/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsRuntime.h | 201 float bottom, float top, float near, float far); 203 float bottom, float top, float near, float far); 204 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsRuntime.h | 201 float bottom, float top, float near, float far); 203 float bottom, float top, float near, float far); 204 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Matrix.cpp | 192 float near, float far) { 195 const float r_depth = 1.0f / (near - far); 200 const float C = (far + near) * r_depth; 201 const float D = 2.0f * (far * near * r_depth);
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/external/jpeg/ |
jmorecfg.h | 233 /* Here is the pseudo-keyword for declaring pointers that must be "far" 235 * by just saying "FAR *" where such a pointer is needed. In a few places 240 #define FAR far 242 #define FAR
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/external/qemu/distrib/jpeg-6b/ |
jmorecfg.h | 230 /* Here is the pseudo-keyword for declaring pointers that must be "far" 232 * by just saying "FAR *" where such a pointer is needed. In a few places 237 #define FAR far 239 #define FAR
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
mat4.js | 712 * @param {Number} far Far bound of the frustum 715 mat4.frustum = function (out, left, right, bottom, top, near, far) { 718 nf = 1 / (near - far); 729 out[10] = (far + near) * nf; 733 out[14] = (far * near * 2) * nf; 745 * @param {number} far Far bound of the frustum 748 mat4.perspective = function (out, fovy, aspect, near, far) { 750 nf = 1 / (near - far); [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.cpp | 107 float far = 12.0f; local 109 return Matrix::newFrustum(left, right, bottom, top, near, far); 139 const float MAIN_SCALE = 1.25f; // Scale up as the camera is far away.
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.cpp | 109 float far = 12.0f; local 111 return Matrix::newFrustum(left, right, bottom, top, near, far);
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/cts/suite/cts/deviceTests/opengl/test/ |
MatrixTest.cpp | 174 float far = 8.0f; local 176 Matrix* m = Matrix::newFrustum(left, right, bottom, top, near, far);
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/external/chromium_org/third_party/zlib/ |
zconf.h | 249 /* The following definitions for FAR are needed only for MSDOS mixed 250 * model programming (small or medium model with some far allocations). 253 * just define FAR to be empty. 260 # define FAR _far 262 # define FAR far 269 # define FAR _far 271 # define FAR far 294 # ifdef FAR [all...] |
/external/clang/test/SemaCXX/ |
uninitialized.cpp | 6 int far(const int& x); 21 int j = far(j); 41 int j = far(j); 61 int j = far(j); 255 S(char (*)[6]) : x(far(x)) {} 403 static int j = far(j); 423 static int j = far(j); 442 static int j = far(j);
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/external/valgrind/main/gdbserver_tests/ |
mchelp.stdoutB.exp | 4 v.info all_errors : show all errors found so far 7 v.info n_errs_found [msg] : show the nr of errors found so far and the given msg 49 v.info all_errors : show all errors found so far 52 v.info n_errs_found [msg] : show the nr of errors found so far and the given msg
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/ |
zconf.h | 237 /* The following definitions for FAR are needed only for MSDOS mixed 238 * model programming (small or medium model with some far allocations). 241 * just define FAR to be empty. 248 # define FAR _far 250 # define FAR far 257 # define FAR _far 259 # define FAR far 282 # ifdef FAR [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/ |
zconf.h | 237 /* The following definitions for FAR are needed only for MSDOS mixed 238 * model programming (small or medium model with some far allocations). 241 * just define FAR to be empty. 248 # define FAR _far 250 # define FAR far 257 # define FAR _far 259 # define FAR far 282 # ifdef FAR [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
windef.h | 68 #undef far macro 72 #define far macro 92 #undef FAR 94 #define FAR
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/prebuilts/misc/common/swig/include/2.0.11/python/ |
embed.i | 29 a Python1.3 version is available as embed13.i. As far as
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embed15.i | 29 a Python1.3 version is available as embed13.i. As far as
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/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
fs-test.c | 177 float near, float far) 179 float z = far; 182 float half_depth = ((float)far - (float)near) / 2.0f;
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gs-test.c | 210 float near, float far) 212 float z = far; 215 float half_depth = ((float)far - (float)near) / 2.0f;
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vs-test.c | 121 float near, float far) 123 float z = far; 126 float half_depth = ((float)far - (float)near) / 2.0f;
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/external/mesa3d/src/gallium/tests/graw/ |
fs-test.c | 177 float near, float far) 179 float z = far; 182 float half_depth = ((float)far - (float)near) / 2.0f;
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gs-test.c | 210 float near, float far) 212 float z = far; 215 float half_depth = ((float)far - (float)near) / 2.0f;
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vs-test.c | 121 float near, float far) 123 float z = far; 126 float half_depth = ((float)far - (float)near) / 2.0f;
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/frameworks/base/opengl/java/android/opengl/ |
GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { 233 mgl.glDepthRangef(near, far); 237 public void glDepthRangex(int near, int far) { 239 mgl.glDepthRangex(near, far); 334 float near, float far) { 336 mgl.glFrustumf(left, right, bottom, top, near, far); 341 int far) { 343 mgl.glFrustumx(left, right, bottom, top, near, far); 608 float near, float far) { 610 mgl.glOrthof(left, right, bottom, top, near, far); [all...] |
/external/freetype/src/gzip/ |
zconf.h | 150 /* The following definitions for FAR are needed only for MSDOS mixed 151 * model programming (small or medium model with some far allocations). 154 * just define FAR to be empty. 160 # define FAR _far 162 # define FAR far 168 # define FAR _far 175 # ifdef FAR 176 # undef FAR 183 # define ZEXPORTVA(x) x FAR _cdecl _expor [all...] |