 unsigned program,
126 unsigned program,
147 unsigned program,
168 unsigned program,
192 unsigned program,
217 unsigned program,
242 unsigned program,
    [all...]
  /ndk/sources/host-tools/sed-4.2.1/build-aux/
help2man 7 # This program is free software; you can redistribute it and/or modify
12 # This program is distributed in the hope that it will be useful,
18 # along with this program; if not, write to the Free Software Foundation,
50 -S, --source=TEXT source of program (FSF, Debian, ...)
198 (my $program = $ARGV[0]) =~ s!.*/!!;
199 my $package = $program;
216 # <program> <version>
217 # {GNU,Free} <program> <version>
218 # <program> ({GNU,Free} <package>) <version>
219 # <program> - {GNU,Free} <package> <version
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  /external/ceres-solver/internal/ceres/
reorder_program_test.cc 35 #include "ceres/program.h"
88 problem.program().residual_blocks();
103 Program* program = problem.mutable_program(); local
104 program->SetParameterOffsetsAndIndex();
131 Program program(problem.program());
135 &program,
154 Program* program = problem.mutable_program() local
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program_evaluator.h 96 #include "ceres/program.h"
112 ProgramEvaluator(const Evaluator::Options &options, Program* program)
114 program_(program),
115 jacobian_writer_(options, program),
124 BuildResidualLayout(*program, &residual_layout_);
125 evaluate_scratch_.reset(CreateEvaluatorScratch(*program,
334 static void BuildResidualLayout(const Program& program,
336 const vector<ResidualBlock*>& residual_blocks = program.residual_blocks()
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  /external/chromium_org/media/tools/player_x11/
gl_video_renderer.cc 174 GLuint program = glCreateProgram(); local
191 glAttachShader(program, vertex_shader);
208 glAttachShader(program, fragment_shader);
211 glLinkProgram(program);
213 glGetProgramiv(program, GL_LINK_STATUS, &result);
217 glGetProgramInfoLog(program, kErrorSize - 1, &len, log);
221 glUseProgram(program);
222 glDeleteProgram(program);
225 glUniform1i(glGetUniformLocation(program, "y_tex"), 0);
226 glUniform1i(glGetUniformLocation(program, "u_tex"), 1)
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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
shader_query.cpp 35 #include "program/hash_table.h"
36 #include "../glsl/program.h"
43 _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
49 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
80 _mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index,
87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
93 "glGetActiveAttrib(program not linked)");
135 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
139 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
147 "glGetAttribLocation(program not linked)")
    [all...]
  /external/mesa3d/src/mesa/main/
shader_query.cpp 35 #include "program/hash_table.h"
36 #include "../glsl/program.h"
43 _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
49 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
80 _mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index,
87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
93 "glGetActiveAttrib(program not linked)");
135 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
139 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
147 "glGetAttribLocation(program not linked)")
    [all...]
  /ndk/tests/build/stdint-c++/jni/
Android.mk 7 # - All constants should be defined when <stdint.h> is included from a C program
9 # - When included from a C++ program, limit-related macros should only be
12 # - When included from a C++ program, constant-related macros should only be
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 27 // program to activate the expected syntax and built-in features. GLSL version
203 // The code snippets that together make up an entire vertex shader program.
216 // The code snippets that together make up an entire fragment shader program.
232 "program", shader_program,
241 // Select and compile the shader program source code.
273 << " shader for program " << shader_program << ":\n"
287 TRACE_EVENT1("gpu", "CompileAndLinkProgram", "program", which);
289 // Compile and link a new shader program.
294 const GLuint program = glCreateProgram(); local
295 DCHECK_NE(program, 0u)
371 const GLuint program = GetShaderProgram(SHADER_PROGRAM_BLIT); local
380 const GLuint program = GetShaderProgram(SHADER_PROGRAM_SOLID_WHITE); local
393 const GLuint program = GetShaderProgram(which); local
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  /external/chromium_org/third_party/angle/tests/angle_tests/
ANGLETest.cpp 44 void ANGLETest::drawQuad(GLuint program, const std::string& positionAttribName, GLfloat quadDepth)
46 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
48 glUseProgram(program);
102 GLuint program = glCreateProgram(); local
111 glDeleteProgram(program);
115 glAttachShader(program, vs);
118 glAttachShader(program, fs);
121 glLinkProgram(program);
124 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
129 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 28 #include "program/prog_instruction.h"
35 * \brief Should swrast use a fragment program?
37 * \return true if the current fragment program exists and is not the fixed
38 * function fragment program
152 * Initialize the virtual fragment program machine state prior to running
153 * fragment program on a fragment. This involves initializing the input
156 * \param program the fragment program we're about to run
162 const struct gl_fragment_program *program,
167 if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV)
218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
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