/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLUniformLocation.h | 41 WebGLProgram* program() const;
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
nvvertparse.h | 40 struct gl_vertex_program *program);
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prog_optimize.h | 45 _mesa_optimize_program(struct gl_context *ctx, struct gl_program *program);
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/external/chromium_org/tools/set_default_handler/ |
set_default_handler_main.cc | 5 // Makes a given program ("Google Chrome" by default) the default handler for 7 // overridden via the --program and --protocol command line switches. 21 const char kSwitchProgram[] = "program"; 46 base::string16 program(command_line->GetSwitchValueNative(kSwitchProgram)); 47 if (program.empty()) 48 program = kDefaultProgram; 53 result = controller.RunSynchronously(NULL, protocol, program, &choices); 58 printf("failed to set program. possible choices: %ls\n",
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/external/mesa3d/src/mesa/program/ |
nvvertparse.h | 40 struct gl_vertex_program *program);
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prog_optimize.h | 45 _mesa_optimize_program(struct gl_context *ctx, struct gl_program *program);
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/frameworks/base/libs/hwui/ |
Dither.h | 22 #include "Program.h" 43 void setupProgram(Program* program, GLuint* textureUnit);
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
ToGrayFilter.java | 24 import android.filterfw.core.Program; 63 protected Program getNativeProgram(FilterContext context) { 68 protected Program getShaderProgram(FilterContext context) { 74 ShaderProgram program = new ShaderProgram(context, mColorToGray4Shader); local 75 program.setMaximumTileSize(mTileSize); 77 program.setSourceRect(0.0f, 1.0f, 1.0f, -1.0f); 78 return program;
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/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 2 * drawElements Quality Program OpenGL ES 3.0 Module 188 void drawWithProgram (glu::RenderContext& renderCtx, deUint32 program) 201 gl.useProgram(program); 208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 350 log << TestLog::ShaderProgram(program.getLinkStatus(), program.getInfoLog()); 363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader 482 const GLuint program = glCreateProgram(); local 1365 log << program; local [all...] |
/external/owasp/sanitizer/tools/findbugs/bin/ |
fb | 9 program="$0" 12 while [ -h "$program" ]; do 13 link=`ls -ld "$program"` 17 dir=`dirname "$program"` 18 program="$dir/$link" 21 program="$link" 28 dir=`dirname "$program"`
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findbugs | 9 program="$0" 12 while [ -h "$program" ]; do 13 link=`ls -ld "$program"` 17 dir=`dirname "$program"` 18 program="$dir/$link" 21 program="$link" 28 dir=`dirname "$program"`
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 123 int program = GLES20.glCreateProgram(); local 124 if (program != 0) { 125 GLES20.glAttachShader(program, vertexShader); 127 GLES20.glAttachShader(program, pixelShader); 129 GLES20.glLinkProgram(program); 131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 133 Log.e(TAG, "Could not link program: "); 134 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 135 GLES20.glDeleteProgram(program); 136 program = 0 [all...] |
/external/chromium_org/tools/win/split_link/ |
install_split_link.py | 19 def FindInPath(program): 20 fpath, _ = os.path.split(program) 22 if IsExe(program): 23 return program 27 exe_file = os.path.join(path, program) 37 to be turned into a string in the target C program."""
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/external/lldb/utils/test/ |
llvm-mc-shell.py | 16 def which(program): 17 """Find the full path to a program, or return None.""" 18 fpath, fname = os.path.split(program) 20 if is_exe(program): 21 return program 24 exe_file = os.path.join(path, program) 33 sys.stdout.write("Enter 'quit' or Ctrl-D to quit the program.\n") 66 inputing a line which starts with 'END'. Quit the program by either 'quit' or
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/external/chromium_org/cc/output/ |
shader.h | 63 unsigned program, 80 unsigned program, 101 unsigned program, 116 unsigned program, 126 unsigned program, 147 unsigned program, 168 unsigned program, 192 unsigned program, 217 unsigned program, 242 unsigned program, [all...] |
/ndk/sources/host-tools/sed-4.2.1/build-aux/ |
help2man | 7 # This program is free software; you can redistribute it and/or modify 12 # This program is distributed in the hope that it will be useful, 18 # along with this program; if not, write to the Free Software Foundation, 50 -S, --source=TEXT source of program (FSF, Debian, ...) 198 (my $program = $ARGV[0]) =~ s!.*/!!; 199 my $package = $program; 216 # <program> <version> 217 # {GNU,Free} <program> <version> 218 # <program> ({GNU,Free} <package>) <version> 219 # <program> - {GNU,Free} <package> <version [all...] |
/external/ceres-solver/internal/ceres/ |
reorder_program_test.cc | 35 #include "ceres/program.h" 88 problem.program().residual_blocks(); 103 Program* program = problem.mutable_program(); local 104 program->SetParameterOffsetsAndIndex(); 131 Program program(problem.program()); 135 &program, 154 Program* program = problem.mutable_program() local [all...] |
program_evaluator.h | 96 #include "ceres/program.h" 112 ProgramEvaluator(const Evaluator::Options &options, Program* program) 114 program_(program), 115 jacobian_writer_(options, program), 124 BuildResidualLayout(*program, &residual_layout_); 125 evaluate_scratch_.reset(CreateEvaluatorScratch(*program, 334 static void BuildResidualLayout(const Program& program, 336 const vector<ResidualBlock*>& residual_blocks = program.residual_blocks() [all...] |
/external/chromium_org/media/tools/player_x11/ |
gl_video_renderer.cc | 174 GLuint program = glCreateProgram(); local 191 glAttachShader(program, vertex_shader); 208 glAttachShader(program, fragment_shader); 211 glLinkProgram(program); 213 glGetProgramiv(program, GL_LINK_STATUS, &result); 217 glGetProgramInfoLog(program, kErrorSize - 1, &len, log); 221 glUseProgram(program); 222 glDeleteProgram(program); 225 glUniform1i(glGetUniformLocation(program, "y_tex"), 0); 226 glUniform1i(glGetUniformLocation(program, "u_tex"), 1) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
shader_query.cpp | 35 #include "program/hash_table.h" 36 #include "../glsl/program.h" 43 _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, 49 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); 80 _mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index, 87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); 93 "glGetActiveAttrib(program not linked)"); 135 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) 139 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); 147 "glGetAttribLocation(program not linked)") [all...] |
/external/mesa3d/src/mesa/main/ |
shader_query.cpp | 35 #include "program/hash_table.h" 36 #include "../glsl/program.h" 43 _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, 49 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); 80 _mesa_GetActiveAttribARB(GLhandleARB program, GLuint desired_index, 87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); 93 "glGetActiveAttrib(program not linked)"); 135 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) 139 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); 147 "glGetAttribLocation(program not linked)") [all...] |
/ndk/tests/build/stdint-c++/jni/ |
Android.mk | 7 # - All constants should be defined when <stdint.h> is included from a C program 9 # - When included from a C++ program, limit-related macros should only be 12 # - When included from a C++ program, constant-related macros should only be
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/external/chromium_org/content/browser/renderer_host/ |
compositing_iosurface_shader_programs_mac.cc | 27 // program to activate the expected syntax and built-in features. GLSL version 203 // The code snippets that together make up an entire vertex shader program. 216 // The code snippets that together make up an entire fragment shader program. 232 "program", shader_program, 241 // Select and compile the shader program source code. 273 << " shader for program " << shader_program << ":\n" 287 TRACE_EVENT1("gpu", "CompileAndLinkProgram", "program", which); 289 // Compile and link a new shader program. 294 const GLuint program = glCreateProgram(); local 295 DCHECK_NE(program, 0u) 371 const GLuint program = GetShaderProgram(SHADER_PROGRAM_BLIT); local 380 const GLuint program = GetShaderProgram(SHADER_PROGRAM_SOLID_WHITE); local 393 const GLuint program = GetShaderProgram(which); local [all...] |
/external/chromium_org/third_party/angle/tests/angle_tests/ |
ANGLETest.cpp | 44 void ANGLETest::drawQuad(GLuint program, const std::string& positionAttribName, GLfloat quadDepth) 46 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); 48 glUseProgram(program); 102 GLuint program = glCreateProgram(); local 111 glDeleteProgram(program); 115 glAttachShader(program, vs); 118 glAttachShader(program, fs); 121 glLinkProgram(program); 124 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 129 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_fragprog.c | 28 #include "program/prog_instruction.h" 35 * \brief Should swrast use a fragment program? 37 * \return true if the current fragment program exists and is not the fixed 38 * function fragment program 152 * Initialize the virtual fragment program machine state prior to running 153 * fragment program on a fragment. This involves initializing the input 156 * \param program the fragment program we're about to run 162 const struct gl_fragment_program *program, 167 if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) 218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local 277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local [all...] |