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  /device/generic/goldfish/opengl/
common.mk 235 # For example: $(call emugl-set-shared-library-subpath,egl)
  /device/lge/mako/camera/
QualcommCameraHardware.h 28 #include <ui/egl/android_natives.h>
  /device/lge/mako/
device.mk 272 debug.egl.recordable.rgba8888=1
  /external/deqp/modules/egl/
teglMakeCurrentPerfTests.cpp 2 * drawElements Quality Program EGL Module
53 namespace egl namespace in namespace:deqp
688 } // egl
teglNegativeApiTests.cpp 2 * drawElements Quality Program EGL Module
33 namespace egl namespace in namespace:deqp
61 // - EGL_BAD_CONTEXT is generated if share_context is not an EGL rendering context of the same client API type as the newly created context and is not EGL_NO_CONTEXT
88 using namespace tcu::egl;
113 log << TestLog::Section("Test2", "EGL_BAD_PARAMETER is generated if the specified client API is not supported by the EGL implementation");
132 log << TestLog::Section("Test1", "EGL_BAD_DISPLAY is generated if display is not an EGL display connection");
142 log << TestLog::Section("Test2", "EGL_BAD_SURFACE is generated if surface is not an EGL surface");
158 log << TestLog::Section("Test1", "EGL_BAD_DISPLAY is generated if display is not an EGL display connection");
168 log << TestLog::Section("Test2", "EGL_BAD_SURFACE is generated if surface is not an EGL surface");
206 log << TestLog::Section("Test1", "EGL_BAD_DISPLAY is generated if display is not an EGL display connection")
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teglGLES2SharedRenderingPerfTests.cpp 2 * drawElements Quality Program EGL Module
42 #include <EGL/egl.h>
43 #include <EGL/eglext.h>
54 namespace egl namespace in namespace:deqp
    [all...]
teglSyncTests.cpp 2 * drawElements Quality Program EGL Module
21 * \brief EGL EGL_KHR_fence_sync and EGL_KHR_reusable_sync tests
35 #include <EGL/eglext.h>
59 namespace egl namespace in namespace:deqp
215 tcu::egl::Display& display = m_eglTestCtx.getDisplay();
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  /frameworks/base/core/jni/
android_view_RenderNode.cpp 19 #include <EGL/egl.h>
android_view_ThreadedRenderer.cpp 25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
27 #include <EGL/egl_cache.h>
com_google_android_gles_jni_EGLImpl.cpp 25 #include <EGL/egl_display.h>
26 #include <EGL/egl.h>
135 // we're exposing only EGL 1.0
532 #define DISPLAY "Ljavax/microedition/khronos/egl/EGLDisplay;"
533 #define CONTEXT "Ljavax/microedition/khronos/egl/EGLContext;"
534 #define CONFIG "Ljavax/microedition/khronos/egl/EGLConfig;"
535 #define SURFACE "Ljavax/microedition/khronos/egl/EGLSurface;"
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 37 import javax.microedition.khronos.egl.EGLConfig;
513 * Called when the rendering thread starts and whenever the EGL context is lost.
515 * starts, and that need to be recreated when the EGL context is lost e.g. texture.
516 * Note that when the EGL context is lost, all OpenGL resources associated with
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_utils.h 33 #include <EGL/egl.h>
hwc.cpp 26 #include <EGL/egl.h>
  /hardware/qcom/display/msm8226/libhwcomposer/
hwc_utils.h 33 #include <EGL/egl.h>
hwc.cpp 26 #include <EGL/egl.h>
  /hardware/qcom/display/msm8960/libhwcomposer/
hwc.cpp 26 #include <EGL/egl.h>
  /hardware/qcom/display/msm8974/libhwcomposer/
hwc.cpp 26 #include <EGL/egl.h>
  /sdk/emulator/opengl/
common.mk 252 # For example: $(call emugl-set-shared-library-subpath,egl)
  /frameworks/rs/driver/
rsdAllocation.cpp 763 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
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  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gl3stub.c 17 #include <EGL/egl.h>
  /development/ndk/sources/android/ndk_helper/
gl3stub.c 17 #include <EGL/egl.h>
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/egl/android/
native_android.cpp 27 #define LOG_TAG "EGL-GALLIUM"
34 #include <ui/egl/android_natives.h>
626 LOGW("will fall back to other EGL drivers if any");
  /external/mesa3d/src/gallium/state_trackers/egl/android/
native_android.cpp 27 #define LOG_TAG "EGL-GALLIUM"
34 #include <ui/egl/android_natives.h>
626 LOGW("will fall back to other EGL drivers if any");
  /frameworks/native/libs/gui/
GLConsumer.cpp 24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
197 // Make sure the EGL state is the same as in previous calls.
245 // Make sure the EGL state is the same as in previous calls.
254 // if we're detached, no need to validate EGL's state -- we won't use it.
646 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
957 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
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  /frameworks/native/libs/gui/tests/
SurfaceTextureClient_test.cpp 20 #include <EGL/egl.h>
55 // This initializes EGL and create a dummy GL context with a

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