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  /external/deqp/framework/platform/win32/
tcuWGL.hpp 82 deUint32 surfaceTypes;
  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
89 const deUint32 m_requirements;
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
es2fTextureUnitTests.cpp 243 MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes);
245 void setUniforms (sglr::Context& context, deUint32 program) const;
258 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes)
396 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const
541 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
566 const deUint32 m_randSeed;
580 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed)
693 deUint32 rgb = rnd.getUint32() & 0x00ffffff;
694 deUint32 alpha0 = 0xff000000;
695 deUint32 alpha1 = 0xff000000
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es2fShaderStructTests.cpp 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
79 const deUint32 m_flags;
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
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es2fUniformApiTests.cpp 98 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
450 static UniformCollection* random (const deUint32 seed)
743 static CaseShaderType randomCaseShaderType (const deUint32 seed)
777 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
778 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
868 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
874 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
882 const deUint32 m_features;
886 static deUint32 randomFeatures (deUint32 seed)
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es2fRandomFragmentOpTests.cpp 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT;
214 RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed);
224 deUint32 m_seed;
237 RandomFragmentOpCase::RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed)
296 const deUint32 iterSeed = deUint32Hash(m_seed) ^ deInt32Hash(m_iterNdx) ^ deInt32Hash(m_testCtx.getCommandLine().getBaseSeed());
411 addChild(new RandomFragmentOpCase(m_context, de::toString(ndx).c_str(), "", (deUint32)(ndx*NUM_ITERATIONS_PER_CASE)));
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 90 static string strWithWhiteSpaceAndComments (const string& str, deUint32 uniqueNumber)
285 static string getShaderInfoLog (const glw::Functions& gl, deUint32 shader)
299 static string getProgramInfoLog (const glw::Functions& gl, deUint32 program)
411 deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the case ID, current measurement index and time; used to specialize attribute names etc. (avoid shader caching).
455 deUint32 vertShader;
456 deUint32 fragShader;
457 deUint32 program;
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
478 bool compileShader (deUint32 shader) const
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  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 90 static string strWithWhiteSpaceAndComments (const string& str, deUint32 uniqueNumber)
285 static string getShaderInfoLog (const glw::Functions& gl, deUint32 shader)
299 static string getProgramInfoLog (const glw::Functions& gl, deUint32 program)
411 deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the case ID, current measurement index and time; used to specialize attribute names etc. (avoid shader caching).
455 deUint32 vertShader;
456 deUint32 fragShader;
457 deUint32 program;
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
478 bool compileShader (deUint32 shader) const
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es3pBufferDataUploadTests.cpp     [all...]
  /external/deqp/modules/gles3/stress/
es3sSyncTests.cpp 60 FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand);
72 deUint32 m_waitCommand;
80 FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numSyncs, deUint32 waitCommand)
es3sLongRunningShaderTests.cpp 100 static deUint32 getSeed (const Params& params);
261 deUint32 LongRunningShaderCase::getSeed (const Params& params)
263 const deUint32 seed = deStringHash(params.name)
  /external/deqp/modules/glshared/
glsDrawTest.cpp 188 static deUint32 indexTypeToGL (DrawTestSpec::IndexType indexType)
449 typedef WrappedType<deUint32> Uint;
743 return GLValue::Fixed::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>()))));
764 return GLValue::Int::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>()))));
773 return GLValue::Uint::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<deUint32>() - min.to<deUint32>()))));
914 void bindAttribute (deUint32 loc);
930 deUint32 m_glBuffer
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glsScissorTests.cpp 72 void drawQuad (const glw::Functions& gl, deUint32 program, const Vec3& p0, const Vec3& p1)
98 void drawPrimitives (const glw::Functions& gl, deUint32 program, const deUint32 type, const vector<float>& vertices, const vector<deUint16>& indices)
401 deUint32 clearMode);
410 const deUint32 m_clearMode; //!< Combination of the flags accepted by glClear
418 deUint32 clearMode)
553 deUint32 u[4];
558 Color(const deUint32 u_[4]) : type(UINT) { u[0] = u_[0]; u[1] = u_[1]; u[2] = u_[2]; u[3] = u_[3]; }
724 const deUint32 u[4] = {0, 0, 0, 0};
742 const deUint32 u[4] = {255, 255, 0, 255}
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glsVertexArrayTests.hpp 190 void glBind (deUint32 loc);
191 static deUint32 targetToGL (Array::Target target);
192 static deUint32 usageToGL (Array::Usage usage);
193 static deUint32 inputTypeToGL (Array::InputType type);
195 static deUint32 primitiveToGL (Array::Primitive primitive);
200 deUint32 m_glBuffer;
281 typedef WrappedType<deUint32> Uint;
  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 122 deUint32 operator* (void) const { return m_fbo; }
126 deUint32 m_fbo;
150 deUint32 operator* (void) const { return m_rbo; }
154 deUint32 m_rbo;
215 const deUint32 mask = (1u<<numGarbageBits)-1u;
318 virtual void setupRenderState (deUint32 program) { DE_UNREF(program); }
339 deUint32 m_hint;
401 const deUint32 fboFormat = m_surfaceType == SURFACETYPE_FLOAT_FBO ? GL_RGBA32UI : GL_RGBA8;
680 LinearDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples, const char* fragmentSrcTmpl);
693 LinearDerivateCase::LinearDerivateCase (Context& context, const char* name, const char* description, DerivateFunc func, glu::DataType type, glu::Precision precision, deUint32 hint, SurfaceType surfaceType, int numSamples, const char* fragmentSrcTmpl
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es3fOcclusionQueryTests.cpp 71 OcclusionQueryCase (Context& context, const char* name, const char* description,int numOccluderDraws, int numOccludersPerDraw, float occluderSize, int numTargetDraws, int numTargetsPerDraw, float targetSize, deUint32 queryMode, deUint32 occluderTypes);
88 deUint32 m_queryMode;
89 deUint32 m_occluderTypes;
97 OcclusionQueryCase::OcclusionQueryCase (Context& context, const char* name, const char* description, int numOccluderDraws, int numOccludersPerDraw, float occluderSize, int numTargetDraws, int numTargetsPerDraw, float targetSize, deUint32 queryMode, deUint32 occluderTypes)
191 deUint32 colorUnif = glGetUniformLocation(m_program->getProgram(), "u_color");
195 std::vector<deUint32> queryIds(1, 0);
368 deUint32 resultAvailable = GL_FALSE;
377 deUint32 result = 0
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es3fRandomFragmentOpTests.cpp 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT;
214 RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed);
224 deUint32 m_seed;
237 RandomFragmentOpCase::RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed)
296 const deUint32 iterSeed = deUint32Hash(m_seed) ^ deInt32Hash(m_iterNdx) ^ deInt32Hash(m_testCtx.getCommandLine().getBaseSeed());
411 addChild(new RandomFragmentOpCase(m_context, de::toString(ndx).c_str(), "", (deUint32)(ndx*NUM_ITERATIONS_PER_CASE)));
  /external/deqp/framework/platform/X11/
tcuX11GlxPlatform.cpp 404 static deUint32 surfaceTypeToDrawableBits (RenderConfig::SurfaceType type)
436 deUint32 bits = surfaceTypeToDrawableBits(renderCfg.surfaceType);
455 void add (size_t bits, deUint32 value);
456 void sub (size_t bits, deUint32 value);
464 void Rank::add (size_t bits, deUint32 value)
471 void Rank::sub (size_t bits, deUint32 value)
526 rank.add(6, deUint32(depthSize + stencilSize));
  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 57 static std::string sampleMaskToString (const std::vector<deUint32>& bitfield, int numBits)
94 static std::vector<deUint32> genAllSetToNthBitSampleMask (int nthBit)
98 const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize);
99 std::vector<deUint32> mask (numWords);
104 mask[numWords - 1] = (deUint32)((1ULL << topWordBits) - (deUint32)1);
601 const std::vector<deUint32> sampleMask = genAllSetToNthBitSampleMask(m_currentIteration);
694 MaskConstancyCase (Context& context, const char* name, const char* description, deUint32 typeBits);
707 MaskConstancyCase::MaskConstancyCase (Context& context, const char* name, const char* description, deUint32 typeBits
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es31fTextureMultisampleTests.cpp 57 static std::string sampleMaskToString (const std::vector<deUint32>& bitfield, int numBits)
94 static std::vector<deUint32> genAllSetToNthBitSampleMask (int nthBit)
98 const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize);
99 std::vector<deUint32> mask (numWords);
104 mask[numWords - 1] = (deUint32)((1ULL << topWordBits) - (deUint32)1);
111 static std::vector<deUint32> genSetNthBitSampleMask (int nthBit)
115 const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize)
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es31fSampleShadingTests.cpp 574 std::map<deUint32, int> shadeFrequency;
589 const deUint32 packed = ((deUint32)color.getRed()) + ((deUint32)color.getGreen() << 8) + ((deUint32)color.getGreen() << 16);
601 for (std::map<deUint32, int>::const_iterator it = shadeFrequency.begin(); it != shadeFrequency.end(); ++it)
es31fShaderSharedVarTests.cpp 177 const deUint32 program = m_program->getProgram();
179 const deUint32 outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result");
232 const deUint32 maxInt = m_precision == glu::PRECISION_LOWP ? 128 : 1024;
233 vector<deUint32> values (numValues*scalarSize);
315 const deUint32 numValues = product(m_workGroupSize);
324 for (deUint32 ndx = 0; ndx < numValues; ndx++)
  /external/deqp/framework/delibs/deutil/
deSocket.c 212 volatile deUint32 openChannels;
370 deUint32 deSocket_getOpenChannels (const deSocket* sock)
375 deBool deSocket_setFlags (deSocket* sock, deUint32 flags)
533 deBool deSocket_shutdown (deSocket* sock, deUint32 channels)
535 deUint32 closedChannels = 0;
683 DE_INLINE void deSocket_setChannelsClosed (deSocket* sock, deUint32 channels)
  /external/deqp/modules/egl/
teglImageTests.cpp 425 deUint32 tex = 1;
465 deUint32 tex = 1;
510 deUint32 rbo = 1;
601 deUint32 srcTex = 1;
622 deUint32 dstTex = 2;
633 deUint32 dstRbo = 2;
  /external/deqp/framework/delibs/debase/
deDefs.c 30 DE_STATIC_ASSERT(sizeof(deUint32) == 4);

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