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  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 93 int vertexShader = MyGLRenderer.loadShader(
96 int fragmentShader = MyGLRenderer.loadShader(
MyGLRenderer.java 117 public static int loadShader(int type, String shaderCode){
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
  /frameworks/native/libs/gui/tests/
GLTest.h 31 static void loadShader(GLenum shaderType, const char* pSource,
GLTest.cpp 252 void GLTest::loadShader(GLenum shaderType, const char* pSource,
298 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
303 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 131 static GLuint loadShader(GLenum shaderType, const char** source) {
155 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
160 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
191 private int loadShader(int shaderType, String source) {
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 194 private int loadShader(int shaderType, String source) {
211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 244 private int loadShader(int shaderType, String source) {
262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 223 private int loadShader(int shaderType, String source) {
241 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 157 private int loadShader(int shaderType, String source) {
175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 155 private int loadShader(int shaderType, String source) {
173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 169 private int loadShader(int shaderType, String source) {
187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 81 public static int loadShader(int type, String shaderCode){
215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 34 public static int loadShader(int shaderType, String source) {
60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/chromium_org/third_party/webrtc/modules/video_render/android/
video_render_opengles20.cc 241 GLuint VideoRenderOpenGles20::loadShader(GLenum shaderType,
271 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
276 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 264 private int loadShader(int shaderType, String source) {
282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 235 private int loadShader(int shaderType, String source) {
253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/chromium_org/content/shell/renderer/test_runner/
TestPlugin.h 124 unsigned loadShader(unsigned type, const std::string& source);
  /frameworks/rs/driver/
rsdShader.h 66 bool loadShader(const android::renderscript::Context *);

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