/external/deqp/modules/gles3/functional/ |
es3fShaderCommonFunctionTests.cpp | 71 template<> inline deUint32 randomScalar (de::Random& rnd, deUint32 minValue, deUint32 maxValue) { return minValue + rnd.getUint32() % (maxValue - minValue + 1); } 106 inline deUint32 getUlpDiff (float a, float b) 108 const deUint32 aBits = tcu::Float32(a).bits(); 109 const deUint32 bBits = tcu::Float32(b).bits(); 113 inline deUint32 getUlpDiffIgnoreZeroSign (float a, float b) 130 inline float getEpsFromMaxUlpDiff (float value, deUint32 ulpDiff) 136 inline deUint32 getMaxUlpDiffFromBits (int numAccurateBits) 139 const deUint32 mask = (1u<<numGarbageBits)-1u [all...] |
es3fNegativeBufferApiTests.cpp | 234 deUint32 fbo; 235 deUint32 texture; 274 deUint32 rbo; 311 deUint32 bufU; 316 deUint32 bufTF; 368 deUint32 bufU; 373 deUint32 bufTF; 406 deUint32 fbo; 407 deUint32 texture; 449 std::vector<deUint32> data(32*32) [all...] |
es3fDepthTests.cpp | 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color); 85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) 142 deUint32 gles2Error; 143 deUint32 refError; 197 DepthCompareCase (Context& context, const char* name, const char* description, deUint32 compareOp) 208 deUint32 shaderID = context.createProgram(&shader); 254 deUint32 m_compareOp;
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es3fTextureFormatTests.cpp | 68 Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height); 69 Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height); 82 deUint32 m_format; 83 deUint32 m_dataType; 91 Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height) 103 Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height) 164 const deUint32 wrapS = GL_CLAMP_TO_EDGE; 165 const deUint32 wrapT = GL_CLAMP_TO_EDGE [all...] |
es3fImplementationLimitTests.cpp | 56 T query (const glw::Functions& gl, deUint32 param); 100 GLint query<GLint> (const glw::Functions& gl, deUint32 param) 108 GLint64 query<GLint64> (const glw::Functions& gl, deUint32 param) 116 GLuint64 query<GLuint64> (const glw::Functions& gl, deUint32 param) 124 GLfloat query<GLfloat> (const glw::Functions& gl,deUint32 param) 132 NegInt query<NegInt> (const glw::Functions& gl, deUint32 param) 138 Boolean query<Boolean> (const glw::Functions& gl, deUint32 param) 146 FloatRange query<FloatRange> (const glw::Functions& gl, deUint32 param) 154 AlignmentInt query<AlignmentInt> (const glw::Functions& gl, deUint32 param) 233 LimitQueryCase (Context& context, const char* name, const char* description, deUint32 limit, const T& minRequiredValue [all...] |
/external/deqp/framework/delibs/decpp/ |
deMutex.hpp | 40 Mutex (deUint32 flags = 0);
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deRandom.hpp | 41 Random (deUint32 seed) { deRandom_init(&m_rnd, seed); } 52 deUint64 getUint64 (void) { deUint32 upper = getUint32(); return (deUint64)upper << 32ull | (deUint64)getUint32(); } 53 deUint32 getUint32 (void) { return deRandom_getUint32(&m_rnd); } 97 return min + (int)(getUint32() % (deUint32)(max-min+1));
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/external/deqp/framework/delibs/deutil/ |
deTimerTest.c | 57 int interval = minInterval + (int)(deRandom_getUint32(&rnd) % (deUint32)(maxInterval-minInterval+1));
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/external/deqp/framework/randomshaders/ |
rsgParameters.hpp | 96 deUint32 seed;
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.hpp | 51 deUint32 coverage; 54 Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, deUint32 coverage_, const float* sampleDepths_) 63 Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, const GenericVec4& value1_, deUint32 coverage_, const float* sampleDepths_) 129 tcu::Vector<deUint32, 4> unsignedValue; //!< unsigned integer targets
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rrRenderer.hpp | 76 DrawIndices (const deUint32*, int baseVertex = 0); 93 bool isRestartIndex (size_t elementNdx, deUint32 restartIndex) const;
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/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 65 deUint32 count; 66 deUint32 primCount; 67 deUint32 firstIndex; 69 deUint32 reservedMustBeZero; 71 DE_STATIC_ASSERT(5 * sizeof(deUint32) == sizeof(DrawElementsCommand)); // tight packing 75 deUint32 count; 76 deUint32 primCount; 77 deUint32 first; 78 deUint32 reservedMustBeZero; 80 DE_STATIC_ASSERT(4 * sizeof(deUint32) == sizeof(DrawArraysCommand)); // tight packin [all...] |
/external/deqp/modules/glshared/ |
glsMemoryStressCase.hpp | 61 MemoryStressCase (tcu::TestContext& testCtx, glu::RenderContext& renderContext, deUint32 objectTypes, int minTextureSize, int maxTextureSize, int minBufferSize, int maxBufferSize, bool write, bool use, bool useDummyData, bool clearAfterOOM, const char* name, const char* desc);
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glsUniformBlockCase.cpp | 63 deUint32 flags; 64 PrecisionFlagsFmt (deUint32 flags_) : flags(flags_) {} 79 deUint32 flags; 80 LayoutFlagsFmt (deUint32 flags_) : flags(flags_) {} 87 deUint32 bit; 98 deUint32 remBits = fmt.flags; 128 VarType::VarType (glu::DataType basicType, deUint32 flags) 181 void StructType::addMember (const char* name, const VarType& type, deUint32 flags) 188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags) 364 return glu::getDataTypeScalarSize(type)*sizeof(deUint32); [all...] |
glsShaderLibraryCase.hpp | 115 static CaseRequirement createAnyExtensionRequirement (const std::vector<std::string>& requirements, deUint32 effectiveShaderStageFlags); 116 static CaseRequirement createLimitRequirement (deUint32 enumName, int ref); 121 deUint32 getAffectedExtensionStageFlags (void) const { DE_ASSERT(m_type == REQUIREMENTTYPE_EXTENSION); return m_effectiveShaderStageFlags; } 129 deUint32 m_effectiveShaderStageFlags; 132 deUint32 m_enumName; 157 deUint32 activeStageBits;
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glsAttributeLocationTests.hpp | 48 AttribType (const std::string& name, deUint32 locationSize, deUint32 typeEnum); 51 deUint32 getLocationSize (void) const { return m_locationSize; } 52 deUint32 getGLTypeEnum (void) const { return m_glTypeEnum; } 56 deUint32 m_locationSize; 57 deUint32 m_glTypeEnum; 119 Bind (const std::string& attribute, deUint32 location); 122 deUint32 getLocation (void) const { return m_location; } 126 deUint32 m_location;
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/external/deqp/framework/delibs/dethread/unix/ |
deThreadUnix.c | 132 void deSleep (deUint32 milliseconds) 135 deUint32 seconds = milliseconds / 1000;
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/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.hh | 93 virtual deUint32 getDefaultFramebuffer (void) const { DE_ASSERT(!"No framebuffer"); return 0; } 113 virtual deUint32 getDefaultFramebuffer (void) const { return *m_framebuffer; }
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 57 deUint32 internalFormat, 58 deUint32 wrapS, 59 deUint32 wrapT, 60 deUint32 minFilter, 61 deUint32 magFilter, 222 void Texture2DRenderCase::setupProgram (deUint32 program)
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/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 95 static void uploadUniformIndices (const glw::Functions& gl, deUint32 program, const char* varPrefix, int numIndices, const int* indices) 245 static deUint32 getGLTextureTarget (TextureType texType) 261 deUint32 texture, 267 const deUint32 texTarget = getGLTextureTarget(texType); 268 const deUint32 intFormat = glu::getInternalFormat(texFormat); 427 *((deUint32*)access.getDataPtr() + ndx) = rnd.getUint32(); 442 vector<deUint32> outData; 593 const deUint32* uintPtr = (const deUint32*)resPtr; 615 const deUint32* refPtr = &outData[lookupNdx*outLookupStride] [all...] |
es31fNegativeBufferApiTests.cpp | 234 deUint32 fbo = 0x1234; 235 deUint32 texture = 0x1234; 274 deUint32 rbo = 0x1234; 311 deUint32 bufU = 0x1234; 316 deUint32 bufTF = 0x1234; 369 deUint32 bufU = 0x1234; 374 deUint32 bufTF = 0x1234; 408 deUint32 fbo = 0x1234; 409 deUint32 texture = 0x1234; 452 std::vector<deUint32> data(32*32) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureCompletenessTests.cpp | 305 Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx); 312 deUint32 m_format; 313 deUint32 m_invalidFormat; 317 Incomplete2DFormatCase::Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx) 351 deUint32 format = levelNdx == m_invalidLevelNdx ? m_invalidFormat : m_format; 415 Incomplete2DWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo); 421 deUint32 m_wrapT [all...] |
es2fTextureFormatTests.cpp | 69 Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height); 82 const deUint32 m_format; 83 const deUint32 m_dataType; 91 Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height) 147 const deUint32 wrapS = GL_CLAMP_TO_EDGE; 148 const deUint32 wrapT = GL_CLAMP_TO_EDGE; 149 const deUint32 minFilter = GL_NEAREST; 150 const deUint32 magFilter = GL_NEAREST [all...] |
es2fDepthTests.cpp | 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color); 82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) 139 deUint32 gles2Error; 140 deUint32 refError; 194 DepthCompareCase (Context& context, const char* name, const char* description, deUint32 compareOp) 205 deUint32 shaderID = context.createProgram(&shader); 251 deUint32 m_compareOp;
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es2fFboApiTest.cpp | 145 deUint32 tex = 1; 146 deUint32 fbo = 1; 165 deUint32 tex = 1; 166 deUint32 fbo = 1; 194 deUint32 tex2D = 1; 224 deUint32 texCube = 2; 248 deUint32 rbo = 3; 261 deUint32 tex2D = 1; 268 deUint32 rbo = 1; 280 deUint32 tex2D = 1 [all...] |