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  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 79 BufferSpec (deUint32 format_, int width_, int height_, int samples_)
87 deUint32 format;
151 deUint32 m_framebuffer;
152 vector<deUint32> m_renderbuffers;
279 deUint32 rbo = m_renderbuffers[bufNdx];
281 deUint32 attachment = GL_COLOR_ATTACHMENT0+bufNdx;
289 deUint32 fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
495 vector<vector<deUint32> > inputs (numInputVecs);
504 vector<deUint32> drawBuffers (numAttachments);
672 deUint32* dst = &inputs[curInVec][0]
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es3fRasterizerDiscardTests.cpp 80 RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES);
96 deUint32 m_caseOptions;
97 deUint32 m_drawMode;
100 deUint32 m_fbo;
101 deUint32 m_colorBuf;
102 deUint32 m_depthStencilBuf;
107 RasterizerDiscardCase::RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode)
127 static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd, deUint32 drawMode
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es3fDepthStencilTests.cpp 74 deUint32 function;
76 deUint32 compareMask;
78 deUint32 stencilFailOp;
79 deUint32 depthFailOp;
80 deUint32 depthPassOp;
82 deUint32 writeMask;
104 deUint32 depthFunc;
161 deUint32 buffers;
175 deUint32 buffers_,
442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT
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es3fNegativeTextureApiTests.cpp 62 static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
205 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
211 deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
436 deUint32 buf;
526 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
532 deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
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  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 83 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
99 deUint32 program = 0;
100 deUint32 vertexShader = 0;
101 deUint32 fragmentShader = 0;
214 void render (const glw::Functions& gl, deUint32 program, const tcu::Vec4& color)
227 deUint32 posLocation;
228 deUint32 colorLocation;
245 const tcu::UVec4 eglBitDepth((deUint32)eglu::getConfigAttribInt(display, config, EGL_RED_SIZE),
246 (deUint32)eglu::getConfigAttribInt(display, config, EGL_GREEN_SIZE),
247 (deUint32)eglu::getConfigAttribInt(display, config, EGL_BLUE_SIZE)
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  /external/deqp/framework/common/
tcuSurface.hpp 70 std::vector<deUint32> m_pixels;
78 deUint32* pixAddr = &m_pixels[pixOffset];
95 const deUint32* pixAddr = &m_pixels[pixOffset];
  /external/deqp/framework/delibs/deimage/
deTarga.c 86 deARGB* dst = (deUint32*)((deUint8*)image->pixels + dstY*image->width*bpp);
158 const deUint32* pixels = image->pixels;
163 deUint32 c = pixels[ndx];
deARGB.h 30 typedef deUint32 deARGB;
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 178 deUint32 compMask;
182 deUint32 writeMask;
340 deUint32 restartIndex;
  /external/deqp/modules/glshared/
glsFboUtil.hpp 152 typedef deUint32 FormatKey;
155 (deUint32(TYPE) << 16 | deUint32(FORMAT))
198 return FormatFlags(deUint32(f1) | deUint32(f2));
230 deUint32 flags;
glsAttributeLocationTests.cpp 66 deInt32 getBoundLocation (const map<string, deUint32>& bindings, const string& attrib)
68 std::map<string, deUint32>::const_iterator iter = bindings.find(attrib);
73 bool hasAttributeAliasing (const vector<Attribute>& attributes, const map<string, deUint32>& bindings)
80 const deUint32 size = attributes[attribNdx].getType().getLocationSize();
307 string getShaderInfoLog (const glw::Functions& gl, deUint32 shader)
323 bool getShaderCompileStatus (const glw::Functions& gl, deUint32 shader)
333 string getProgramInfoLog (const glw::Functions& gl, deUint32 program)
349 bool getProgramLinkStatus (const glw::Functions& gl, deUint32 program)
359 void logProgram (TestLog& log, const glw::Functions& gl, deUint32 program)
412 pair<deUint32, deUint32> createAndAttachShaders (TestLog& log, glu::RenderContext& renderCtx, deUint32 program, (…)
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  /external/deqp/modules/gles2/
tes2InfoTests.cpp 48 QueryStringCase (Context& context, const char* name, const char* description, deUint32 query)
68 deUint32 m_query;
  /external/deqp/modules/gles3/
tes3InfoTests.cpp 48 QueryStringCase (Context& context, const char* name, const char* description, deUint32 query)
68 deUint32 m_query;
  /external/deqp/modules/gles31/
tes31InfoTests.cpp 48 QueryStringCase (Context& context, const char* name, const char* description, deUint32 query)
68 deUint32 m_query;
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 74 deUint32 function;
76 deUint32 compareMask;
78 deUint32 stencilFailOp;
79 deUint32 depthFailOp;
80 deUint32 depthPassOp;
82 deUint32 writeMask;
104 deUint32 depthFunc;
161 deUint32 buffers;
175 deUint32 buffers_,
442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT
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es2fBufferTestUtil.cpp 70 void fillWithRandomBytes (deUint8* ptr, int numBytes, deUint32 seed)
137 const char* getBufferTargetName (deUint32 target)
149 const char* getUsageHintName (deUint32 hint)
183 for (set<deUint32>::const_iterator bufIter = m_allocatedBuffers.begin(); bufIter != m_allocatedBuffers.end(); bufIter++)
187 deUint32 BufferCase::genBuffer (void)
189 deUint32 buf = 0;
206 void BufferCase::deleteBuffer (deUint32 buffer)
266 bool BufferVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes)
407 bool VertexArrayVerifier::verify (deUint32 buffer, const deUint8* refPtr, int offset, int numBytes)
416 deUint32 program = m_program->getProgram()
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  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 60 static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
196 deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
202 deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
432 deUint32 buf = 1234;
526 deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
532 deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
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es31fAdvancedBlendTests.cpp 88 AdvancedBlendCase (Context& context, const char* name, const char* desc, deUint32 mode, int overdrawCount, bool coherent, RenderTargetType rtType);
101 const deUint32 m_blendMode;
107 deUint32 m_colorRbo;
108 deUint32 m_fbo;
110 deUint32 m_resolveColorRbo;
111 deUint32 m_resolveFbo;
129 deUint32 mode,
242 const deUint32 format = useSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8;
374 const deUint32 program = m_program->getProgram();
546 deUint32 mode
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es31fSynchronizationTests.cpp 52 static bool validateSortedAtomicRampAdditionValueChain (const std::vector<deUint32>& valueChain, deUint32 sumValue, int& invalidOperationNdx, deUint32& errorDelta, deUint32& errorExpected)
54 std::vector<deUint32> chainDelta(valueChain.size());
78 static void readBuffer (const glw::Functions& gl, deUint32 target, int numElements, std::vector<deUint32>& result)
80 const void* ptr = gl.mapBufferRange(target, 0, (int)(sizeof(deUint32) * numElements), GL_MAP_READ_BIT);
87 memcpy(&result[0], ptr, sizeof(deUint32) * numElements);
93 static deUint32 readBufferUint32 (const glw::Functions& gl, deUint32 target
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es31fDrawTests.cpp 89 deUint32 count;
90 deUint32 primCount;
91 deUint32 firstIndex;
93 deUint32 reservedMustBeZero;
95 DE_STATIC_ASSERT(5 * sizeof(deUint32) == sizeof(DrawElementsCommand)); // tight packing
99 deUint32 count;
100 deUint32 primCount;
101 deUint32 first;
102 deUint32 reservedMustBeZero;
104 DE_STATIC_ASSERT(4 * sizeof(deUint32) == sizeof(DrawArraysCommand)); // tight packin
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  /external/deqp/executor/tools/
xeMergeTestLogs.cpp 58 deUint32 flags;
64 LogHandler (xe::BatchResult* batchResult, deUint32 flags)
120 const deUint32 m_flags;
123 static void readLogFile (xe::BatchResult* dstResult, const char* filename, deUint32 flags)
  /external/deqp/framework/delibs/dethread/win32/
deThreadWin32.c 108 void deSleep (deUint32 milliseconds)
  /external/deqp/framework/opengl/
gluDefs.cpp 70 void checkError (deUint32 err, const char* msg, const char* file, int line)
gluDefs.hpp 66 void checkError (deUint32 err, const char* msg, const char* file, int line);
  /external/deqp/framework/randomshaders/
rsgTest.cpp 37 void runTest (deUint32 seed)

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