/external/deqp/modules/egl/ |
teglMultiThreadTests.cpp | 154 volatile deInt32 m_barrierWaiters; 265 const deInt32 waiters = deAtomicIncrement32(&m_barrierWaiters); 280 const deInt32 waiters = deAtomicDecrement32(&m_barrierWaiters); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDrawTests.cpp | 690 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 691 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); 692 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); [all...] |
es3fFragmentOutputTests.cpp | 636 deInt32* dst = (deInt32*)&inputs[curInVec][0]; 645 deInt32* v = dst + (y*gridWidth + x)*numScalars; [all...] |
es3fShaderCommonFunctionTests.cpp | 70 template<> inline deInt32 randomScalar (de::Random& rnd, deInt32 minValue, deInt32 maxValue) { return rnd.getInt(minValue, maxValue); } 309 case glu::TYPE_INT: str << ((const deInt32*)varValue.value)[compNdx]; break; [all...] |
es3fTextureUnitTests.cpp | 592 const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + 0.5f) - 1); 593 const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + 0.5f) - 1); [all...] |
es3fUniformApiTests.cpp | 301 deInt32 intV[4]; 310 deInt32 intV[4]; [all...] |
/external/deqp/framework/delibs/decpp/ |
dePoolArray.hpp | 28 #include "deInt32.h" 211 DE_SPECIALIZE_POOL_ARRAY_ELEMENT_BASIC_TYPE(deInt32);
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/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | 281 deInt32 intV[4]; 290 deInt32 intV[4]; [all...] |
es31fShaderCommonFunctionTests.cpp | 71 template<> inline deInt32 randomScalar (de::Random& rnd, deInt32 minValue, deInt32 maxValue) { return rnd.getInt(minValue, maxValue); } 336 case glu::TYPE_INT: str << ((const deInt32*)varValue.value)[compNdx]; break; [all...] |
es31fAtomicCounterTests.cpp | 923 const deInt32 counterBufferSize = m_spec.atomicCounterCount * 4; 924 const deInt32 ssoSize = m_spec.atomicCounterCount * m_spec.callCount * m_spec.threadCount * 4 * getOperationCount(); [all...] |
es31fUniformLocationTests.cpp | 48 #include "deInt32.h" 530 const deInt32 posLoc = gl.getAttribLocation(programID, "a_position"); 544 deInt32 intBuf[4] = {0}; [all...] |
es31fTextureMultisampleTests.cpp | 493 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx); [all...] |
es31fNegativeShaderApiTests.cpp | 150 std::vector<deInt32> binaryFormats; 153 deInt32 numFormats = 0x1234; [all...] |
es31fTextureGatherTests.cpp | 354 swizzlePixels<deInt32>(dst, src, swizzle); [all...] |
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 578 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
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/external/deqp/modules/glshared/ |
glsVertexArrayTests.cpp | 195 sizeof(deInt32), // INPUTTYPE_FIXED, 204 sizeof(deInt32), // INPUTTYPE_INT, [all...] |
glsShaderExecUtil.cpp | 486 vertexArrays.push_back(glu::va::Int32(symbol.name, vecSize, numValues, 0, (const deInt32*)ptr)); 731 vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const deInt32*)ptr)); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 436 const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + 0.5f) - 1); 437 const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + 0.5f) - 1); [all...] |
es2fNegativeShaderApiTests.cpp | 138 std::vector<deInt32> binaryFormats; [all...] |
es2fUniformApiTests.cpp | 241 deInt32 intV[4]; [all...] |
/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 156 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
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/external/deqp/ |
Android.mk | 68 framework/delibs/debase/deInt32.c \
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | [all...] |