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  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.hpp 34 namespace gls namespace in namespace:deqp
128 } // gls
glsStateChangePerfTestCases.hpp 42 namespace gls namespace in namespace:deqp
133 } // gls
glsLongStressCase.hpp 42 namespace gls namespace in namespace:deqp
134 gls::TextureTestUtil::TextureType textureType;
149 TextureSpec (const gls::TextureTestUtil::TextureType texType,
344 } // gls
glsStateQueryUtil.hpp 32 namespace gls namespace in namespace:deqp
176 } // gls
glsShaderConstExprTests.cpp 35 namespace gls namespace in namespace:deqp
50 using gls::sl::ShaderCase;
219 } // gls
  /external/deqp/modules/gles2/functional/
es2fShaderDiscardTests.cpp 43 using namespace deqp::gls;
102 gls::ShaderRenderCase::init();
126 gls::ShaderRenderCase::deinit();
es2fBlendTests.cpp 44 using gls::FragmentOpUtil::Quad;
45 using gls::FragmentOpUtil::IntegerQuad;
46 using gls::FragmentOpUtil::QuadRenderer;
47 using gls::FragmentOpUtil::ReferenceQuadRenderer;
257 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
259 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
es2fDepthStencilTests.cpp 201 gls::FragmentOpUtil::IntegerQuad quad;
434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY)
468 gls::FragmentOpUtil::Quad quad;
528 gls::FragmentOpUtil::QuadRenderer* m_renderer;
532 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer;
581 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES);
585 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer();
676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()),
677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess())
    [all...]
es2fShaderBuiltinVarTests.cpp 54 void evalBuiltinConstant (gls::ShaderEvalContext& c)
60 class ShaderBuiltinConstantCase : public gls::ShaderRenderCase
140 gls::ShaderRenderCase::init();
164 class DepthRangeEvaluator : public gls::ShaderEvaluator
172 void evaluate (gls::ShaderEvalContext& c)
186 class ShaderDepthRangeTest : public gls::ShaderRenderCase
228 gls::ShaderRenderCase::init();
247 gls::ShaderRenderCase::iterate();
es2fScissorTests.cpp 51 using namespace gls::Functional::ScissorTestInternal;
  /external/deqp/modules/gles3/functional/
es3fShaderDiscardTests.cpp 43 using namespace deqp::gls;
101 gls::ShaderRenderCase::init();
106 gls::ShaderRenderCase::deinit();
es3fBlendTests.cpp 46 using gls::FragmentOpUtil::Quad;
47 using gls::FragmentOpUtil::IntegerQuad;
48 using gls::FragmentOpUtil::QuadRenderer;
49 using gls::FragmentOpUtil::ReferenceQuadRenderer;
310 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState);
312 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState);
es3fDepthStencilTests.cpp 201 gls::FragmentOpUtil::IntegerQuad quad;
434 void render (gls::FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY)
468 gls::FragmentOpUtil::Quad quad;
528 gls::FragmentOpUtil::QuadRenderer* m_renderer;
532 gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer;
581 m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_300_ES);
585 m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer();
676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()),
677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess())
    [all...]
es3fFboCompletenessTests.cpp 30 using deqp::gls::Range;
31 using namespace deqp::gls::FboUtil;
32 using namespace deqp::gls::FboUtil::config;
33 namespace fboc = deqp::gls::fboc;
es3fInternalFormatQueryTests.cpp 33 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es3fScissorTests.cpp 61 using namespace gls::Functional::ScissorTestInternal;
es3fShaderConstExprTests.cpp 51 void addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases);
54 void ShaderConstExprBuiltinTests::addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases)
67 using namespace gls::ShaderConstExpr;
316 const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()).loadShaderFile("shaders/constant_expressions.test");
es3fShaderSwitchTests.cpp 43 using namespace deqp::gls;
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 43 using gls::UniformBlockCase;
44 using gls::RandomUniformBlockCase;
45 using namespace gls::ub;
es31fShaderBuiltinConstantTests.cpp 165 static gls::ShaderExecUtil::ShaderExecutor* createGetConstantExecutor (const glu::RenderContext& renderCtx,
171 using namespace gls::ShaderExecUtil;
201 using namespace gls::ShaderExecUtil;
  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 53 using gls::ShaderPerformanceMeasurer;
118 vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer.
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
153 gls::AttribSpec("a_value",
172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT
174 : gls::CASETYPE_LAST
    [all...]
es2pShaderOperatorTests.cpp 53 using namespace gls;
383 static float intersectionX (const gls::LineParameters& a, const gls::LineParameters& b)
396 static gls::LineParameters simpleLinearRegression (const vector<Vec2>& data)
414 return gls::LineParameters(offset, slope);
423 const gls::LineParameters estimator = simpleLinearRegression(data);
516 gls::LineParameters left;
517 gls::LineParameters right;
518 SegmentedEstimator (const gls::LineParameters& l, const gls::LineParameters& r, float pivotX_) : pivotX(pivotX_), left(l), right(r) {
    [all...]
es2pBlendTests.cpp 38 using namespace gls;
  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 53 using gls::ShaderPerformanceMeasurer;
118 vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer.
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
156 gls::AttribSpec("a_value",
175 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT
177 : gls::CASETYPE_LAST
    [all...]
es3pShaderOperatorTests.cpp 53 using namespace gls;
383 static float intersectionX (const gls::LineParameters& a, const gls::LineParameters& b)
396 static gls::LineParameters simpleLinearRegression (const vector<Vec2>& data)
414 return gls::LineParameters(offset, slope);
423 const gls::LineParameters estimator = simpleLinearRegression(data);
516 gls::LineParameters left;
517 gls::LineParameters right;
518 SegmentedEstimator (const gls::LineParameters& l, const gls::LineParameters& r, float pivotX_) : pivotX(pivotX_), left(l), right(r) {
    [all...]

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