/external/deqp/framework/platform/win32/ |
tcuWGL.hpp | 82 deUint32 surfaceTypes;
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/external/deqp/modules/gles2/functional/ |
es2fShaderReturnTests.cpp | 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 89 const deUint32 m_requirements; 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
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es2fTextureUnitTests.cpp | 243 MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes); 245 void setUniforms (sglr::Context& context, deUint32 program) const; 258 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes) 396 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const 541 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed); 566 const deUint32 m_randSeed; 580 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed) 693 deUint32 rgb = rnd.getUint32() & 0x00ffffff; 694 deUint32 alpha0 = 0xff000000; 695 deUint32 alpha1 = 0xff000000 [all...] |
es2fShaderStructTests.cpp | 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 79 const deUint32 m_flags; 84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) 1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ [all...] |
es2fUniformApiTests.cpp | 98 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name) 450 static UniformCollection* random (const deUint32 seed) 743 static CaseShaderType randomCaseShaderType (const deUint32 seed) 777 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features); 778 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features. 868 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL); 870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 874 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 882 const deUint32 m_features; 886 static deUint32 randomFeatures (deUint32 seed) [all...] |
es2fRandomFragmentOpTests.cpp | 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; 214 RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed); 224 deUint32 m_seed; 237 RandomFragmentOpCase::RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed) 296 const deUint32 iterSeed = deUint32Hash(m_seed) ^ deInt32Hash(m_iterNdx) ^ deInt32Hash(m_testCtx.getCommandLine().getBaseSeed()); 411 addChild(new RandomFragmentOpCase(m_context, de::toString(ndx).c_str(), "", (deUint32)(ndx*NUM_ITERATIONS_PER_CASE)));
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 90 static string strWithWhiteSpaceAndComments (const string& str, deUint32 uniqueNumber) 285 static string getShaderInfoLog (const glw::Functions& gl, deUint32 shader) 299 static string getProgramInfoLog (const glw::Functions& gl, deUint32 program) 411 deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the case ID, current measurement index and time; used to specialize attribute names etc. (avoid shader caching). 455 deUint32 vertShader; 456 deUint32 fragShader; 457 deUint32 program; 477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const; 478 bool compileShader (deUint32 shader) const [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 90 static string strWithWhiteSpaceAndComments (const string& str, deUint32 uniqueNumber) 285 static string getShaderInfoLog (const glw::Functions& gl, deUint32 shader) 299 static string getProgramInfoLog (const glw::Functions& gl, deUint32 program) 411 deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the case ID, current measurement index and time; used to specialize attribute names etc. (avoid shader caching). 455 deUint32 vertShader; 456 deUint32 fragShader; 457 deUint32 program; 477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const; 478 bool compileShader (deUint32 shader) const [all...] |
es3pBufferDataUploadTests.cpp | [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSyncTests.cpp | 60 FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand); 72 deUint32 m_waitCommand; 80 FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numSyncs, deUint32 waitCommand)
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es3sLongRunningShaderTests.cpp | 100 static deUint32 getSeed (const Params& params); 261 deUint32 LongRunningShaderCase::getSeed (const Params& params) 263 const deUint32 seed = deStringHash(params.name)
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/external/deqp/modules/glshared/ |
glsDrawTest.cpp | 188 static deUint32 indexTypeToGL (DrawTestSpec::IndexType indexType) 449 typedef WrappedType<deUint32> Uint; 743 return GLValue::Fixed::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>())))); 764 return GLValue::Int::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>())))); 773 return GLValue::Uint::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>())))); 914 void bindAttribute (deUint32 loc); 930 deUint32 m_glBuffer [all...] |
glsScissorTests.cpp | 72 void drawQuad (const glw::Functions& gl, deUint32 program, const Vec3& p0, const Vec3& p1) 98 void drawPrimitives (const glw::Functions& gl, deUint32 program, const deUint32 type, const vector<float>& vertices, const vector<deUint16>& indices) 401 deUint32 clearMode); 410 const deUint32 m_clearMode; //!< Combination of the flags accepted by glClear 418 deUint32 clearMode) 553 deUint32 u[4]; 558 Color(const deUint32 u_[4]) : type(UINT) { u[0] = u_[0]; u[1] = u_[1]; u[2] = u_[2]; u[3] = u_[3]; } 724 const deUint32 u[4] = {0, 0, 0, 0}; 742 const deUint32 u[4] = {255, 255, 0, 255} [all...] |
glsVertexArrayTests.hpp | 190 void glBind (deUint32 loc); 191 static deUint32 targetToGL (Array::Target target); 192 static deUint32 usageToGL (Array::Usage usage); 193 static deUint32 inputTypeToGL (Array::InputType type); 195 static deUint32 primitiveToGL (Array::Primitive primitive); 200 deUint32 m_glBuffer; 281 typedef WrappedType<deUint32> Uint;
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/external/deqp/modules/gles3/functional/ |
es3fShaderDerivateTests.cpp | 122 deUint32 operator* (void) const { return m_fbo; } 126 deUint32 m_fbo; 150 deUint32 operator* (void) const { return m_rbo; } 154 deUint32 m_rbo; 215 const deUint32 mask = (1u<<numGarbageBits)-1u; 318 virtual void setupRenderState (deUint32 program) { DE_UNREF(program); } 339 deUint32 m_hint; 401 const deUint32 fboFormat = m_surfaceType == SURFACETYPE_FLOAT_FBO ? GL_RGBA32UI : GL_RGBA8; 680 LinearDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples, const char* fragmentSrcTmpl); 693 LinearDerivateCase::LinearDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples, const char* fragmentSrcTmpl [all...] |
es3fOcclusionQueryTests.cpp | 71 OcclusionQueryCase (Context& context, const char* name, const char* description,int numOccluderDraws, int numOccludersPerDraw, float occluderSize, int numTargetDraws, int numTargetsPerDraw, float targetSize, deUint32 queryMode, deUint32 occluderTypes); 88 deUint32 m_queryMode; 89 deUint32 m_occluderTypes; 97 OcclusionQueryCase::OcclusionQueryCase (Context& context, const char* name, const char* description, int numOccluderDraws, int numOccludersPerDraw, float occluderSize, int numTargetDraws, int numTargetsPerDraw, float targetSize, deUint32 queryMode, deUint32 occluderTypes) 191 deUint32 colorUnif = glGetUniformLocation(m_program->getProgram(), "u_color"); 195 std::vector<deUint32> queryIds(1, 0); 368 deUint32 resultAvailable = GL_FALSE; 377 deUint32 result = 0 [all...] |
es3fRandomFragmentOpTests.cpp | 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; 214 RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed); 224 deUint32 m_seed; 237 RandomFragmentOpCase::RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed) 296 const deUint32 iterSeed = deUint32Hash(m_seed) ^ deInt32Hash(m_iterNdx) ^ deInt32Hash(m_testCtx.getCommandLine().getBaseSeed()); 411 addChild(new RandomFragmentOpCase(m_context, de::toString(ndx).c_str(), "", (deUint32)(ndx*NUM_ITERATIONS_PER_CASE)));
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/external/deqp/framework/platform/X11/ |
tcuX11GlxPlatform.cpp | 404 static deUint32 surfaceTypeToDrawableBits (RenderConfig::SurfaceType type) 436 deUint32 bits = surfaceTypeToDrawableBits(renderCfg.surfaceType); 455 void add (size_t bits, deUint32 value); 456 void sub (size_t bits, deUint32 value); 464 void Rank::add (size_t bits, deUint32 value) 471 void Rank::sub (size_t bits, deUint32 value) 526 rank.add(6, deUint32(depthSize + stencilSize));
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/external/deqp/modules/gles31/functional/ |
es31fMultisampleTests.cpp | 57 static std::string sampleMaskToString (const std::vector<deUint32>& bitfield, int numBits) 94 static std::vector<deUint32> genAllSetToNthBitSampleMask (int nthBit) 98 const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize); 99 std::vector<deUint32> mask (numWords); 104 mask[numWords - 1] = (deUint32)((1ULL << topWordBits) - (deUint32)1); 601 const std::vector<deUint32> sampleMask = genAllSetToNthBitSampleMask(m_currentIteration); 694 MaskConstancyCase (Context& context, const char* name, const char* description, deUint32 typeBits); 707 MaskConstancyCase::MaskConstancyCase (Context& context, const char* name, const char* description, deUint32 typeBits [all...] |
es31fTextureMultisampleTests.cpp | 57 static std::string sampleMaskToString (const std::vector<deUint32>& bitfield, int numBits) 94 static std::vector<deUint32> genAllSetToNthBitSampleMask (int nthBit) 98 const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize); 99 std::vector<deUint32> mask (numWords); 104 mask[numWords - 1] = (deUint32)((1ULL << topWordBits) - (deUint32)1); 111 static std::vector<deUint32> genSetNthBitSampleMask (int nthBit) 115 const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize) [all...] |
es31fSampleShadingTests.cpp | 574 std::map<deUint32, int> shadeFrequency; 589 const deUint32 packed = ((deUint32)color.getRed()) + ((deUint32)color.getGreen() << 8) + ((deUint32)color.getGreen() << 16); 601 for (std::map<deUint32, int>::const_iterator it = shadeFrequency.begin(); it != shadeFrequency.end(); ++it)
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es31fShaderSharedVarTests.cpp | 177 const deUint32 program = m_program->getProgram(); 179 const deUint32 outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result"); 232 const deUint32 maxInt = m_precision == glu::PRECISION_LOWP ? 128 : 1024; 233 vector<deUint32> values (numValues*scalarSize); 315 const deUint32 numValues = product(m_workGroupSize); 324 for (deUint32 ndx = 0; ndx < numValues; ndx++)
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/external/deqp/framework/delibs/deutil/ |
deSocket.c | 212 volatile deUint32 openChannels; 370 deUint32 deSocket_getOpenChannels (const deSocket* sock) 375 deBool deSocket_setFlags (deSocket* sock, deUint32 flags) 533 deBool deSocket_shutdown (deSocket* sock, deUint32 channels) 535 deUint32 closedChannels = 0; 683 DE_INLINE void deSocket_setChannelsClosed (deSocket* sock, deUint32 channels)
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/external/deqp/modules/egl/ |
teglImageTests.cpp | 425 deUint32 tex = 1; 465 deUint32 tex = 1; 510 deUint32 rbo = 1; 601 deUint32 srcTex = 1; 622 deUint32 dstTex = 2; 633 deUint32 dstRbo = 2;
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/external/deqp/framework/delibs/debase/ |
deDefs.c | 30 DE_STATIC_ASSERT(sizeof(deUint32) == 4);
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