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    Searched refs:deUint32 (Results 151 - 175 of 393) sorted by null

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  /external/deqp/modules/glshared/
glsTextureBufferCase.hpp 68 deUint32 format,
86 const deUint32 m_format;
glsShaderExecUtil.cpp 410 deUint32 getProgram (void) const { return m_program.getProgram(); }
473 const int outputBufferStride = computeTotalScalarSize(m_outputs.begin(), m_outputs.end())*sizeof(deUint32);
488 vertexArrays.push_back(glu::va::Uint32(symbol.name, vecSize, numValues, 0, (const deUint32*)ptr));
534 deMemcpy((deUint32*)dstPtr + scalarSize*ndx, (const deUint8*)srcPtr + curOffset + ndx*outputBufferStride, scalarSize*sizeof(deUint32));
536 curOffset += scalarSize*sizeof(deUint32);
601 deUint32 getProgram (void) const { return m_program.getProgram(); }
653 inline int queryInt (const glw::Functions& gl, deUint32 pname)
733 vertexArrays.push_back(glu::va::Uint32(attribName, vecSize, numValues, 0, (const deUint32*)ptr));
753 const deUint32 renderbuffer = renderbuffers[outNdx]
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glsLongStressCase.cpp 84 static const deUint32 bufferUsages[] =
99 static const deUint32 bufferUsagesGLES2[] =
106 static const deUint32 bufferTargets[] =
119 static const deUint32 bufferTargetsGLES2[] =
185 static inline deUint32 randomBufferTarget (Random& rnd, const bool isGLES3)
190 static inline deUint32 randomBufferUsage (Random& rnd, const bool isGLES3)
195 static inline deUint32 cubeFaceToGLFace (tcu::CubeFace face)
212 static inline bool isMatchingGLInternalFormat (const deUint32 internalFormat, const TextureFormat& texFormat)
238 static inline bool compileShader (const deUint32 shaderGL)
248 static inline bool linkProgram (const deUint32 programGL
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glsBufferTestUtil.cpp 67 void fillWithRandomBytes (deUint8* ptr, int numBytes, deUint32 seed)
134 const char* getBufferTargetName (deUint32 target)
153 const char* getUsageHintName (deUint32 hint)
194 for (set<deUint32>::const_iterator bufIter = m_allocatedBuffers.begin(); bufIter != m_allocatedBuffers.end(); bufIter++)
198 deUint32 BufferCase::genBuffer (void)
200 deUint32 buf = 0;
217 void BufferCase::deleteBuffer (deUint32 buffer)
258 void BufferWriterBase::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint)
283 void BufferWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes
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  /external/deqp/framework/opengl/
gluShaderProgram.cpp 112 static bool getProgramLinkStatus (const RenderContext& renderCtx, deUint32 program)
122 static std::string getProgramInfoLog (const RenderContext& renderCtx, deUint32 program)
151 Program::Program (const RenderContext& renderCtx, deUint32 program)
165 void Program::attachShader (deUint32 shader)
173 void Program::detachShader (deUint32 shader)
181 void Program::bindAttribLocation (deUint32 location, const char* name)
189 void Program::transformFeedbackVaryings (int count, const char* const* varyings, deUint32 bufferMode)
253 void ProgramPipeline::useProgramStages (deUint32 stages, deUint32 program)
261 void ProgramPipeline::activeShaderProgram (deUint32 program
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gluStrUtil.cpp 38 for (deUint32 ndx = 0; ndx < fmt.size; ndx++)
98 detail::EnumPointerFmt getInvalidateAttachmentStr (const deUint32* attachments, int numAttachments)
100 return detail::EnumPointerFmt(attachments, (deUint32)numAttachments, getInvalidateAttachmentName);
gluTexture.cpp 52 Texture1D::Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width)
63 Texture1D::Texture1D (const RenderContext& context, deUint32 sizedFormat, int width)
105 Texture2D::Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height)
117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height)
190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat());
316 TextureCube::TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size)
328 TextureCube::TextureCube (const RenderContext& context, deUint32 internalFormat, int size
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gluES3PlusWrapperContext.cpp 68 deUint32 defaultVAO;
146 static GLW_APICALL void GLW_APIENTRY getIntegerv (deUint32 pname, deInt32* params)
159 static GLW_APICALL const glw::GLubyte* GLW_APIENTRY getString (deUint32 name)
179 static GLW_APICALL const glw::GLubyte* GLW_APIENTRY getStringi (deUint32 name, deUint32 index)
199 static GLW_APICALL void GLW_APIENTRY enable (deUint32 cap)
215 static GLW_APICALL void GLW_APIENTRY disable (deUint32 cap)
228 static GLW_APICALL void GLW_APIENTRY bindVertexArray (deUint32 array)
239 static GLW_APICALL void GLW_APIENTRY hint (deUint32 target, deUint32 mode
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  /external/deqp/modules/gles3/functional/
es3fASTCDecompressionCases.cpp 98 static inline deUint32 reverseBits (deUint32 src, int numBits)
101 deUint32 result = 0;
107 static inline deUint32 getBit (deUint32 src, int ndx)
113 static inline deUint32 getBits (deUint32 src, int low, int high)
156 void setBit (int ndx, deUint32 val)
165 void setBits (int low, int high, deUint32 bits)
228 void setNext (int num, deUint32 bits
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es3fFboTestCase.cpp 88 deUint32 err = glGetError();
137 void FboTestCase::checkFramebufferStatus (deUint32 target)
139 deUint32 status = glCheckFramebufferStatus(target);
146 deUint32 err = glGetError();
151 static bool isRequiredFormat (deUint32 format)
206 static std::vector<std::string> getEnablingExtensions (deUint32 format)
250 void FboTestCase::checkFormatSupport (deUint32 sizedFormat)
262 static int getMinimumSampleCount (deUint32 format)
325 static std::vector<int> querySampleCounts (const glw::Functions& gl, deUint32 format)
343 void FboTestCase::checkSampleCount (deUint32 sizedFormat, int numSamples
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es3fFboApiTests.cpp 134 deUint32 tex = 1;
135 deUint32 fbo = 1;
170 deUint32 tex2D = 1;
200 deUint32 texCube = 2;
224 deUint32 rbo = 3;
237 deUint32 tex2D = 1;
244 deUint32 rbo = 1;
256 deUint32 tex2D = 1;
272 deUint32 texCube = 2;
288 deUint32 rbo = 3
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es3fTransformFeedbackTests.cpp 236 static bool isProgramSupported (const glw::Functions& gl, const ProgramSpec& spec, deUint32 tfMode)
422 static glu::ShaderProgram* createVertexCaptureProgram (const glu::RenderContext& context, const ProgramSpec& spec, deUint32 bufferMode, deUint32 primitiveType)
443 inputStride += 4*sizeof(deUint32);
448 inputStride += 1*sizeof(deUint32);
460 inputStride += glu::getDataTypeScalarSize(type.getBasicType())*sizeof(deUint32);
465 static void computeTransformFeedbackOutputs (vector<Output>& transformFeedbackOutputs, const vector<Attribute>& attributes, const vector<Varying>& varyings, const vector<string>& transformFeedbackVaryings, deUint32 bufferMode)
519 accumulatedSize += output.type.getScalarSize()*sizeof(deUint32);
525 const int elementSize = (int)sizeof(deUint32);
563 deUint32* comp = (deUint32*)(basePtr+offset)
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es3fVertexTextureTests.cpp 397 static inline bool isLevelNearest (deUint32 filter)
486 Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT);
504 const deUint32 m_minFilter;
505 const deUint32 m_magFilter;
506 const deUint32 m_wrapS;
507 const deUint32 m_wrapT;
513 Vertex2DTextureCase::Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT
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es3fShaderPackingFunctionTests.cpp 47 inline deUint32 getUlpDiff (float a, float b)
49 const deUint32 aBits = tcu::Float32(a).bits();
50 const deUint32 bBits = tcu::Float32(b).bits();
161 std::vector<deUint32> outputs;
211 const deUint32 ref = (ref1 << 16) | ref0;
212 const deUint32 res = outputs[valNdx];
262 const deUint32 maxDiff = 1; // Rounding error.
264 std::vector<deUint32> inputs;
304 const deUint32 diff0 = getUlpDiff(ref0, res0);
305 const deUint32 diff1 = getUlpDiff(ref1, res1)
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es3fShaderPrecisionTests.cpp 231 deUint32 m_framebuffer;
232 deUint32 m_renderbuffer;
372 deUint32 prog = m_program->getProgram();
414 const deUint32 firstPixelBits = tcu::Float32(pixels[0]).bits();
421 const deUint32 pixelBits = tcu::Float32(pixels[(y*FRAMEBUFFER_WIDTH + x)*4]).bits();
483 deUint32 m_framebuffer;
484 deUint32 m_renderbuffer;
585 deUint32 mask = m_bits == 32 ? 0xffffffffu : ((1u<<m_bits)-1);
589 deUint32 prog = m_program->getProgram();
654 typedef deUint32 (*EvalFunc) (deUint32 a, deUint32 b)
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  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 90 deUint32 err = glGetError();
141 void FboTestCase::checkFramebufferStatus (deUint32 target)
143 deUint32 status = glCheckFramebufferStatus(target);
150 deUint32 err = glGetError();
155 static bool isRequiredFormat (deUint32 format)
210 static std::vector<std::string> getEnablingExtensions (deUint32 format)
255 void FboTestCase::checkFormatSupport (deUint32 sizedFormat)
267 static int getMinimumSampleCount (deUint32 format)
330 static std::vector<int> querySampleCounts (const glw::Functions& gl, deUint32 format)
348 void FboTestCase::checkSampleCount (deUint32 sizedFormat, int numSamples
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es31fShaderCommonFunctionTests.cpp 72 template<> inline deUint32 randomScalar (de::Random& rnd, deUint32 minValue, deUint32 maxValue) { return minValue + rnd.getUint32() % (maxValue - minValue + 1); }
107 inline deUint32 getUlpDiff (float a, float b)
109 const deUint32 aBits = tcu::Float32(a).bits();
110 const deUint32 bBits = tcu::Float32(b).bits();
114 inline deUint32 getUlpDiffIgnoreZeroSign (float a, float b)
131 inline float getEpsFromMaxUlpDiff (float value, deUint32 ulpDiff)
137 inline deUint32 getMaxUlpDiffFromBits (int numAccurateBits)
140 const deUint32 mask = (1u<<numGarbageBits)-1u
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es31fShaderPackingFunctionTests.cpp 47 inline deUint32 getUlpDiff (float a, float b)
49 const deUint32 aBits = tcu::Float32(a).bits();
50 const deUint32 bBits = tcu::Float32(b).bits();
165 std::vector<deUint32> outputs;
215 const deUint32 ref = (ref1 << 16) | ref0;
216 const deUint32 res = outputs[valNdx];
266 const deUint32 maxDiff = 1; // Rounding error.
268 std::vector<deUint32> inputs;
308 const deUint32 diff0 = getUlpDiff(ref0, res0);
309 const deUint32 diff1 = getUlpDiff(ref1, res1)
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es31fTextureSpecificationTests.cpp 117 void renderTex (tcu::Surface& dst, deUint32 program, int width, int height);
186 void TextureSpecCase::renderTex (tcu::Surface& dst, deUint32 program, int width, int height)
245 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
246 deUint32 shaderIDRef = refContext.createProgram(&shader);
287 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
319 BasicTexImageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers)
328 deUint32 tex = 0;
350 deUint32 m_internalFormat;
357 BasicTexStorageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels)
366 deUint32 tex = 0
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es31fComputeShaderBuiltinVarTests.cpp 73 typedef std::map<tcu::UVec3, ShaderProgramSp, LexicalCompareVec<deUint32, 3> > LocalSizeProgramMap;
103 deUint32 getProgram (const UVec3& localSize);
157 deUint32 ComputeBuiltinVarCase::getProgram (const UVec3& localSize)
177 static inline UVec3 readResultVec (const deUint32* ptr, int numComps)
210 const deUint32 program = getProgram(subCase.localSize);
214 const deUint32 numInvocations = subCase.localSize[0]*subCase.localSize[1]*subCase.localSize[2]*subCase.numWorkGroups[0]*subCase.numWorkGroups[1]*subCase.numWorkGroups[2];
216 const deUint32 outVarIndex = gl.getProgramResourceIndex(program, GL_BUFFER_VARIABLE, "Output.result");
218 const deUint32 bufferSize = numInvocations*outVarInfo.arrayStride;
247 for (deUint32 groupZ = 0; groupZ < subCase.numWorkGroups.z(); groupZ++)
248 for (deUint32 groupY = 0; groupY < subCase.numWorkGroups.y(); groupY++
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  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 56 deUint32 format,
57 deUint32 dataType,
58 deUint32 wrapS,
59 deUint32 wrapT,
60 deUint32 minFilter,
61 deUint32 magFilter,
195 void Texture2DRenderCase::setupProgram (deUint32 program)
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 58 OcclusionQueryStressCase (Context& ctx, const char* name, const char* desc, int m_numOccluderDraws, int m_numOccludersPerDraw, int m_numTargetDraws, int m_numTargetsPerDraw, int m_numQueries, deUint32 m_queryMode);
74 deUint32 m_queryMode;
83 OcclusionQueryStressCase::OcclusionQueryStressCase (Context& ctx, const char* name, const char* desc, int numOccluderDraws, int numOccludersPerDraw, int numTargetDraws, int numTargetsPerDraw, int numQueries, deUint32 queryMode)
149 deUint32 colorUnif = glGetUniformLocation(m_program->getProgram(), "u_color");
154 std::vector<deUint32> queryIds (m_numQueries, 0);
155 std::vector<deUint32> queryResultReady (m_numQueries, 0);
156 std::vector<deUint32> queryResult (m_numQueries, 0);
  /external/deqp/framework/delibs/deutil/
deSocket.h 122 deUint32 deSocket_getOpenChannels (const deSocket* socket);
124 deBool deSocket_setFlags (deSocket* socket, deUint32 flags);
131 deBool deSocket_shutdown (deSocket* socket, deUint32 channels);
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 87 void setColor (sglr::Context& gl, deUint32 program, const tcu::Vec4& color)
140 void setUnit (sglr::Context& gl, deUint32 program, int unitNdx)
202 void setUnits (sglr::Context& gl, deUint32 program, int unit0, int unit1)
356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
360 deUint32 getFramebuffer (void) const { return m_framebuffer; }
361 deUint32 getColorbuffer (void) const { return m_colorbuffer; }
362 deUint32 getDepthbuffer (void) const { return m_depthbuffer;
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es2fVertexTextureTests.cpp 313 static inline bool isLevelNearest (deUint32 filter)
388 Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT);
406 const deUint32 m_minFilter;
407 const deUint32 m_magFilter;
408 const deUint32 m_wrapS;
409 const deUint32 m_wrapT;
415 Vertex2DTextureCase::Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT
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