/device/generic/goldfish/opengl/ |
common.mk | 235 # For example: $(call emugl-set-shared-library-subpath,egl)
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/device/lge/mako/camera/ |
QualcommCameraHardware.h | 28 #include <ui/egl/android_natives.h>
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/device/lge/mako/ |
device.mk | 272 debug.egl.recordable.rgba8888=1
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/external/deqp/modules/egl/ |
teglMakeCurrentPerfTests.cpp | 2 * drawElements Quality Program EGL Module 53 namespace egl namespace in namespace:deqp 688 } // egl
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teglNegativeApiTests.cpp | 2 * drawElements Quality Program EGL Module 33 namespace egl namespace in namespace:deqp 61 // - EGL_BAD_CONTEXT is generated if share_context is not an EGL rendering context of the same client API type as the newly created context and is not EGL_NO_CONTEXT 88 using namespace tcu::egl; 113 log << TestLog::Section("Test2", "EGL_BAD_PARAMETER is generated if the specified client API is not supported by the EGL implementation"); 132 log << TestLog::Section("Test1", "EGL_BAD_DISPLAY is generated if display is not an EGL display connection"); 142 log << TestLog::Section("Test2", "EGL_BAD_SURFACE is generated if surface is not an EGL surface"); 158 log << TestLog::Section("Test1", "EGL_BAD_DISPLAY is generated if display is not an EGL display connection"); 168 log << TestLog::Section("Test2", "EGL_BAD_SURFACE is generated if surface is not an EGL surface"); 206 log << TestLog::Section("Test1", "EGL_BAD_DISPLAY is generated if display is not an EGL display connection") [all...] |
teglGLES2SharedRenderingPerfTests.cpp | 2 * drawElements Quality Program EGL Module 42 #include <EGL/egl.h> 43 #include <EGL/eglext.h> 54 namespace egl namespace in namespace:deqp [all...] |
teglSyncTests.cpp | 2 * drawElements Quality Program EGL Module 21 * \brief EGL EGL_KHR_fence_sync and EGL_KHR_reusable_sync tests 35 #include <EGL/eglext.h> 59 namespace egl namespace in namespace:deqp 215 tcu::egl::Display& display = m_eglTestCtx.getDisplay(); [all...] |
/frameworks/base/core/jni/ |
android_view_RenderNode.cpp | 19 #include <EGL/egl.h>
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android_view_ThreadedRenderer.cpp | 25 #include <EGL/egl.h> 26 #include <EGL/eglext.h> 27 #include <EGL/egl_cache.h>
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com_google_android_gles_jni_EGLImpl.cpp | 25 #include <EGL/egl_display.h> 26 #include <EGL/egl.h> 135 // we're exposing only EGL 1.0 532 #define DISPLAY "Ljavax/microedition/khronos/egl/EGLDisplay;" 533 #define CONTEXT "Ljavax/microedition/khronos/egl/EGLContext;" 534 #define CONFIG "Ljavax/microedition/khronos/egl/EGLConfig;" 535 #define SURFACE "Ljavax/microedition/khronos/egl/EGLSurface;"
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 37 import javax.microedition.khronos.egl.EGLConfig; 513 * Called when the rendering thread starts and whenever the EGL context is lost. 515 * starts, and that need to be recreated when the EGL context is lost e.g. texture. 516 * Note that when the EGL context is lost, all OpenGL resources associated with
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/hardware/qcom/display/msm8084/libhwcomposer/ |
hwc_utils.h | 33 #include <EGL/egl.h>
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hwc.cpp | 26 #include <EGL/egl.h>
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/hardware/qcom/display/msm8226/libhwcomposer/ |
hwc_utils.h | 33 #include <EGL/egl.h>
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hwc.cpp | 26 #include <EGL/egl.h>
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/hardware/qcom/display/msm8960/libhwcomposer/ |
hwc.cpp | 26 #include <EGL/egl.h>
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/hardware/qcom/display/msm8974/libhwcomposer/ |
hwc.cpp | 26 #include <EGL/egl.h>
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/sdk/emulator/opengl/ |
common.mk | 252 # For example: $(call emugl-set-shared-library-subpath,egl)
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/frameworks/rs/driver/ |
rsdAllocation.cpp | 763 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.c | 17 #include <EGL/egl.h>
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/development/ndk/sources/android/ndk_helper/ |
gl3stub.c | 17 #include <EGL/egl.h>
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/egl/android/ |
native_android.cpp | 27 #define LOG_TAG "EGL-GALLIUM" 34 #include <ui/egl/android_natives.h> 626 LOGW("will fall back to other EGL drivers if any");
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/external/mesa3d/src/gallium/state_trackers/egl/android/ |
native_android.cpp | 27 #define LOG_TAG "EGL-GALLIUM" 34 #include <ui/egl/android_natives.h> 626 LOGW("will fall back to other EGL drivers if any");
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/frameworks/native/libs/gui/ |
GLConsumer.cpp | 24 #include <EGL/egl.h> 25 #include <EGL/eglext.h> 197 // Make sure the EGL state is the same as in previous calls. 245 // Make sure the EGL state is the same as in previous calls. 254 // if we're detached, no need to validate EGL's state -- we won't use it. 646 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", 957 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x", [all...] |
/frameworks/native/libs/gui/tests/ |
SurfaceTextureClient_test.cpp | 20 #include <EGL/egl.h> 55 // This initializes EGL and create a dummy GL context with a
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