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    Searched refs:deInt32 (Results 76 - 100 of 108) sorted by null

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  /external/deqp/modules/egl/
teglMultiThreadTests.cpp 154 volatile deInt32 m_barrierWaiters;
265 const deInt32 waiters = deAtomicIncrement32(&m_barrierWaiters);
280 const deInt32 waiters = deAtomicDecrement32(&m_barrierWaiters);
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  /external/deqp/modules/gles3/functional/
es3fDrawTests.cpp 690 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position");
691 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset");
692 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color");
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es3fFragmentOutputTests.cpp 636 deInt32* dst = (deInt32*)&inputs[curInVec][0];
645 deInt32* v = dst + (y*gridWidth + x)*numScalars;
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es3fShaderCommonFunctionTests.cpp 70 template<> inline deInt32 randomScalar (de::Random& rnd, deInt32 minValue, deInt32 maxValue) { return rnd.getInt(minValue, maxValue); }
309 case glu::TYPE_INT: str << ((const deInt32*)varValue.value)[compNdx]; break;
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es3fTextureUnitTests.cpp 592 const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + 0.5f) - 1);
593 const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + 0.5f) - 1);
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es3fUniformApiTests.cpp 301 deInt32 intV[4];
310 deInt32 intV[4];
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  /external/deqp/framework/delibs/decpp/
dePoolArray.hpp 28 #include "deInt32.h"
211 DE_SPECIALIZE_POOL_ARRAY_ELEMENT_BASIC_TYPE(deInt32);
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 281 deInt32 intV[4];
290 deInt32 intV[4];
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es31fShaderCommonFunctionTests.cpp 71 template<> inline deInt32 randomScalar (de::Random& rnd, deInt32 minValue, deInt32 maxValue) { return rnd.getInt(minValue, maxValue); }
336 case glu::TYPE_INT: str << ((const deInt32*)varValue.value)[compNdx]; break;
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es31fAtomicCounterTests.cpp 923 const deInt32 counterBufferSize = m_spec.atomicCounterCount * 4;
924 const deInt32 ssoSize = m_spec.atomicCounterCount * m_spec.callCount * m_spec.threadCount * 4 * getOperationCount();
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es31fUniformLocationTests.cpp 48 #include "deInt32.h"
530 const deInt32 posLoc = gl.getAttribLocation(programID, "a_position");
544 deInt32 intBuf[4] = {0};
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es31fTextureMultisampleTests.cpp 493 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx);
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es31fNegativeShaderApiTests.cpp 150 std::vector<deInt32> binaryFormats;
153 deInt32 numFormats = 0x1234;
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es31fTextureGatherTests.cpp 354 swizzlePixels<deInt32>(dst, src, swizzle);
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  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 578 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
  /external/deqp/modules/glshared/
glsVertexArrayTests.cpp 195 sizeof(deInt32), // INPUTTYPE_FIXED,
204 sizeof(deInt32), // INPUTTYPE_INT,
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glsShaderExecUtil.cpp 486 vertexArrays.push_back(glu::va::Int32(symbol.name, vecSize, numValues, 0, (const deInt32*)ptr));
731 vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const deInt32*)ptr));
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  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 436 const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + 0.5f) - 1);
437 const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + 0.5f) - 1);
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es2fNegativeShaderApiTests.cpp 138 std::vector<deInt32> binaryFormats;
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es2fUniformApiTests.cpp 241 deInt32 intV[4];
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  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 156 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
  /external/deqp/
Android.mk 68 framework/delibs/debase/deInt32.c \
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp     [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp     [all...]

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