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  /frameworks/base/opengl/java/android/opengl/
GLSurfaceView.java 23 import javax.microedition.khronos.egl.EGL10;
24 import javax.microedition.khronos.egl.EGL11;
25 import javax.microedition.khronos.egl.EGLConfig;
26 import javax.microedition.khronos.egl.EGLContext;
27 import javax.microedition.khronos.egl.EGLDisplay;
28 import javax.microedition.khronos.egl.EGLSurface;
49 * <li>Manages an EGL display, which enables OpenGL to render into a surface.
91 * <h4>Choosing an EGL Configuration</h4>
292 * Control whether the EGL context is preserved when the GLSurfaceView is paused and
295 * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused
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  /external/replicaisland/src/com/replica/replicaisland/
GLSurfaceView.java 22 import javax.microedition.khronos.egl.EGL10;
23 import javax.microedition.khronos.egl.EGL11;
24 import javax.microedition.khronos.egl.EGLConfig;
25 import javax.microedition.khronos.egl.EGLContext;
26 import javax.microedition.khronos.egl.EGLDisplay;
27 import javax.microedition.khronos.egl.EGLSurface;
47 * <li>Manages an EGL display, which enables OpenGL to render into a surface.
77 * <h4>Choosing an EGL Configuration</h4>
597 * <h3>EGL Context Lost</h3>
598 * There are situations where the EGL rendering context will be lost. Thi
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  /external/chromium_org/third_party/angle/src/libGLESv2/
precompiled.h 15 #include <EGL/egl.h>
  /external/deqp/modules/egl/
teglApiCase.hpp 4 * drawElements Quality Program EGL Module
34 namespace egl namespace in namespace:deqp
64 } // egl
70 class ApiCase_##NAME : public deqp::egl::ApiCase { \
teglSimpleConfigCase.hpp 4 * drawElements Quality Program EGL Module
36 namespace egl namespace in namespace:deqp
49 virtual void executeForConfig (tcu::egl::Display& display, EGLConfig config) = DE_NULL;
80 } // egl
teglCreateContextTests.cpp 2 * drawElements Quality Program EGL Module
29 #include <EGL/eglext.h>
43 namespace egl namespace in namespace:deqp
52 void executeForConfig (tcu::egl::Display& display, EGLConfig config);
64 void CreateContextCase::executeForConfig (tcu::egl::Display& display, EGLConfig config)
136 } // egl
teglTestCase.hpp 4 * drawElements Quality Program EGL Module
23 * \brief EGL Test Case
49 namespace egl namespace in namespace:deqp
60 tcu::egl::Display& getDisplay (void) { return *m_defaultEGLDisplay; }
93 tcu::egl::Display* m_defaultEGLDisplay;
119 } // egl
teglTestPackage.hpp 4 * drawElements Quality Program EGL Module
23 * \brief EGL Test Package
33 namespace egl namespace in namespace:deqp
82 } // egl
  /frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
GLJNIView.java 42 import javax.microedition.khronos.egl.EGL10;
43 import javax.microedition.khronos.egl.EGLConfig;
  /cts/tests/tests/textureview/src/android/textureview/cts/
GLProducerThread.java 27 import javax.microedition.khronos.egl.EGL10;
28 import javax.microedition.khronos.egl.EGLConfig;
29 import javax.microedition.khronos.egl.EGLContext;
30 import javax.microedition.khronos.egl.EGLDisplay;
31 import javax.microedition.khronos.egl.EGLSurface;
  /hardware/intel/common/libva/va/
Android.mk 129 # For libva-egl
135 egl/va_egl.c
138 -DANDROID -DLOG_TAG=\"libva-egl\"
146 LOCAL_COPY_HEADERS := egl/va_egl.h egl/va_backend_egl.h
149 LOCAL_MODULE := libva-egl
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveProgram.cpp 17 #include <EGL/egl.h>
Renderer.h 19 #include <EGL/egl.h>
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 19 import javax.microedition.khronos.egl.EGLConfig;
RendererFiveShaderTest.java 18 import javax.microedition.khronos.egl.EGLConfig;
RendererFourShaderTest.java 18 import javax.microedition.khronos.egl.EGLConfig;
RendererSevenShaderTest.java 18 import javax.microedition.khronos.egl.EGLConfig;
RendererSixShaderTest.java 18 import javax.microedition.khronos.egl.EGLConfig;
RendererTenShaderTest.java 18 import javax.microedition.khronos.egl.EGLConfig;
RendererTwelveShaderTest.java 19 import javax.microedition.khronos.egl.EGLConfig;
  /development/ndk/sources/android/ndk_helper/
GLContext.h 23 #include <EGL/egl.h>
42 * The class handles OpenGL and EGL context based on Android activity life cycle
54 //EGL configurations
shader.h 26 #include <EGL/egl.h>
  /external/deqp/framework/platform/X11/
tcuX11Platform.cpp 66 x11::egl::Platform m_eglPlatform;
  /frameworks/av/cmds/screenrecord/
EglWindow.h 23 #include <EGL/egl.h>
28 * Wraps EGL display, context, surface, config for a window surface.
44 // Creates an EGL window for the supplied surface.
47 // Creates an EGL pbuffer surface.
60 // Sets the presentation time on the current EGL buffer.
63 // Swaps the EGL buffer.
74 // Basic EGL goodies.
  /frameworks/base/libs/hwui/
Fence.h 20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>

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