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  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 38 namespace gls namespace in namespace:deqp
66 } // gls
glsRandomUniformBlockCase.hpp 37 namespace gls namespace in namespace:deqp
100 } // gls
glsScissorTests.hpp 44 namespace gls namespace in namespace:deqp
105 } // gls
glsShaderExecUtil.hpp 42 namespace gls namespace in namespace:deqp
105 } // gls
glsShaderPerformanceCase.hpp 35 namespace gls namespace in namespace:deqp
97 } // gls
glsTextureBufferCase.hpp 37 namespace gls namespace in namespace:deqp
98 } // gls
glsDrawTest.hpp 40 namespace gls namespace in namespace:deqp
255 bool compare (gls::DrawTestSpec::Primitive primitiveType);
278 } // gls
glsCalibration.hpp 36 namespace gls namespace in namespace:deqp
187 } // gls
glsFragmentOpUtil.hpp 40 namespace gls namespace in namespace:deqp
150 } // gls
glsRandomShaderCase.hpp 41 namespace gls namespace in namespace:deqp
111 } // gls
glsRasterizationTestUtil.hpp 34 namespace gls namespace in namespace:deqp
166 } // gls
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 190 typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const TexLookupParams& lookupParams);
192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
196 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
197 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
199 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
200 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
202 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
203 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
204 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), (…)
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es2fRandomFragmentOpTests.cpp 74 using namespace gls::FragmentOpUtil;
75 using namespace gls::InteractionTestUtil;
129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY)
131 gls::FragmentOpUtil::Quad translated;
228 gls::FragmentOpUtil::QuadRenderer* m_renderer;
232 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer;
268 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES);
272 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer();
359 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess())
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es2fFboCompletenessTests.cpp 30 using deqp::gls::Range;
31 using namespace deqp::gls::FboUtil;
32 using namespace deqp::gls::FboUtil::config;
33 namespace fboc = deqp::gls::fboc;
es2fFragOpInteractionTests.cpp 35 using gls::FragOpInteractionCase;
es2fShaderConstExprTests.cpp 50 void addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases);
53 void ShaderConstExprBuiltinTests::addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases)
66 using namespace gls::ShaderConstExpr;
222 const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()).loadShaderFile("shaders/constant_expressions.test");
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 95 gls::TheilSenCalibrator m_calibrator;
237 const gls::MeasureState& measureState = m_calibrator.getMeasureState();
286 gls::logCalibrationInfo(log, m_calibrator); // Log calibration details
340 gls::TheilSenCalibrator::State state = m_calibrator.getState();
342 if (state == gls::TheilSenCalibrator::STATE_MEASURE)
357 else if (state == gls::TheilSenCalibrator::STATE_RECOMPUTE_PARAMS)
363 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED);
434 if (m_lastIterationRender && (m_calibrator.getState() == gls::TheilSenCalibrator::STATE_MEASURE))
440 gls::TheilSenCalibrator::State state = m_calibrator.getState();
442 if (state == gls::TheilSenCalibrator::STATE_MEASURE
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es2pStateChangeCallTests.cpp 51 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
55 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
74 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
78 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
99 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
103 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
126 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
130 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
155 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
159 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, descri (…)
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  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 74 using namespace gls::FragmentOpUtil;
75 using namespace gls::InteractionTestUtil;
129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY)
131 gls::FragmentOpUtil::Quad translated;
228 gls::FragmentOpUtil::QuadRenderer* m_renderer;
232 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer;
268 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_300_ES);
272 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer();
359 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess())
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es3fSamplerObjectTests.cpp 62 gls::TextureSamplerTest::TestSpec simpleTestCases[] = {
96 simpleTexture2D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases[testNdx]));
100 gls::MultiTextureSamplerTest::TestSpec multiTestCases[] = {
141 multiTexture2D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases[testNdx]));
145 gls::TextureSamplerTest::TestSpec simpleTestCases3D[] = {
179 simpleTexture3D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases3D[testNdx]));
183 gls::MultiTextureSamplerTest::TestSpec multiTestCases3D[] = {
224 multiTexture3D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases3D[testNdx]));
228 gls::TextureSamplerTest::TestSpec simpleTestCasesCube[] = {
262 simpleTextureCube->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCasesCube[testNdx]))
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es3fFragOpInteractionTests.cpp 35 using gls::FragOpInteractionCase;
es3fShaderTextureFunctionTests.cpp 308 inline float computeLodFromGrad2D (const gls::ShaderEvalContext& c)
315 inline float computeLodFromGrad2DArray (const gls::ShaderEvalContext& c)
322 inline float computeLodFromGrad3D (const gls::ShaderEvalContext& c)
330 inline float computeLodFromGradCube (const gls::ShaderEvalContext& c)
340 typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const TexLookupParams& lookupParams);
342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); }
345 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
347 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampl (…)
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  /external/deqp/modules/gles3/performance/
es3pStateChangeCallTests.cpp 51 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
55 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
74 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
78 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
99 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
103 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
126 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
130 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
155 class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
159 : gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, descri (…)
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  /external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationStateQueryTests.cpp 61 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> value;
86 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> value;
106 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> value;
126 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> value;
158 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> value;
183 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> value;
203 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> value;
223 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> value;
es31fSampleShadingTests.cpp 138 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> state;
153 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
168 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> state;
183 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> state;
299 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> state;
314 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
329 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> state;
344 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64> state;
428 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat> state;

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