/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
InjectedScriptCanvasModuleSource.js | [all...] |
/external/chromium_org/third_party/WebKit/public/platform/ |
WebGraphicsContext3D.h | 218 virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0;
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/external/chromium_org/webkit/common/gpu/ |
webgraphicscontext3d_impl.h | 71 virtual void bindTexture(WGC3Denum target, WebGLId texture);
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webgraphicscontext3d_impl.cc | 232 DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 537 gl.bindTexture(texTarget, texObj);
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/frameworks/rs/ |
rsFont.cpp | 480 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
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/system/core/libpixelflinger/ |
pixelflinger.cpp | 751 GGL_INIT_PROC(procs, bindTexture);
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/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | [all...] |
es31fDebugTests.cpp | [all...] |
es31fOpaqueTypeIndexingTests.cpp | 273 gl.bindTexture(texTarget, texture); [all...] |
es31fUniformLocationTests.cpp | 513 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture()); [all...] |
es31fSynchronizationTests.cpp | 228 gl.bindTexture(GL_TEXTURE_2D, m_storageTex); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLRenderingContextBase.idl | 481 void bindTexture(GLenum target, WebGLTexture? texture); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitGL40.inl | 62 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); [all...] |
glwInitGL41.inl | 62 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); [all...] |
glwInitGL42.inl | 62 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); [all...] |
/device/generic/goldfish/opengl/system/GLESv1_enc/ |
GLEncoder.cpp | 622 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 174 void GLContext::bindTexture (deUint32 target, deUint32 texture)
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sglrReferenceContext.hpp | 610 virtual void bindTexture (deUint32 target, deUint32 texture); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 838 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]); [all...] |
/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | 822 layer->bindTexture(); 862 layer->bindTexture(); [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
GL2Encoder.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderDerivateTests.cpp | [all...] |
es3fTextureUnitTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | [all...] |