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Searched
refs:egl
(Results
151 - 175
of
571
) sorted by null
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/frameworks/base/opengl/java/android/opengl/
GLSurfaceView.java
23
import javax.microedition.khronos.
egl
.EGL10;
24
import javax.microedition.khronos.
egl
.EGL11;
25
import javax.microedition.khronos.
egl
.EGLConfig;
26
import javax.microedition.khronos.
egl
.EGLContext;
27
import javax.microedition.khronos.
egl
.EGLDisplay;
28
import javax.microedition.khronos.
egl
.EGLSurface;
49
* <li>Manages an
EGL
display, which enables OpenGL to render into a surface.
91
* <h4>Choosing an
EGL
Configuration</h4>
292
* Control whether the
EGL
context is preserved when the GLSurfaceView is paused and
295
* If set to true, then the
EGL
context may be preserved when the GLSurfaceView is paused
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/external/replicaisland/src/com/replica/replicaisland/
GLSurfaceView.java
22
import javax.microedition.khronos.
egl
.EGL10;
23
import javax.microedition.khronos.
egl
.EGL11;
24
import javax.microedition.khronos.
egl
.EGLConfig;
25
import javax.microedition.khronos.
egl
.EGLContext;
26
import javax.microedition.khronos.
egl
.EGLDisplay;
27
import javax.microedition.khronos.
egl
.EGLSurface;
47
* <li>Manages an
EGL
display, which enables OpenGL to render into a surface.
77
* <h4>Choosing an
EGL
Configuration</h4>
597
* <h3>
EGL
Context Lost</h3>
598
* There are situations where the
EGL
rendering context will be lost. Thi
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/external/chromium_org/third_party/angle/src/libGLESv2/
precompiled.h
15
#include <
EGL
/
egl
.h>
/external/deqp/modules/egl/
teglApiCase.hpp
4
* drawElements Quality Program
EGL
Module
34
namespace
egl
namespace in namespace:deqp
64
} //
egl
70
class ApiCase_##NAME : public deqp::
egl
::ApiCase { \
teglSimpleConfigCase.hpp
4
* drawElements Quality Program
EGL
Module
36
namespace
egl
namespace in namespace:deqp
49
virtual void executeForConfig (tcu::
egl
::Display& display, EGLConfig config) = DE_NULL;
80
} //
egl
teglCreateContextTests.cpp
2
* drawElements Quality Program
EGL
Module
29
#include <
EGL
/eglext.h>
43
namespace
egl
namespace in namespace:deqp
52
void executeForConfig (tcu::
egl
::Display& display, EGLConfig config);
64
void CreateContextCase::executeForConfig (tcu::
egl
::Display& display, EGLConfig config)
136
} //
egl
teglTestCase.hpp
4
* drawElements Quality Program
EGL
Module
23
* \brief
EGL
Test Case
49
namespace
egl
namespace in namespace:deqp
60
tcu::
egl
::Display& getDisplay (void) { return *m_defaultEGLDisplay; }
93
tcu::
egl
::Display* m_defaultEGLDisplay;
119
} //
egl
teglTestPackage.hpp
4
* drawElements Quality Program
EGL
Module
23
* \brief
EGL
Test Package
33
namespace
egl
namespace in namespace:deqp
82
} //
egl
/frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
GLJNIView.java
42
import javax.microedition.khronos.
egl
.EGL10;
43
import javax.microedition.khronos.
egl
.EGLConfig;
/cts/tests/tests/textureview/src/android/textureview/cts/
GLProducerThread.java
27
import javax.microedition.khronos.
egl
.EGL10;
28
import javax.microedition.khronos.
egl
.EGLConfig;
29
import javax.microedition.khronos.
egl
.EGLContext;
30
import javax.microedition.khronos.
egl
.EGLDisplay;
31
import javax.microedition.khronos.
egl
.EGLSurface;
/hardware/intel/common/libva/va/
Android.mk
129
# For libva-
egl
135
egl
/va_egl.c
138
-DANDROID -DLOG_TAG=\"libva-
egl
\"
146
LOCAL_COPY_HEADERS :=
egl
/va_egl.h
egl
/va_backend_egl.h
149
LOCAL_MODULE := libva-
egl
/cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveProgram.cpp
17
#include <
EGL
/
egl
.h>
Renderer.h
19
#include <
EGL
/
egl
.h>
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java
19
import javax.microedition.khronos.
egl
.EGLConfig;
RendererFiveShaderTest.java
18
import javax.microedition.khronos.
egl
.EGLConfig;
RendererFourShaderTest.java
18
import javax.microedition.khronos.
egl
.EGLConfig;
RendererSevenShaderTest.java
18
import javax.microedition.khronos.
egl
.EGLConfig;
RendererSixShaderTest.java
18
import javax.microedition.khronos.
egl
.EGLConfig;
RendererTenShaderTest.java
18
import javax.microedition.khronos.
egl
.EGLConfig;
RendererTwelveShaderTest.java
19
import javax.microedition.khronos.
egl
.EGLConfig;
/development/ndk/sources/android/ndk_helper/
GLContext.h
23
#include <
EGL
/
egl
.h>
42
* The class handles OpenGL and
EGL
context based on Android activity life cycle
54
//
EGL
configurations
shader.h
26
#include <
EGL
/
egl
.h>
/external/deqp/framework/platform/X11/
tcuX11Platform.cpp
66
x11::
egl
::Platform m_eglPlatform;
/frameworks/av/cmds/screenrecord/
EglWindow.h
23
#include <
EGL
/
egl
.h>
28
* Wraps
EGL
display, context, surface, config for a window surface.
44
// Creates an
EGL
window for the supplied surface.
47
// Creates an
EGL
pbuffer surface.
60
// Sets the presentation time on the current
EGL
buffer.
63
// Swaps the
EGL
buffer.
74
// Basic
EGL
goodies.
/frameworks/base/libs/hwui/
Fence.h
20
#include <
EGL
/
egl
.h>
21
#include <
EGL
/eglext.h>
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